diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-27 17:49:33 +1000 |
---|---|---|
committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-27 17:49:33 +1000 |
commit | 02fe2c010857e6c3734b3a354c4119f799947fc6 (patch) | |
tree | f6286df45e678929e4998dbfe9d770c58228fedd /bindgen/rust/celeritas-sys/examples | |
parent | fb1778cb1c853f7fa48afffd256612eac6f387c8 (diff) |
misc bindgen crate cleanup
Diffstat (limited to 'bindgen/rust/celeritas-sys/examples')
-rw-r--r-- | bindgen/rust/celeritas-sys/examples/gui_test.rs | 283 |
1 files changed, 0 insertions, 283 deletions
diff --git a/bindgen/rust/celeritas-sys/examples/gui_test.rs b/bindgen/rust/celeritas-sys/examples/gui_test.rs deleted file mode 100644 index ddd8b86..0000000 --- a/bindgen/rust/celeritas-sys/examples/gui_test.rs +++ /dev/null @@ -1,283 +0,0 @@ -// // #![windows_subsystem = "windows"] // to turn off console. - -// use std::ptr; -// use std::{ffi::CString, ptr::addr_of_mut}; - -// use celeritas::*; -// use egui::DragValue; -// use egui_overlay::{EguiOverlay, OverlayApp}; -// use egui_render_three_d::ThreeDBackend; -// use egui_window_glfw_passthrough::glfw::Context; -// use egui_window_glfw_passthrough::{GlfwBackend, GlfwConfig}; - -// fn main() { -// // use tracing_subscriber::{fmt, prelude::*, EnvFilter}; -// // if RUST_LOG is not set, we will use the following filters -// // tracing_subscriber::registry() -// // .with(fmt::layer()) -// // .with( -// // EnvFilter::try_from_default_env() -// // .unwrap_or(EnvFilter::new("debug,wgpu=warn,naga=warn")), -// // ) -// // .init(); - -// unsafe { -// // let p: *mut GLFWwindow = ptr::null_mut(); -// // Core_Bringup(p); - -// // let core = get_global_core(); -// // let glfw_window_ptr = Core_GetGlfwWindowPtr(core); - -// let mut glfw_backend = GlfwBackend::new(GlfwConfig { -// // this closure will be called before creating a window -// glfw_callback: Box::new(|gtx| { -// // some defualt hints. it is empty atm, but in future we might add some convenience hints to it. -// (egui_window_glfw_passthrough::GlfwConfig::default().glfw_callback)(gtx); -// // scale the window size based on monitor scale. as 800x600 looks too small on a 4k screen, compared to a hd screen in absolute pixel sizes. -// gtx.window_hint( -// egui_window_glfw_passthrough::glfw::WindowHint::ScaleToMonitor(true), -// ); -// }), -// opengl_window: Some(true), // macos doesn't support opengl. -// transparent_window: Some(false), -// window_title: "Celeritas egui".into(), -// ..Default::default() -// }); - -// // always on top -// // glfw_backend.window.set_floating(true); -// // disable borders/titlebar -// // glfw_backend.window.set_decorated(false); - -// let latest_size = glfw_backend.window.get_framebuffer_size(); -// let latest_size = [latest_size.0 as _, latest_size.1 as _]; - -// let default_gfx_backend = { -// ThreeDBackend::new( -// egui_render_three_d::ThreeDConfig { -// ..Default::default() -// }, -// |s| glfw_backend.get_proc_address(s), -// latest_size, -// ) -// }; - -// let glfw_window_ptr = glfw_backend.window.window_ptr(); -// unsafe { -// // Cast the window pointer to the expected type -// let window_ptr = glfw_window_ptr as *mut crate::GLFWwindow; -// Core_Bringup(window_ptr); -// }; - -// // cam pos: 18.871811 10.658584 11.643305 cam frontL -0.644326 -0.209243 -0.735569 -// let camera_pos = Vec3 { -// x: 18.9, -// y: 10.6, -// z: 11.6, -// }; -// let camera_front = Vec3 { -// x: -0.6, -// y: -0.2, -// z: -0.7, -// }; -// let camera = Camera_Create( -// camera_pos, -// camera_front, -// Vec3 { -// x: 0.0, -// y: 1.0, -// z: 0.0, -// }, -// 45.0, -// ); -// SetCamera(camera); - -// let mut cube_geo = Geo_CreateCuboid(f32x3 { -// x: 2.0, -// y: 2.0, -// z: 2.0, -// }); -// let mut crate_mesh = Mesh_Create(addr_of_mut!(cube_geo), false); -// let albedo_map = TextureLoadFromFile( -// CString::new("assets/demo/crate/Wood_Crate_001_basecolor.jpg") -// .unwrap() -// .as_ptr() as *const i8, -// ); -// let roughness_map = TextureLoadFromFile( -// CString::new("assets/demo/crate/Wood_Crate_001_roughness.jpg") -// .unwrap() -// .as_ptr() as *const i8, -// ); -// let normal_map = TextureLoadFromFile( -// CString::new("assets/demo/crate/Wood_Crate_001_normal.jpg") -// .unwrap() -// .as_ptr() as *const i8, -// ); -// let ao_map = TextureLoadFromFile( -// CString::new("assets/demo/crate/Wood_Crate_001_ambientOcclusion.jpg") -// .unwrap() -// .as_ptr() as *const i8, -// ); -// let name: [i8; 64] = [0; 64]; -// let mut crate_mat = Material { -// name: name, -// kind: 0, -// param_albedo: Vec3 { -// x: 0.0, -// y: 0.0, -// z: 0.0, -// }, -// param_metallic: 0.0, -// param_roughness: 0.0, -// param_ao: 0.0, -// pbr_albedo_map: albedo_map, -// pbr_normal_map: normal_map, -// metal_roughness_combined: true, -// pbr_metallic_map: TextureHandle { raw: 99999 }, -// pbr_roughness_map: roughness_map, -// pbr_ao_map: ao_map, -// }; -// let crate_renderent = RenderEnt { -// mesh: addr_of_mut!