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authorJoshua Rowe <17525998+omnisci3nce@users.noreply.github.com>2024-05-20 10:50:11 +1000
committerGitHub <noreply@github.com>2024-05-20 10:50:11 +1000
commite904c22003c3a134201b222e6619e782fbe63947 (patch)
tree5295c8ce5f855ca4a0f1bebe50beee80bae66682 /src/resources/gltf.c
parent02e84ee4d18e705e3362be1e327fdb6f1397a032 (diff)
parent73d4145f46d2305f45761b8e456df692d1962dfb (diff)
Merge pull request #14 from omnisci3nce/realign
Realign
Diffstat (limited to 'src/resources/gltf.c')
-rw-r--r--src/resources/gltf.c592
1 files changed, 425 insertions, 167 deletions
diff --git a/src/resources/gltf.c b/src/resources/gltf.c
index b269fcd..022bf95 100644
--- a/src/resources/gltf.c
+++ b/src/resources/gltf.c
@@ -1,19 +1,23 @@
#include <assert.h>
#include <stdlib.h>
#include <string.h>
+#include "animation.h"
#include "core.h"
#include "defines.h"
#include "file.h"
#include "loaders.h"
#include "log.h"
+#include "maths.h"
+#include "maths_types.h"
+#include "mem.h"
#include "path.h"
#include "render.h"
+// #include "render_backend.h"
#include "render_types.h"
#include "str.h"
#define CGLTF_IMPLEMENTATION
#include <cgltf.h>
-// TODO: Port code from old repo
struct face {
cgltf_uint indices[3];
@@ -22,8 +26,10 @@ typedef struct face face;
KITC_DECL_TYPED_ARRAY(vec3)
KITC_DECL_TYPED_ARRAY(vec2)
-KITC_DECL_TYPED_ARRAY(u32)
+KITC_DECL_TYPED_ARRAY(vec4u)
+KITC_DECL_TYPED_ARRAY(vec4)
KITC_DECL_TYPED_ARRAY(face)
+// KITC_DECL_TYPED_ARRAY(joint)
bool model_load_gltf_str(const char *file_string, const char *filepath, str8 relative_path,
model *out_model, bool invert_textures_y);
@@ -42,7 +48,7 @@ model_handle model_load_gltf(struct core *core, const char *path, bool invert_te
model model = { 0 };
model.name = str8_cstr_view(path);
model.meshes = mesh_darray_new(1);
- model.materials = material_darray_new(1);
+ // model.materials = material_darray_new(1);
bool success =
model_load_gltf_str(file_string, path, relative_path.path, &model, invert_texture_y);
@@ -60,174 +66,426 @@ model_handle model_load_gltf(struct core *core, const char *path, bool invert_te
return (model_handle){ .raw = index };
}
+void assert_path_type_matches_component_type(cgltf_animation_path_type target_path,
+ cgltf_accessor *output) {
+ if (target_path == cgltf_animation_path_type_rotation) {
+ assert(output->component_type == cgltf_component_type_r_32f);
+ assert(output->type == cgltf_type_vec4);
+ }
+}
+
// TODO: Brainstorm how I can make this simpler and break it up into more testable pieces
bool model_load_gltf_str(const char *file_string, const char *filepath, str8 relative_path,
model *out_model, bool invert_textures_y) {
- TRACE("Load GLTF from string");
-
- // Setup temps
- vec3_darray *tmp_positions = vec3_darray_new(1000);
- vec3_darray *tmp_normals = vec3_darray_new(1000);
- vec2_darray *tmp_uvs = vec2_darray_new(1000);
- face_darray *tmp_faces = face_darray_new(1000);
-
- cgltf_options options = { 0 };
- cgltf_data *data = NULL;
- cgltf_result result = cgltf_parse_file(&options, filepath, &data);
- if (result != cgltf_result_success) {
- WARN("gltf load failed");
- // TODO: cleanup arrays(allocate all from arena ?)
