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authorOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-04-06 22:24:52 +1100
committerOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-04-06 22:24:52 +1100
commitd9f9479694d8a4d74822a876516282329db5ea3d (patch)
treebd52e7fa5fea45f1483cd47d49f980732ff404d3 /examples/gltf_loading
parent113b038b703aeef545e86700afd6dc2095015e84 (diff)
separate pipeline for skinned meshes
Diffstat (limited to 'examples/gltf_loading')
-rw-r--r--examples/gltf_loading/ex_gltf_loading.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/examples/gltf_loading/ex_gltf_loading.c b/examples/gltf_loading/ex_gltf_loading.c
index 7b69127..5d53e78 100644
--- a/examples/gltf_loading/ex_gltf_loading.c
+++ b/examples/gltf_loading/ex_gltf_loading.c
@@ -56,7 +56,6 @@ int main() {
scene our_scene = { .dir_light = dir_light, .n_point_lights = 4 };
memcpy(&our_scene.point_lights, &point_lights, sizeof(point_light[4]));
-
while (!glfwWindowShouldClose(core->renderer.window)) {
currentFrame = glfwGetTime();
deltaTime = currentFrame - lastFrame;