(crate_mesh), -// material: addr_of_mut!(crate_mat), -// affine: mat4_ident(), -// casts_shadows: true, -// }; -// let mut render_ents: [RenderEnt; 1] = [crate_renderent]; - -// let world_state = HelloWorld { -// frame: 0, -// render_entities: render_ents, -// }; - -// let overlap_app = OverlayApp { -// user_data: world_state, -// egui_context: Default::default(), -// default_gfx_backend, -// glfw_backend, -// }; - -// overlap_app.enter_event_loop(); - -// // celeritas::egui_utils::start(HelloWorld { frame: 0}); -// } -// } - -// pub struct HelloWorld { -// pub frame: u64, -// pub render_entities: [RenderEnt; 1], -// } -// impl EguiOverlay for HelloWorld { -// fn gui_run( -// &mut self, -// egui_context: &egui::Context, -// _default_gfx_backend: &mut ThreeDBackend, -// glfw_backend: &mut egui_window_glfw_passthrough::GlfwBackend, -// ) { -// unsafe { -// // Frame_Begin(); -// // Render_RenderEntities( -// // self.render_entities.as_mut_ptr(), -// // self.render_entities.len(), -// // ); -// // Frame_End(); -// } - -// // just some controls to show how you can use glfw_backend -// egui::Window::new("controls").show(egui_context, |ui| { -// ui.set_width(300.0); -// self.frame += 1; -// ui.label(format!("current frame number: {}", self.frame)); -// // sometimes, you want to see the borders to understand where the overlay is. -// let mut borders = glfw_backend.window.is_decorated(); -// if ui.checkbox(&mut borders, "window borders").changed() { -// glfw_backend.window.set_decorated(borders); -// } - -// ui.label(format!( -// "pixels_per_virtual_unit: {}", -// glfw_backend.physical_pixels_per_virtual_unit -// )); -// ui.label(format!("window scale: {}", glfw_backend.scale)); -// ui.label(format!("cursor pos x: {}", glfw_backend.cursor_pos[0])); -// ui.label(format!("cursor pos y: {}", glfw_backend.cursor_pos[1])); - -// ui.label(format!( -// "passthrough: {}", -// glfw_backend.window.is_mouse_passthrough() -// )); -// // how to change size. -// // WARNING: don't use drag value, because window size changing while dragging ui messes things up. -// let mut size = glfw_backend.window_size_logical; -// let mut changed = false; -// ui.horizontal(|ui| { -// ui.label("width: "); -// ui.add_enabled(false, DragValue::new(&mut size[0])); -// if ui.button("inc").clicked() { -// size[0] += 10.0; -// changed = true; -// } -// if ui.button("dec").clicked() { -// size[0] -= 10.0; -// changed = true; -// } -// }); -// ui.horizontal(|ui| { -// ui.label("height: "); -// ui.add_enabled(false, DragValue::new(&mut size[1])); -// if ui.button("inc").clicked() { -// size[1] += 10.0; -// changed = true; -// } -// if ui.button("dec").clicked() { -// size[1] -= 10.0; -// changed = true; -// } -// }); -// if changed { -// glfw_backend.set_window_size(size); -// } -// // how to change size. -// // WARNING: don't use drag value, because window size changing while dragging ui messes things up. -// let mut pos = glfw_backend.window_position; -// let mut changed = false; -// ui.horizontal(|ui| { -// ui.label("x: "); -// ui.add_enabled(false, DragValue::new(&mut pos[0])); -// if ui.button("inc").clicked() { -// pos[0] += 10; -// changed = true; -// } -// if ui.button("dec").clicked() { -// pos[0] -= 10; -// changed = true; -// } -// }); -// ui.horizontal(|ui| { -// ui.label("y: "); -// ui.add_enabled(false, DragValue::new(&mut pos[1])); -// if ui.button("inc").clicked() { -// pos[1] += 10; -// changed = true; -// } -// if ui.button("dec").clicked() { -// pos[1] -= 10; -// changed = true; -// } -// }); -// if changed { -// glfw_backend.window.set_pos(pos[0], pos[1]); -// } -// }); - -// // here you decide if you want to be passthrough or not. -// if egui_context.wants_pointer_input() || egui_context.wants_keyboard_input() { -// // we need input, so we need the window to be NOT passthrough -// glfw_backend.set_passthrough(false); -// } else { -// // we don't care about input, so the window can be passthrough now -// glfw_backend.set_passthrough(true) -// } -// egui_context.request_repaint(); -// } -// } |