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author | Joshua Rowe <17525998+omnisci3nce@users.noreply.github.com> | 2024-06-09 14:59:01 +1000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-06-09 14:59:01 +1000 |
commit | 9c79df522980eabdc5e52592cbd152e2a285c4cc (patch) | |
tree | 9082af194033e5e3e4a770456209d3bac7784943 /assets/shaders/blinn_phong.frag | |
parent | 8d116bd23d9441e33cb3377e90c08169109b438a (diff) | |
parent | d4ff15d9cd82a6e3bc71da9d04ee0f250460cef1 (diff) |
Merge pull request #16 from omnisci3nce/port-opengl-ral
Bring back OpenGL (part 1)
Diffstat (limited to 'assets/shaders/blinn_phong.frag')
-rw-r--r-- | assets/shaders/blinn_phong.frag | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/assets/shaders/blinn_phong.frag b/assets/shaders/blinn_phong.frag index a0ba905..267c71b 100644 --- a/assets/shaders/blinn_phong.frag +++ b/assets/shaders/blinn_phong.frag @@ -1,4 +1,4 @@ -#version 410 core +#version 430 core out vec4 FragColor; // A Blinn-Phong material with textures for diffuse and specular @@ -32,7 +32,7 @@ in VS_OUT { vec3 FragPos; vec3 Normal; vec2 TexCoords; - vec4 FragPosLightSpace; + // vec4 FragPosLightSpace; vec4 Color; } fs_in; @@ -94,4 +94,4 @@ vec3 CalcPointLight(PointLight light, vec3 normal, vec3 fragPos, vec3 viewDir) diffuse *= attentuation; specular *= attentuation; return (ambient + diffuse + specular); -}
\ No newline at end of file +} |