summaryrefslogtreecommitdiff
path: root/archive/src/render/immdraw.c
diff options
context:
space:
mode:
authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-10-26 21:55:23 +1100
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-10-26 21:55:23 +1100
commit43bee361397315c7105b7214316325b185135331 (patch)
treeb339f728b4cd6f37b37912b62c8d0af75dc9551d /archive/src/render/immdraw.c
parent24573518c3320673eb87d6d659522d77e05cb75c (diff)
move archive into /src
Diffstat (limited to 'archive/src/render/immdraw.c')
-rw-r--r--archive/src/render/immdraw.c176
1 files changed, 0 insertions, 176 deletions
diff --git a/archive/src/render/immdraw.c b/archive/src/render/immdraw.c
deleted file mode 100644
index 8a10c65..0000000
--- a/archive/src/render/immdraw.c
+++ /dev/null
@@ -1,176 +0,0 @@
-#include "immdraw.h"
-#include "core.h"
-#include "file.h"
-#include "log.h"
-#include "maths.h"
-#include "maths_types.h"
-#include "primitives.h"
-#include "ral_common.h"
-#include "ral_impl.h"
-#include "ral_types.h"
-#include "render.h"
-#include "render_types.h"
-#include "shader_layouts.h"
-
-void Immdraw_Init(Immdraw_Storage* storage) {
- INFO("Immediate drawing initialisation");
-
- // Meshes
- Geometry sphere_geo = Geo_CreateUVsphere(1.0, 16, 16);
- storage->sphere = Mesh_Create(&sphere_geo, true);
-
- Geometry cube_geo = Geo_CreateCuboid(f32x3(1.0, 1.0, 1.0));
- storage->cube = Mesh_Create(&cube_geo, true);
-
- Geometry plane_geo = Geo_CreatePlane(f32x2(1.0, 1.0), 1, 1);
- storage->plane = Mesh_Create(&plane_geo, true);
-
- Geometry cone_geo = Geo_CreateCone(1.0, 1.0, 8);
- storage->cone = Mesh_Create(&cone_geo, true);
-
- Geometry cyl_geo = Geo_CreateCylinder(1.0, 2.0, 8);
- storage->cylinder = Mesh_Create(&cyl_geo, true);
-
- storage->bbox = GenBboxMesh();
-
- // Pipeline / material
- VertexDescription vertex_desc = {
- .debug_label = "Immdraw Vertex",
- .use_full_vertex_size = true,
- };
- VertexDesc_AddAttr(&vertex_desc, "position", ATTR_F32x3);
- VertexDesc_AddAttr(&vertex_desc, "normal", ATTR_F32x3);
-
- const char* vert_path = "assets/shaders/immdraw.vert";
- const char* frag_path = "assets/shaders/immdraw.frag";
- const char* vert_shader = string_from_file(vert_path);
- const char* frag_shader = string_from_file(frag_path);
-
- ShaderDataLayout camera_data = Binding_Camera_GetLayout(NULL);
- ShaderDataLayout imm_uniform_data = ImmediateUniforms_GetLayout(NULL);
-
- GraphicsPipelineDesc pipeline_desc = {
- .debug_name = "Immediate Draw Pipeline",
- .vertex_desc = static_3d_vertex_description(),
- .data_layouts = { camera_data, imm_uniform_data },
- .data_layouts_count = 2,
- .vs = { .debug_name = "Immdraw Vertex Shader", .filepath = vert_path, .code = vert_shader },
- .fs = { .debug_name = "Immdraw Fragment Shader", .filepath = frag_path, .code = frag_shader },
- .depth_test = true,
- .wireframe = true,
- };
- GPU_Renderpass* rpass =
- GPU_Renderpass_Create((GPU_RenderpassDesc){ .default_framebuffer = true });
- storage->colour_pipeline = GPU_GraphicsPipeline_Create(pipeline_desc, rpass);
-}
-
-void Immdraw_Shutdown(Immdraw_Storage* storage) {
- GraphicsPipeline_Destroy(storage->colour_pipeline);
-}
-
-void Immdraw_Sphere(Transform tf, Vec4 colour, bool wireframe) {
- TRACE("Draw sphere");
- Immdraw_Storage* imm = Render_GetImmdrawStorage();
- Immdraw_Primitive(tf, CEL_TRI, 1.0, colour, wireframe, imm->sphere);
-}
-void Immdraw_Cuboid(Transform tf, Vec4 colour, bool wireframe) {
- TRACE("Draw cube");
- Immdraw_Storage* imm = Render_GetImmdrawStorage();