- return false;
- }
-
- cgltf_load_buffers(&options, data, filepath);
- DEBUG("loaded buffers");
-
- // --- Materials
- TRACE("Num materials %d", data->materials_count);
- size_t num_materials = data->materials_count;
- for (size_t m = 0; m < num_materials; m++) {
- cgltf_material gltf_material = data->materials[m];
- material our_material = DEFAULT_MATERIAL;
-
- strcpy(our_material.name, gltf_material.name);
-
- cgltf_pbr_metallic_roughness pbr = gltf_material.pbr_metallic_roughness;
- if (gltf_material.has_pbr_metallic_roughness) {
- // we will use base color texture like blinn phong
- cgltf_texture_view diff_tex_view = pbr.base_color_texture;
-
- char diffuse_map_path[1024];
- snprintf(diffuse_map_path, sizeof(diffuse_map_path), "%s/%s", relative_path.buf,
- diff_tex_view.texture->image->uri);
-
- strcpy(our_material.diffuse_tex_path, diffuse_map_path);
- texture diffuse_texture = texture_data_load(our_material.diffuse_tex_path, false);
- texture_data_upload(&diffuse_texture);
- our_material.diffuse_texture = diffuse_texture;
-
- cgltf_texture_view specular_tex_view = pbr.metallic_roughness_texture;
-
- char specular_map_path[1024];
- snprintf(specular_map_path, sizeof(specular_map_path), "%s/%s", relative_path.buf,
- specular_tex_view.texture->image->uri);
-
- strcpy(our_material.specular_tex_path, specular_map_path);
- texture specular_texture = texture_data_load(our_material.specular_tex_path, false);
- texture_data_upload(&specular_texture);
- our_material.specular_texture = specular_texture;
- }
-
- material_darray_push(out_model->materials, our_material);
- }
-
- // --- Meshes
- TRACE("Num meshes %d", data->meshes_count);
- size_t num_meshes = data->meshes_count;
- for (size_t m = 0; m < num_meshes; m++) {
- cgltf_primitive primitive = data->meshes[m].primitives[0];
- DEBUG("Found %d attributes", primitive.attributes_count);
-
- for (int a = 0; a < data->meshes[m].primitives[0].attributes_count; a++) {
- cgltf_attribute attribute = data->meshes[m].primitives[0].attributes[a];
- if (attribute.type == cgltf_attribute_type_position) {
- TRACE("Load positions from accessor");
-
- cgltf_accessor *accessor = attribute.data;
- assert(accessor->component_type == cgltf_component_type_r_32f);
- // CASSERT_MSG(accessor->type == cgltf_type_vec3, "Vertex positions should be a vec3");
-
- for (cgltf_size v = 0; v < accessor->count; ++v) {
- vec3 pos;
- cgltf_accessor_read_float(accessor, v, &pos.x, 3);
- vec3_darray_push(tmp_positions, pos);
- }
-
- } else if (attribute.type == cgltf_attribute_type_normal) {
- TRACE("Load normals from accessor");
-
- cgltf_accessor *accessor = attribute.data;
- assert(accessor->component_type == cgltf_component_type_r_32f);
- // CASSERT_MSG(accessor->type == cgltf_type_vec3, "Normal vectors should be a vec3");
-
- for (cgltf_size v = 0; v < accessor->count; ++v) {
- vec3 pos;
- cgltf_accessor_read_float(accessor, v, &pos.x, 3);
- vec3_darray_push(tmp_normals, pos);
- }
-
- } else if (attribute.type == cgltf_attribute_type_texcoord) {
- TRACE("Load texture coordinates from accessor");
- cgltf_accessor *accessor = attribute.data;
- assert(accessor->component_type == cgltf_component_type_r_32f);
- // CASSERT_MSG(accessor->type == cgltf_type_vec2, "Texture coordinates should be a vec2");
-
- for (cgltf_size v = 0; v < accessor->count; ++v) {
- vec2 tex;
- bool success = cgltf_accessor_read_float(accessor, v, &tex.x, 2);
- if (!success) {
- ERROR("Error loading tex coord");
- }
- vec2_darray_push(tmp_uvs, tex);
- }
- } else if (attribute.type == cgltf_attribute_type_joints) {
- // TODO: handle joints
- } else {
- WARN("Unhandled cgltf_attribute_type: %s. skipping..", attribute.name);
- }
- }
-
- mesh mesh;
- mesh.vertices = vertex_darray_new(10);
-
- cgltf_accessor *indices = primitive.indices;
- if (primitive.indices > 0) {
- mesh.has_indices = true;
-
- mesh.indices = malloc(indices->count * sizeof(u32));
- mesh.indices_len = indices->count;
-
- // store indices
- for (cgltf_size i = 0; i < indices->count; ++i) {
- cgltf_uint ei;
- cgltf_accessor_read_uint(indices, i, &ei, 1);
- mesh.indices[i] = ei;
- }
-
- // fetch and store vertices for each index
- for (cgltf_size i = 0; i < indices->count; ++i) {
- vertex vert;
- cgltf_uint index = mesh.indices[i];
- vert.position = tmp_positions->data[index];
- vert.normal = tmp_normals->data[index];
- vert.uv = tmp_uvs->data[index];
- vertex_darray_push(mesh.vertices, vert);
- }
- } else {
- mesh.has_indices = false;
- return false; // TODO
- }
-
- if (primitive.material != NULL) {
- for (int i = 0; i < material_darray_len(out_model->materials); i++) {
- if (strcmp(primitive.material->name, out_model->materials->data[i].name)) {
- TRACE("Found material");
- mesh.material_index = i;
- break;
- }
- }
- }
-
- mesh_darray_push(out_model->meshes, mesh);
