diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-17 16:49:11 +1100 |
---|---|---|
committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-17 16:49:11 +1100 |
commit | 3e1aea0243f54e0b68baa3b19ac19f3d965484e0 (patch) | |
tree | 9f6e6d691be59ed328ffd716a0f56a2e33dbdf3d | |
parent | 16afbddeada7161e931dc261d3404bb5bbc1743d (diff) |
start on metal backend
-rw-r--r-- | Makefile | 27 | ||||
-rw-r--r-- | TODO.md | 1 | ||||
-rw-r--r-- | archive/src/render/archive/backends/metal/backend_metal.m | 2 | ||||
-rw-r--r-- | examples/triangle.c | 2 | ||||
-rw-r--r-- | include/celeritas.h | 19 | ||||
-rw-r--r-- | src/backend_mtl.m | 52 | ||||
-rw-r--r-- | src/core.c | 29 |
7 files changed, 108 insertions, 24 deletions
@@ -4,11 +4,7 @@ CFLAGS := -Wall -Wextra -O2 $(INCLUDES) LDFLAGS := -lglfw # Detect OS -ifeq ($(OS),Windows_NT) - DETECTED_OS := Windows -else - DETECTED_OS := $(shell uname -s) -endif +UNAME_S := $(shell uname -s) # Directories SRC_DIR := src @@ -22,17 +18,14 @@ EXAMPLES_DIR := examples SRCS := $(wildcard $(SRC_DIR)/*.c $(SRC_DIR)/**/*.c) OBJS := $(patsubst $(SRC_DIR)/%.c,$(OBJ_DIR)/%.o,$(SRCS)) -# Add Metal backend written in Objective C only on Mac platform -ifeq ($(DETECTED_OS),Darwin) - SRCS += $(SRC_DIR)/backend_mtl.m -endif - # Library outputs STATIC_LIB := $(BUILD_DIR)/libceleritas.a ifeq ($(UNAME_S),Darwin) SHARED_LIB := $(BUILD_DIR)/libceleritas.dylib SHARED_FLAGS := -dynamiclib - LDFLAGS += -framework Foundation -framework CoreFoundation -framework CoreGraphics -framework AppKit + LDFLAGS += -framework Foundation -framework CoreFoundation -framework CoreGraphics -framework AppKit -framework QuartzCore -framework Metal -framework MetalKit + SRCS += $(SRC_DIR)/backend_mtl.m + OBJS += $(OBJ_DIR)/backend_mtl.o else SHARED_LIB := $(BUILD_DIR)/libceleritas.so SHARED_FLAGS := -shared @@ -47,6 +40,11 @@ $(OBJ_DIR)/%.o: $(SRC_DIR)/%.c @mkdir -p $(OBJ_DIR) $(CC) $(CFLAGS) -c $< -o $@ +# Objective C +$(OBJ_DIR)/%.o: $(SRC_DIR)/%.m + @mkdir -p $(OBJ_DIR) + $(CC) $(CFLAGS) -c $< -o $@ + $(SHARED_LIB): $(OBJS) @mkdir -p $(BUILD_DIR) $(CC) $(SHARED_FLAGS) -o $@ $^ $(LDFLAGS) @@ -63,11 +61,10 @@ static: $(STATIC_LIB) all: shared static .PHONY: triangle -triangle: build/triangle.bin - -build/triangle.bin: $(EXAMPLES_DIR)/triangle.c $(STATIC_LIB) +triangle: $(EXAMPLES_DIR)/triangle.c $(SHARED_LIB) @mkdir -p $(BUILD_DIR) - $(CC) $(CFLAGS) $< -o $@ -L$(BUILD_DIR) -lceleritas $(LDFLAGS) + $(CC) $(CFLAGS) $(EXAMPLES_DIR)/triangle.c -L$(BUILD_DIR) -lceleritas $(LDFLAGS) + MTL_DEBUG_LAYER=1 build/triangle.bin .PHONY: clean clean: @@ -6,6 +6,7 @@ - compile example - [ ] Consolidate down to a handful of examples - [x] Get rid of doxygen +- [ ] make format - [ ] Move to Vulkan-first rendering - [ ] Build in pipeline (needs vulkan) - [ ] Incorporate vma
\ No newline at end of file diff --git a/archive/src/render/archive/backends/metal/backend_metal.m b/archive/src/render/archive/backends/metal/backend_metal.m index 4787755..0e9399e 100644 --- a/archive/src/render/archive/backends/metal/backend_metal.m +++ b/archive/src/render/archive/backends/metal/backend_metal.m @@ -1,5 +1,5 @@ #include <assert.h> -// #define CEL_REND_BACKEND_METAL +#define CEL_REND_BACKEND_METAL #if defined(CEL_REND_BACKEND_METAL) #include <stddef.h> #include "ral_types.h" diff --git a/examples/triangle.c b/examples/triangle.c index 83da5e4..ccbcea3 100644 --- a/examples/triangle.c +++ b/examples/triangle.c @@ -6,7 +6,7 @@ int main() { core_bringup("Celeritas Example: Triangle", NULL); while (!app_should_exit()) { - // + glfwPollEvents(); } return 0; diff --git a/include/celeritas.h b/include/celeritas.h index 0437e15..c157918 100644 --- a/include/celeritas.h +++ b/include/celeritas.h @@ -78,6 +78,7 @@ struct GLFWwindow* get_window(); struct core { const char* app_name; struct GLFWwindow* window; + bool should_exit; renderer* renderer; input_state* input; }; @@ -238,7 +239,6 @@ DEFINE_HANDLE(pipeline_handle); #define MAX_SHADER_BINDINGS 16 // Backend-specific structs -typedef struct gpu_device gpu_device; typedef struct gpu_swapchain gpu_swapchain; typedef struct gpu_compute_pipeline