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author | omnisci3nce <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-04 20:25:40 +1100 |
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committer | omnisci3nce <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-04 20:25:40 +1100 |
commit | bb889d2edc1cc72b939edf47a2e03b7569c1a722 (patch) | |
tree | 59b7744d44bda7768ba908224a18d6a5046b186f /assets/shaders/object.frag | |
parent | 1047d08258f6c56f5fa8067cc65694b1b5798602 (diff) | |
parent | 6a95b047998c0e0dcfdf60d17cf2cd0bd0bfee12 (diff) |
Merge branch 'cel-60-scaffold-vulkan' into cel-67-load-animation-data-from-gltf
Diffstat (limited to 'assets/shaders/object.frag')
-rw-r--r-- | assets/shaders/object.frag | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/assets/shaders/object.frag b/assets/shaders/object.frag new file mode 100644 index 0000000..fa50fcf --- /dev/null +++ b/assets/shaders/object.frag @@ -0,0 +1,15 @@ +#version 450 +#extension GL_ARB_separate_shader_objects : enable + +layout(location = 0) in vec3 in_position; +layout(location = 1) in vec3 in_normal; +layout(location = 2) in vec2 in_tex_coord; + +layout(set = 0, binding = 1) uniform sampler2D texSampler; + +layout(location = 0) out vec4 out_color; + +void main() { + // out_color = vec4(1.0); + out_color = texture(texSampler, in_tex_coord); +}
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