- }
-
- for (int i = 0; i < out_model->meshes->len; i++) {
- u32 mat_idx = out_model->meshes->data[i].material_index;
- printf("Mesh %d Mat index %d Mat name %s\n", i, mat_idx,
- out_model->materials->data[mat_idx].name);
- }
- return true;
+ return false;
+ // TRACE("Load GLTF from string");
+
+ // // Setup temps
+ // vec3_darray *tmp_positions = vec3_darray_new(1000);
+ // vec3_darray *tmp_normals = vec3_darray_new(1000);
+ // vec2_darray *tmp_uvs = vec2_darray_new(1000);
+ // vec4u_darray *tmp_joint_indices = vec4u_darray_new(1000);
+ // vec4_darray *tmp_weights = vec4_darray_new(1000);
+ // // FIXME
+ // // joint_darray *tmp_joints = joint_darray_new(256);
+ // // vertex_bone_data_darray *tmp_vertex_bone_data = vertex_bone_data_darray_new(1000);
+
+ // cgltf_options options = { 0 };
+ // cgltf_data *data = NULL;
+ // cgltf_result result = cgltf_parse_file(&options, filepath, &data);
+ // if (result != cgltf_result_success) {
+ // WARN("gltf load failed");
+ // // TODO: cleanup arrays(allocate all from arena ?)
+ // return false;
+ // }
+
+ // cgltf_load_buffers(&options, data, filepath);
+ // DEBUG("loaded buffers");
+
+ // // --- Skin
+ // size_t num_skins = data->skins_count;
+ // bool is_skinned = false;
+ // if (num_skins == 1) {
+ // is_skinned = true;
+ // } else if (num_skins > 1) {
+ // WARN("GLTF files with more than 1 skin are not supported");
+ // return false;
+ // }
+
+ // if (is_skinned) {
+ // cgltf_skin *gltf_skin = data->skins;
+ // DEBUG("loading skin %s", gltf_skin->name);
+ // size_t num_joints = gltf_skin->joints_count;
+ // DEBUG("# Joints %d", num_joints);
+
+ // cgltf_accessor *gltf_inverse_bind_matrices = gltf_skin->inverse_bind_matrices;
+
+ // // for each one we'll spit out a joint
+ // for (size_t i = 0; i < num_joints; i++) {
+ // cgltf_node *joint_node = gltf_skin->joints[i];
+
+ // joint joint_i = { .name = "testjoint" };
+ // if (joint_node->children_count > 0 && !joint_node->has_translation &&
+ // !joint_node->has_rotation) {
+ // WARN("joint Node with index %d is the root node", i);
+ // joint_i.transform_components = TRANSFORM_DEFAULT;
+ // } else {
+ // TRACE("Storing joint transform");
+ // joint_i.transform_components = TRANSFORM_DEFAULT;
+ // if (joint_node->has_translation) {
+ // memcpy(&joint_i.transform_components.position, &joint_node->translation, 3 *
+ // sizeof(f32));
+ // }
+ // if (joint_node->has_rotation) {
+ // memcpy(&joint_i.transform_components.rotation, &joint_node->rotation, 4 *
+ // sizeof(f32));
+ // }
+ // // TODO: support scaling as vec instead of float
+ // }
+ // joint_i.local_transform = transform_to_mat(&joint_i.transform_components);
+ // cgltf_accessor_read_float(gltf_inverse_bind_matrices, i,
+ // &joint_i.inverse_bind_matrix.data[0],
+ // 16);
+ // // joint_darray_push(tmp_joints, joint_i);
+ // }
+ // }
+
+ // // --- Materials
+ // TRACE("Num materials %d", data->materials_count);
+ // size_t num_materials = data->materials_count;
+ // for (size_t m = 0; m < num_materials; m++) {
+ // cgltf_material gltf_material = data->materials[m];
+ // material our_material = DEFAULT_MATERIAL;
+
+ // strcpy(our_material.name, gltf_material.name);
+
+ // cgltf_pbr_metallic_roughness pbr = gltf_material.pbr_metallic_roughness;
+ // if (gltf_material.has_pbr_metallic_roughness) {
+ // // we will use base color texture like blinn phong
+ // cgltf_texture_view diff_tex_view = pbr.base_color_texture;
+
+ // char diffuse_map_path[1024];
+ // snprintf(diffuse_map_path, sizeof(diffuse_map_path), "%s/%s", relative_path.buf,
+ // diff_tex_view.texture->image->uri);
+
+ // strcpy(our_material.diffuse_tex_path, diffuse_map_path);
+ // texture diffuse_texture = texture_data_load(our_material.diffuse_tex_path, false);
+ // texture_data_upload(&diffuse_texture);
+ // our_material.diffuse_texture = diffuse_texture;
+
+ // cgltf_texture_view specular_tex_view = pbr.metallic_roughness_texture;
+
+ // char specular_map_path[1024];
+ // snprintf(specular_map_path, sizeof(specular_map_path), "%s/%s", relative_path.buf,
+ // specular_tex_view.texture->image->uri);
+
+ // strcpy(our_material.specular_tex_path, specular_map_path);
+ // texture specular_texture = texture_data_load(our_material.specular_tex_path, false);
+ // texture_data_upload(&specular_texture);
+ // our_material.specular_texture = specular_texture;
+ // }
+
+ // // material_darray_push(out_model->materials, our_material);
+ // }
+
+ // // --- Meshes
+ // TRACE("Num meshes %d", data->meshes_count);
+ // size_t num_meshes = data->meshes_count;
+ // for (size_t m = 0; m < num_meshes; m++) {
+ // cgltf_primitive primitive = data->meshes[m].primitives[0];
+ // DEBUG("Found %d attributes", primitive.attributes_count);
+ // // DEBUG("Number of this primitive %d", primitive.)
