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author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-10 14:06:15 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-10 14:06:15 +1000 |
commit | 9cb4bfacc69b2a95ce8e9250afc33fb04d1ba548 (patch) | |
tree | fbe75da188ac83b34153ac79c367b9d57e0d5ff9 /src/render/renderpasses.h | |
parent | 071a635e63536e50abfad7d5aeca1208dba58025 (diff) |
remove old code
Diffstat (limited to 'src/render/renderpasses.h')
-rw-r--r-- | src/render/renderpasses.h | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/src/render/renderpasses.h b/src/render/renderpasses.h deleted file mode 100644 index 1ceea6c..0000000 --- a/src/render/renderpasses.h +++ /dev/null @@ -1,56 +0,0 @@ -/** - * @file renderpasses.h - * @author your name (you@domain.com) - * @brief Built-in renderpasses to the engine - * @version 0.1 - * @date 2024-04-28 - * - * @copyright Copyright (c) 2024 - * - */ -#pragma once -#include "ral.h" -#include "ral_types.h" -#include "render_types.h" - -// Shadowmap pass -// Blinn-phong pass -// Unlit pass -// Debug visualisations pass - -// Don't need to pass in *anything*. -gpu_renderpass* renderpass_blinn_phong_create(); -void renderpass_blinn_phong_execute(gpu_renderpass* pass, render_entity* entities, - size_t entity_count); - -typedef struct ren_shadowmaps { - u32 width; - u32 height; - gpu_renderpass* rpass; - gpu_pipeline* static_pipeline; - gpu_pipeline* debug_quad; - texture_handle depth_tex; -} ren_shadowmaps; - -typedef struct model_uniform { - mat4 model; -} model_uniform; -typedef struct lightspace_tf_uniform { - mat4 lightSpaceMatrix; -} lightspace_tf_uniform; - -typedef struct debug_quad_uniform { - texture_handle depthMap; -} debug_quad_uniform; - -shader_data_layout model_uniform_layout(void* data); -shader_data_layout lightspace_uniform_layout(void* data); -shader_data_layout debug_quad_layout(void* data); - -void ren_shadowmaps_init(ren_shadowmaps* storage); - -gpu_renderpass* shadowmaps_renderpass_create(); -gpu_pipeline* shadowmaps_pipeline_create(gpu_renderpass* rpass); - -void renderpass_shadowmap_execute(gpu_renderpass* pass, render_entity* entities, - size_t entity_count); |