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author | omnisci3nce <omniscient.oce@gmail.com> | 2024-04-28 09:14:22 +1000 |
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committer | omnisci3nce <omniscient.oce@gmail.com> | 2024-04-28 09:14:22 +1000 |
commit | 411520b240446f878a27c5d89812000774cc3c15 (patch) | |
tree | 989f442fdffcc85e45f665f8f22102fe6f6bae19 /src/renderer/immediate.h | |
parent | efea29ed9059303a5bb609ba0ce79c20ba894a23 (diff) |
getting vulkan working on windows
Diffstat (limited to 'src/renderer/immediate.h')
-rw-r--r-- | src/renderer/immediate.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/renderer/immediate.h b/src/renderer/immediate.h new file mode 100644 index 0000000..6d93c53 --- /dev/null +++ b/src/renderer/immediate.h @@ -0,0 +1,20 @@ +#pragma once + +#include "geometry.h" +#include "maths_types.h" + +// 3. SIMA (simplified immediate mode api) / render.h +// - dont need to worry about uploading mesh data +// - very useful for debugging +void imm_draw_cuboid(vec3 pos, quat rotation, f32x3 extents, vec4 colour); +void imm_draw_sphere(vec3 pos, f32 radius, vec4 colour); +void imm_draw_camera_frustum(); + +// static void imm_draw_model( +// const char* model_filepath); // tracks internally whether the model is loaded + +// static void imm_draw_model(const char* model_filepath) { + // check that model is loaded + // if not loaded, load model and upload to gpu - LRU cache for models + // else submit draw call +// }
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