gpu_compute_pipeline; typedef struct gpu_gfx_pipeline gpu_gfx_pipeline; @@ -341,11 +341,21 @@ typedef struct gfx_pipeline_desc { } gfx_pipeline_desc; // --- RAL Functions + +// Resources buf_handle ral_buffer_create(u64 size, const void* data); void ral_buffer_destroy(buf_handle handle); tex_handle ral_texture_create(texture_desc desc, bool create_view, const void* data); void ral_texture_destroy(tex_handle handle); +// Backend lifecycle +void ral_backend_init(const char* window_name, struct GLFWwindow* window); +void ral_backend_shutdown(); + +// Frame lifecycle +void ral_frame_start(); +void ral_frame_end(); + // --- Containers (Forward declared as internals are unnecessary for external header) typedef struct u32_darray u32_darray; @@ -381,6 +391,11 @@ geometry geo_cone(f32 radius, f32 height, u32 resolution); geometry geo_uv_sphere(f32 radius, u32 north_south_lines, u32 east_west_lines); geometry geo_ico_sphere(f32 radius, f32 n_subdivisions); +// --- Renderer + +// void renderer_init(renderer* rend); +// void renderer_shutdown(renderer* rend); + // --- Scene / Transform Hierarchy // --- Gameplay @@ -407,6 +422,8 @@ model_handle model_load_from_gltf(const char* path); // --- Animation +// Compute shader approach so we only need one kind of vertex format + // --- Collisions // --- Physics diff --git a/src/backend_mtl.m b/src/backend_mtl.m index 9a99e14..b3cd224 100644 --- a/src/backend_mtl.m +++ b/src/backend_mtl.m @@ -3,20 +3,66 @@ #ifdef GPU_METAL #include <celeritas.h> +#define MTL_DEBUG_LAYER 1 + // Obj-C imports #import <Foundation/Foundation.h> #import <Metal/Metal.h> #import <MetalKit/MetalKit.h> #import <QuartzCore/CAMetalLayer.h> +#define GLFW_INCLUDE_NONE +#import <GLFW/glfw3.h> +#define GLFW_EXPOSE_NATIVE_COCOA +#import <GLFW/glfw3native.h> + // --- RAL types -struct gpu_device { - id<MTLDevice> id; -}; struct gpu_swapchain { int width, height; CAMetalLayer* swapchain; }; +typedef struct metal_context { + GLFWwindow* window; + NSWindow* metal_window; + + id<MTLDevice> device; + id<CAMetalDrawable> surface; + gpu_swapchain default_swapchain; + + id<MTLCommandQueue> command_queue; +} metal_context; + +static metal_context ctx; + +void ral_backend_init(const char* window_name, struct GLFWwindow* window) { + printf("loading Metal backend\n"); + + printf("gpu device creation\n"); + const id<MTLDevice> gpu = MTLCreateSystemDefaultDevice(); + ctx.device = gpu; + + printf("window init\n"); + glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); + glfwMakeContextCurrent(window); + NSWindow* nswindow = glfwGetCocoaWindow(window); + ctx.metal_window = nswindow; + + // effectively the "framebuffer" + CAMetalLayer* metal_layer = [CAMetalLayer layer]; + metal_layer.device = gpu; + metal_layer.pixelFormat = MTLPixelFormatBGRA8Unorm; + ctx.metal_window.contentView.layer = metal_layer; + ctx.metal_window.contentView.wantsLayer = true; + + printf("command queue creation\n"); + const id<MTLCommandQueue> queue = [ctx.device newCommandQueue]; + ctx.command_queue = queue; +} + +void ral_backend_shutdown() { + // no-op +} + #endif
\ No newline at end of file @@ -4,12 +4,35 @@ NAMESPACED_LOGGER(core); +core g_core = {0}; + +// forward declares +void key_callback(GLFWwindow* win, int key, int scancode, int action, int mods); + void core_bringup(const char* window_name, struct GLFWwindow* optional_window) { - // INFO("Initiate Core bringup"); INFO("Initiate Core bringup"); INFO("Create GLFW window"); + glfwInit(); + GLFWwindow* glfw_window = glfwCreateWindow(800, 600, window_name, NULL, NULL); + g_core.window = glfw_window; + + // This may move into a renderer struct + ral_backend_init(window_name, glfw_window); + + glfwSetKeyCallback(glfw_window, key_callback); +} +void core_shutdown() { + ral_backend_shutdown(); + glfwTerminate(); +} + +bool app_should_exit() { + return glfwWindowShouldClose(g_core.window) || g_core.should_exit; } -void core_shutdown() {} -bool app_should_exit() { return false; } +void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { + if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) { + g_core.should_exit = true; + } +}
\ No newline at end of file |