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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-06-16 01:21:12 +1000
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-06-16 01:21:12 +1000
commit60d1e086242940993432a40a934241dc40b7382c (patch)
tree1f7a16dd4ad527d3c9f201f616d3f1490445009b /assets/shaders/pbr_params.vert
parentd52654dfdbe16345023fed4c61261dc4c66b96fe (diff)
uniform blocks working. fix spec highlight bug tomorrow
Diffstat (limited to 'assets/shaders/pbr_params.vert')
-rw-r--r--assets/shaders/pbr_params.vert4
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/shaders/pbr_params.vert b/assets/shaders/pbr_params.vert
index 01379d7..01d0cfe 100644
--- a/assets/shaders/pbr_params.vert
+++ b/assets/shaders/pbr_params.vert
@@ -19,8 +19,8 @@ layout(location = 2) out vec2 fragTexCoords;
void main() {
fragWorldPos = vec3(mvp.model * vec4(inPosition, 1.0));
- mat3 normalMatrix = transpose(inverse(mat3(mvp.model)));
- fragNormal = normalMatrix * inNormal;
+ fragNormal = mat3(transpose(inverse(mvp.model))) * inNormal;
+
fragTexCoords = inTexCoords;
gl_Position = mvp.proj * mvp.view * mvp.model * vec4(inPosition, 1.0);