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author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-19 12:08:41 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-19 12:08:41 +1000 |
commit | 5359c011a08ef2e06ed54104cc16c32868ca88ff (patch) | |
tree | cc644bb54934fb5d1980bd502c6f93e3737505da /docs/rendering.md | |
parent | f926234600af1883c2be259360b44173bb7c12b4 (diff) |
docs
Diffstat (limited to 'docs/rendering.md')
-rw-r--r-- | docs/rendering.md | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/docs/rendering.md b/docs/rendering.md index f23fbd1..5b1dfe2 100644 --- a/docs/rendering.md +++ b/docs/rendering.md @@ -3,5 +3,11 @@ Rendering is split into 3 'registers'. 1. **RAL** (Render Abstraction Layer) - thin abstraction over graphics APIs -2. **render** - implements the default renderer and higher-level functions -3. **immediate** - immediate-mode drawing API for things like debug visualisation and UI
\ No newline at end of file +2. **Render** - implements the default renderer and higher-level functions +3. **Immediate** - immediate-mode drawing API for things like debug visualisation and UI + + +## RAL + +- RAL doesn't know what 'meshes' are or 'materials', it purely deals with buffers, textures, pipelines, etc. Those concepts + are left to the `Render` module.
\ No newline at end of file |