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author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-26 21:55:23 +1100 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-26 21:55:23 +1100 |
commit | 43bee361397315c7105b7214316325b185135331 (patch) | |
tree | b339f728b4cd6f37b37912b62c8d0af75dc9551d /archive/src/ral/README.md | |
parent | 24573518c3320673eb87d6d659522d77e05cb75c (diff) |
move archive into /src
Diffstat (limited to 'archive/src/ral/README.md')
-rw-r--r-- | archive/src/ral/README.md | 5 |
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diff --git a/archive/src/ral/README.md b/archive/src/ral/README.md deleted file mode 100644 index f66b95a..0000000 --- a/archive/src/ral/README.md +++ /dev/null @@ -1,5 +0,0 @@ -# RAL - -**Render Abstraction Layer** is a thin abstraction over graphics APIs. Everything in `render` builds on top of the code in -this folder in order to be API-agnostic. It also makes writing graphics code easier as it smooths over some of the discrepancies -between APIs like texture/buffer creation and updating shader values.
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