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author | Joshua Rowe <17525998+omnisci3nce@users.noreply.github.com> | 2024-05-20 10:50:11 +1000 |
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committer | GitHub <noreply@github.com> | 2024-05-20 10:50:11 +1000 |
commit | e904c22003c3a134201b222e6619e782fbe63947 (patch) | |
tree | 5295c8ce5f855ca4a0f1bebe50beee80bae66682 /src/renderer/archive/render.h | |
parent | 02e84ee4d18e705e3362be1e327fdb6f1397a032 (diff) | |
parent | 73d4145f46d2305f45761b8e456df692d1962dfb (diff) |
Merge pull request #14 from omnisci3nce/realign
Realign
Diffstat (limited to 'src/renderer/archive/render.h')
-rw-r--r-- | src/renderer/archive/render.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/renderer/archive/render.h b/src/renderer/archive/render.h new file mode 100644 index 0000000..31cf3b0 --- /dev/null +++ b/src/renderer/archive/render.h @@ -0,0 +1,46 @@ +/** + * @file render.h + * @author your name (you@domain.com) + * @brief Renderer frontend + * @version 0.1 + * @date 2024-03-21 + * + * @copyright Copyright (c) 2024 + * + */ +#pragma once + +#include "camera.h" +#include "loaders.h" +#include "render_types.h" +#include "transform_hierarchy.h" + +// --- Lifecycle +/** @brief initialise the render system frontend */ +bool renderer_init(renderer* ren); +/** @brief shutdown the render system frontend */ +void renderer_shutdown(renderer* ren); + +void renderer_on_resize(renderer* ren); + +struct render_packet; + +// --- Frame + +void render_frame_begin(renderer* ren); +void render_frame_end(renderer* ren); +void render_frame_draw(renderer* ren); + +// --- models meshes +void model_upload_meshes(renderer* ren, model* model); +void draw_model(renderer* ren, camera* camera, model* model, mat4* tf, scene* scene); +void draw_mesh(renderer* ren, mesh* mesh, mat4* tf, material* mat, mat4* view, mat4* proj); +void draw_scene(arena* frame, model_darray* models, renderer* ren, camera* camera, + transform_hierarchy* tfh, scene* scene); + +void draw_skinned_model(renderer* ren, camera* cam, model* model, transform tf, scene* scene); + +void model_destroy(model* model); + +// --- +texture texture_data_load(const char* path, bool invert_y); // #frontend |