diff options
author | Joshua Rowe <17525998+omnisci3nce@users.noreply.github.com> | 2024-05-20 10:50:11 +1000 |
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committer | GitHub <noreply@github.com> | 2024-05-20 10:50:11 +1000 |
commit | e904c22003c3a134201b222e6619e782fbe63947 (patch) | |
tree | 5295c8ce5f855ca4a0f1bebe50beee80bae66682 /assets/shaders/object.frag | |
parent | 02e84ee4d18e705e3362be1e327fdb6f1397a032 (diff) | |
parent | 73d4145f46d2305f45761b8e456df692d1962dfb (diff) |
Merge pull request #14 from omnisci3nce/realign
Realign
Diffstat (limited to 'assets/shaders/object.frag')
-rw-r--r-- | assets/shaders/object.frag | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/assets/shaders/object.frag b/assets/shaders/object.frag new file mode 100644 index 0000000..fa50fcf --- /dev/null +++ b/assets/shaders/object.frag @@ -0,0 +1,15 @@ +#version 450 +#extension GL_ARB_separate_shader_objects : enable + +layout(location = 0) in vec3 in_position; +layout(location = 1) in vec3 in_normal; +layout(location = 2) in vec2 in_tex_coord; + +layout(set = 0, binding = 1) uniform sampler2D texSampler; + +layout(location = 0) out vec4 out_color; + +void main() { + // out_color = vec4(1.0); + out_color = texture(texSampler, in_tex_coord); +}
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