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authorOmniscient <omniscient.oce@gmail.com>2024-05-19 00:04:31 +1000
committerOmniscient <omniscient.oce@gmail.com>2024-05-19 00:04:31 +1000
commitebee348781e68e61f97c31411512dc0aabab7acb (patch)
tree2ce223f1ed3c60cdf617f319e8638eeea58e5d77 /examples
parentb1b2d988e8f2fa3b0f63ff3aeb02849497433647 (diff)
chore: fmt
Diffstat (limited to 'examples')
-rw-r--r--examples/cube/ex_cube.c2
-rw-r--r--examples/triangle/ex_triangle.c6
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/cube/ex_cube.c b/examples/cube/ex_cube.c
index 346dd10..80a4e26 100644
--- a/examples/cube/ex_cube.c
+++ b/examples/cube/ex_cube.c
@@ -48,7 +48,7 @@ int main() {
vec3 camera_front = vec3_normalise(vec3_negate(camera_pos));
camera cam = camera_create(camera_pos, camera_front, VEC3_Y, deg_to_rad(45.0));
- vertex_description vertex_input = {.use_full_vertex_size = true};
+ vertex_description vertex_input = { .use_full_vertex_size = true };
vertex_input.debug_label = "Standard Static 3D Vertex Format";
vertex_desc_add(&vertex_input, "inPosition", ATTR_F32x3);
vertex_desc_add(&vertex_input, "inNormal", ATTR_F32x3);
diff --git a/examples/triangle/ex_triangle.c b/examples/triangle/ex_triangle.c
index 69c29ac..d57e224 100644
--- a/examples/triangle/ex_triangle.c
+++ b/examples/triangle/ex_triangle.c
@@ -21,13 +21,13 @@ const custom_vertex vertices[] = {
(custom_vertex){ .pos = vec2(-0.5, 0.5), .color = vec3(0.0, 0.0, 1.0) },
(custom_vertex){ .pos = vec2(0.5, 0.5), .color = vec3(0.0, 1.0, 0.0) },
};
-const u32 indices[] = { 2, 1, 0, 1, 2, 3};
+const u32 indices[] = { 2, 1, 0, 1, 2, 3 };
int main() {
core_bringup();
arena scratch = arena_create(malloc(1024 * 1024), 1024 * 1024);
- vertex_description vertex_input = {.use_full_vertex_size=false};
+ vertex_description vertex_input = { .use_full_vertex_size = false };
vertex_input.debug_label = "Hello";
vertex_desc_add(&vertex_input, "inPos", ATTR_F32x2);
vertex_desc_add(&vertex_input, "inColor", ATTR_F32x3);
@@ -64,7 +64,7 @@ int main() {
// Load triangle vertex and index data
buffer_handle triangle_vert_buf =
- gpu_buffer_create(4 * sizeof(vertex) , CEL_BUFFER_VERTEX, CEL_BUFFER_FLAG_GPU, vertices);
+ gpu_buffer_create(4 * sizeof(vertex), CEL_BUFFER_VERTEX, CEL_BUFFER_FLAG_GPU, vertices);
buffer_handle triangle_index_buf =
gpu_buffer_create(sizeof(indices), CEL_BUFFER_INDEX, CEL_BUFFER_FLAG_GPU, indices);