- Immdraw_Primitive(tf, CEL_TRI, 1.0, colour, wireframe, imm->cube);
-}
-void Immdraw_Plane(Transform tf, Vec4 colour, bool wireframe) {
- TRACE("Draw plane");
- Immdraw_Storage* imm = Render_GetImmdrawStorage();
- Immdraw_Primitive(tf, CEL_TRI, 1.0, colour, wireframe, imm->plane);
-}
-
-void Immdraw_Bbox(Transform tf, Vec4 colour, bool wireframe) {
- TRACE("Draw bbox");
- Immdraw_Storage* imm = Render_GetImmdrawStorage();
- Immdraw_Primitive(tf, CEL_LINE, 1.0, colour, wireframe, imm->bbox);
-}
-
-void Immdraw_Cylinder(Transform tf, Vec4 colour, bool wireframe) {
- TRACE("Draw cylinder");
- Immdraw_Storage* imm = Render_GetImmdrawStorage();
- Immdraw_Primitive(tf, CEL_TRI, 1.0, colour, wireframe, imm->cylinder);
-}
-
-void Immdraw_Cone(Transform tf, Vec4 colour, bool wireframe) {
- TRACE("Draw cone");
- Immdraw_Storage* imm = Render_GetImmdrawStorage();
- Immdraw_Primitive(tf, CEL_TRI, 1.0, colour, wireframe, imm->cone);
-}
-
-void Immdraw_Primitive(Transform tf, PrimitiveTopology topology, f32 size, Vec4 colour,
- bool wireframe, Mesh mesh) {
- Immdraw_Storage* imm = Render_GetImmdrawStorage();
- GPU_CmdEncoder* enc = GPU_GetDefaultEncoder();
-
- // begin renderpass
- GPU_CmdEncoder_BeginRender(enc, imm->colour_pipeline->renderpass);
- // bind pipeline
- GPU_EncodeBindPipeline(enc, imm->colour_pipeline);
-
- // TODO: implement wireframe in other apis
-#if defined(CEL_REND_BACKEND_OPENGL)
-#include <glad/glad.h>
- if (wireframe) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- } else {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
-#endif
-
- // update uniforms
- ImmediateUniforms uniforms = {
- .model = transform_to_mat(&tf),
- .colour = colour,
- };
- Mat4 view, proj;
- u32x2 dimensions = GPU_Swapchain_GetDimensions();
- RenderScene* scene = Render_GetScene();
- Camera_ViewProj(&scene->camera, (f32)dimensions.x, (f32)dimensions.y, &view, &proj);
- Binding_Camera camera_data = { .view = view,
- .projection = proj,
- .viewPos = vec4(scene->camera.position.x, scene->camera.position.y,
- scene->camera.position.z, 1.0) };
- GPU_EncodeBindShaderData(enc, 0, Binding_Camera_GetLayout(&camera_data));
- GPU_EncodeBindShaderData(enc, 1, ImmediateUniforms_GetLayout(&uniforms));
-
- // draw call
- GPU_EncodeSetVertexBuffer(enc, mesh.vertex_buffer);
- GPU_EncodeSetIndexBuffer(enc, mesh.index_buffer);
- GPU_EncodeDrawIndexed(enc, topology, mesh.geometry.index_count);
-
- // end renderpass
- GPU_CmdEncoder_EndRender(enc);
-}
-
-Mesh GenBboxMesh() {
- Vertex_darray* vertices = Vertex_darray_new(8);
- u32_darray* indices = u32_darray_new(24);
-
- // normals & uvs dont matter
- VERT_3D(vertices, FRONT_BOT_LEFT, VEC3_NEG_Z, vec2(0, 0));
- VERT_3D(vertices, FRONT_BOT_RIGHT, VEC3_NEG_Z, vec2(0, 0));
- VERT_3D(vertices, BACK_BOT_LEFT, VEC3_NEG_Z, vec2(0, 0));
- VERT_3D(vertices, BACK_BOT_RIGHT, VEC3_NEG_Z, vec2(0, 0));
- VERT_3D(vertices, FRONT_TOP_LEFT, VEC3_NEG_Z, vec2(0, 0));
- VERT_3D(vertices, FRONT_TOP_RIGHT, VEC3_NEG_Z, vec2(0, 0));
- VERT_3D(vertices, BACK_TOP_LEFT, VEC3_NEG_Z, vec2(0, 0));
- VERT_3D(vertices, BACK_TOP_RIGHT, VEC3_NEG_Z, vec2(0, 0));
-
- u32 line_indices[24] = { 0, 1, 2, 3, 0, 2, 1, 3, 4, 5, 6, 7, 4, 6, 5, 7, 0, 4, 1, 5, 2, 6, 3, 7 };
- for (u32 i = 0; i < 24; i++) {
- u32_darray_push(indices, line_indices[i]);
- }
-
- Geometry geo = { .format = VERTEX_STATIC_3D,
- .has_indices = true,
- .index_count = indices->len,
- .vertices = vertices,
- .indices = indices };
-
- return Mesh_Create(&geo, true);
-}