diff options
author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-01 01:57:11 +1100 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-01 01:57:11 +1100 |
commit | fb3e055ff500e530e9ec46317441688bf4d07e13 (patch) | |
tree | 7ac25e379ac06f91d8bb26b178f64b9cc19b9f68 /assets/shaders/object.frag | |
parent | b771fc06a4339f466c0864ad896d5a96aee7e35d (diff) |
image / textures !
Diffstat (limited to 'assets/shaders/object.frag')
-rw-r--r-- | assets/shaders/object.frag | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/assets/shaders/object.frag b/assets/shaders/object.frag index 11b33e1..8466c1d 100644 --- a/assets/shaders/object.frag +++ b/assets/shaders/object.frag @@ -1,9 +1,15 @@ #version 450 #extension GL_ARB_separate_shader_objects : enable -layout(location = 0) in vec3 in_normal; -layout(location = 1) in vec3 in_position; +layout(location = 0) in vec3 in_position; +layout(location = 1) in vec3 in_normal; +layout(location = 2) in vec2 in_tex_coord; -layout(location = 0) out vec4 out_colour; +layout(binding = 1) uniform sampler2D texSampler; -void main() { out_colour = vec4(in_normal, 1.0); }
\ No newline at end of file +layout(location = 0) out vec4 out_color; + +void main() { + // out_color = vec4(1.0); + out_color = texture(texSampler, in_tex_coord); +}
\ No newline at end of file |