summaryrefslogtreecommitdiff
path: root/docs/index.md
diff options
context:
space:
mode:
authorOmniscient <omniscient.oce@gmail.com>2024-05-20 10:48:01 +1000
committerOmniscient <omniscient.oce@gmail.com>2024-05-20 10:48:01 +1000
commitc91f86bd744df6f93a93e61d030c55393fb9ef0d (patch)
tree8f8dddade96b420d36489b2f03d0b791628d44aa /docs/index.md
parent5e2186b753c0058253299a651e5752776b88066c (diff)
parent02e84ee4d18e705e3362be1e327fdb6f1397a032 (diff)
Merge branch 'master' into realign
Diffstat (limited to 'docs/index.md')
-rw-r--r--docs/index.md42
1 files changed, 42 insertions, 0 deletions
diff --git a/docs/index.md b/docs/index.md
new file mode 100644
index 0000000..54d6383
--- /dev/null
+++ b/docs/index.md
@@ -0,0 +1,42 @@
+# Welcome to Celeritas
+
+Welcome to the Celeritas Game Engine's documentation!
+
+## What is it?
+
+Celeritas is a small 3D game engine written in plain ol' C **and** OCaml.
+
+The idea underlying celeritas is to have a small versatile "core" that can then be added to from other languages.
+This means you could add gameplay systems in OCaml but rely on the celeritas core layer to do all the heavy lifting
+when it comes to computation or rendering. I will be providing ocaml bindings to the C API but implementing Lua bindings for example
+would be fairly trivial.
+
+**What does 'celeritas' mean?**
+
+Celerity is an English word meaning "alacrity" "swiftness".
+Celeritas is the original Latin word for celerity that the English is derived from.
+
+## Feature Set
+
+**Implemented (core)**
+
+* Vulkan & OpenGL renderer backends (*need to port Metal renderer over*)
+* Basic Blinn-Phong lighting model (*need to port from old project*)
+* Task queue for loading mesh and texture data into memory on background threads
+
+**In-progress**
+
+* Skeletal animation
+
+**Roadmap going forwards**
+
+* Collision detection
+* Terrain rendering
+* GPU-driven rendering
+
+## Getting started
+
+Check these pages out
+
+* [Getting started](getting-started.md)
+* [Project layout](project-layout.md) \ No newline at end of file