diff options
author | Joshua Rowe <17525998+omnisci3nce@users.noreply.github.com> | 2024-06-09 14:59:01 +1000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-06-09 14:59:01 +1000 |
commit | 9c79df522980eabdc5e52592cbd152e2a285c4cc (patch) | |
tree | 9082af194033e5e3e4a770456209d3bac7784943 /assets/shaders/cube.frag | |
parent | 8d116bd23d9441e33cb3377e90c08169109b438a (diff) | |
parent | d4ff15d9cd82a6e3bc71da9d04ee0f250460cef1 (diff) |
Merge pull request #16 from omnisci3nce/port-opengl-ral
Bring back OpenGL (part 1)
Diffstat (limited to 'assets/shaders/cube.frag')
-rw-r--r-- | assets/shaders/cube.frag | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/assets/shaders/cube.frag b/assets/shaders/cube.frag index 292578f..9d8ab28 100644 --- a/assets/shaders/cube.frag +++ b/assets/shaders/cube.frag @@ -1,4 +1,4 @@ -#version 450 +#version 430 layout(location = 0) in vec3 fragColor; layout(location = 1) in vec2 fragTexCoord; @@ -8,5 +8,6 @@ layout(binding = 1) uniform sampler2D texSampler; layout(location = 0) out vec4 outColor; void main() { - outColor = texture(texSampler, fragTexCoord); // vec4(fragTexCoord, 0.0); + // outColor = texture(texSampler, fragTexCoord); // vec4(fragTexCoord, 0.0); + outColor = vec4(fragColor, 1.0); } |