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authorJoshua Rowe <17525998+omnisci3nce@users.noreply.github.com>2024-05-20 10:50:11 +1000
committerGitHub <noreply@github.com>2024-05-20 10:50:11 +1000
commite904c22003c3a134201b222e6619e782fbe63947 (patch)
tree5295c8ce5f855ca4a0f1bebe50beee80bae66682 /assets/shaders/cube.vert
parent02e84ee4d18e705e3362be1e327fdb6f1397a032 (diff)
parent73d4145f46d2305f45761b8e456df692d1962dfb (diff)
Merge pull request #14 from omnisci3nce/realign
Realign
Diffstat (limited to 'assets/shaders/cube.vert')
-rw-r--r--assets/shaders/cube.vert21
1 files changed, 21 insertions, 0 deletions
diff --git a/assets/shaders/cube.vert b/assets/shaders/cube.vert
new file mode 100644
index 0000000..dc625ec
--- /dev/null
+++ b/assets/shaders/cube.vert
@@ -0,0 +1,21 @@
+#version 450
+
+layout(binding = 0) uniform UniformBufferObject {
+ mat4 model;
+ mat4 view;
+ mat4 proj;
+}
+ubo;
+
+layout(location = 0) in vec3 inPosition;
+layout(location = 1) in vec3 inNormal;
+layout(location = 2) in vec2 inTexCoords;
+
+layout(location = 0) out vec3 fragColor;
+layout(location = 1) out vec2 fragTexCoord;
+
+void main() {
+ gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
+ fragColor = abs(inNormal);
+ fragTexCoord = inTexCoords;
+}