diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-13 20:29:27 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-13 20:29:27 +1000 |
commit | 567d384b698151e287e31140709c93f1b92e6db4 (patch) | |
tree | e00975124d3f002a8aaa22e85475d913c6950346 /src/render/archive | |
parent | 13949ca02bcf9fcdfcc48ea7949f617553a260b6 (diff) |
loading joints and animations
Diffstat (limited to 'src/render/archive')
-rw-r--r-- | src/render/archive/backends/opengl/backend_opengl.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/render/archive/backends/opengl/backend_opengl.h b/src/render/archive/backends/opengl/backend_opengl.h index 73a19ed..14b44af 100644 --- a/src/render/archive/backends/opengl/backend_opengl.h +++ b/src/render/archive/backends/opengl/backend_opengl.h @@ -17,11 +17,11 @@ typedef struct gpu_swapchain { typedef struct gpu_device { } gpu_device; typedef struct gpu_pipeline_layout { - void *pad + void* pad } gpu_pipeline_layout; typedef struct gpu_pipeline { u32 shader_id; - gpu_renderpass *renderpass; + gpu_renderpass* renderpass; vertex_description vertex_desc; buffer_handle uniform_bindings[MAX_PIPELINE_UNIFORM_BUFFERS]; u32 uniform_count; @@ -32,10 +32,10 @@ typedef struct gpu_renderpass { gpu_renderpass_desc description; } gpu_renderpass; typedef struct gpu_cmd_encoder { - gpu_pipeline *pipeline; + gpu_pipeline* pipeline; } gpu_cmd_encoder; // Recording typedef struct gpu_cmd_buffer { - void *pad; + void* pad; } gpu_cmd_buffer; // Ready for submission typedef struct gpu_buffer { @@ -48,21 +48,21 @@ typedef struct gpu_buffer { u32 vao; u32 ubo_binding_point }; // Optional - char *name; + char* name; u64 size; } gpu_buffer; typedef struct gpu_texture { u32 id; - void *pad; + void* pad; } gpu_texture; typedef struct opengl_support { } opengl_support; -u32 shader_create_separate(const char *vert_shader, const char *frag_shader); +u32 shader_create_separate(const char* vert_shader, const char* frag_shader); -void uniform_vec3f(u32 program_id, const char *uniform_name, vec3 *value); -void uniform_f32(u32 program_id, const char *uniform_name, f32 value); -void uniform_i32(u32 program_id, const char *uniform_name, i32 value); -void uniform_mat4f(u32 program_id, const char *uniform_name, mat4 *value); +void uniform_vec3f(u32 program_id, const char* uniform_name, vec3* value); +void uniform_f32(u32 program_id, const char* uniform_name, f32 value); +void uniform_i32(u32 program_id, const char* uniform_name, i32 value); +void uniform_mat4f(u32 program_id, const char* uniform_name, mat4* value); #endif |