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authoromnisci3nce <omniscient.oce@gmail.com>2024-04-28 09:14:22 +1000
committeromnisci3nce <omniscient.oce@gmail.com>2024-04-28 09:14:22 +1000
commit411520b240446f878a27c5d89812000774cc3c15 (patch)
tree989f442fdffcc85e45f665f8f22102fe6f6bae19 /src/renderer/immediate.h
parentefea29ed9059303a5bb609ba0ce79c20ba894a23 (diff)
getting vulkan working on windows
Diffstat (limited to 'src/renderer/immediate.h')
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diff --git a/src/renderer/immediate.h b/src/renderer/immediate.h
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+#pragma once
+
+#include "geometry.h"
+#include "maths_types.h"
+
+// 3. SIMA (simplified immediate mode api) / render.h
+// - dont need to worry about uploading mesh data
+// - very useful for debugging
+void imm_draw_cuboid(vec3 pos, quat rotation, f32x3 extents, vec4 colour);
+void imm_draw_sphere(vec3 pos, f32 radius, vec4 colour);
+void imm_draw_camera_frustum();
+
+// static void imm_draw_model(
+// const char* model_filepath); // tracks internally whether the model is loaded
+
+// static void imm_draw_model(const char* model_filepath) {
+ // check that model is loaded
+ // if not loaded, load model and upload to gpu - LRU cache for models
+ // else submit draw call
+// } \ No newline at end of file