+
+ // for (int a = 0; a < data->meshes[m].primitives[0].attributes_count; a++) {
+ // cgltf_attribute attribute = data->meshes[m].primitives[0].attributes[a];
+ // if (attribute.type == cgltf_attribute_type_position) {
+ // TRACE("Load positions from accessor");
+
+ // cgltf_accessor *accessor = attribute.data;
+ // assert(accessor->component_type == cgltf_component_type_r_32f);
+ // // CASSERT_MSG(accessor->type == cgltf_type_vec3, "Vertex positions should be a vec3");
+
+ // TRACE("Loading %d vec3 components", accessor->count);
+
+ // for (cgltf_size v = 0; v < accessor->count; ++v) {
+ // vec3 pos;
+ // cgltf_accessor_read_float(accessor, v, &pos.x, 3);
+ // vec3_darray_push(tmp_positions, pos);
+ // }
+
+ // } else if (attribute.type == cgltf_attribute_type_normal) {
+ // TRACE("Load normals from accessor");
+
+ // cgltf_accessor *accessor = attribute.data;
+ // assert(accessor->component_type == cgltf_component_type_r_32f);
+ // // CASSERT_MSG(accessor->type == cgltf_type_vec3, "Normal vectors should be a vec3");
+
+ // for (cgltf_size v = 0; v < accessor->count; ++v) {
+ // vec3 pos;
+ // cgltf_accessor_read_float(accessor, v, &pos.x, 3);
+ // vec3_darray_push(tmp_normals, pos);
+ // }
+
+ // } else if (attribute.type == cgltf_attribute_type_texcoord) {
+ // TRACE("Load texture coordinates from accessor");
+ // cgltf_accessor *accessor = attribute.data;
+ // assert(accessor->component_type == cgltf_component_type_r_32f);
+ // // CASSERT_MSG(accessor->type == cgltf_type_vec2, "Texture coordinates should be a
+ // vec2");
+
+ // for (cgltf_size v = 0; v < accessor->count; ++v) {
+ // vec2 tex;
+ // bool success = cgltf_accessor_read_float(accessor, v, &tex.x, 2);
+ // if (!success) {
+ // ERROR("Error loading tex coord");
+ // }
+ // vec2_darray_push(tmp_uvs, tex);
+ // }
+ // } else if (attribute.type == cgltf_attribute_type_joints) {
+ // TRACE("Load joint indices from accessor");
+ // cgltf_accessor *accessor = attribute.data;
+ // assert(accessor->component_type == cgltf_component_type_r_16u);
+ // assert(accessor->type == cgltf_type_vec4);
+ // vec4u joint_indices;
+ // vec4 joints_as_floats;
+ // for (cgltf_size v = 0; v < accessor->count; ++v) {
+ // cgltf_accessor_read_float(accessor, v, &joints_as_floats.x, 4);
+ // joint_indices.x = (u32)joints_as_floats.x;
+ // joint_indices.y = (u32)joints_as_floats.y;
+ // joint_indices.z = (u32)joints_as_floats.z;
+ // joint_indices.w = (u32)joints_as_floats.w;
+ // printf("Joints affecting vertex %d : %d %d %d %d\n", v, joint_indices.x,
+ // joint_indices.y,
+ // joint_indices.z, joint_indices.w);
+ // vec4u_darray_push(tmp_joint_indices, joint_indices);
+ // }
+
+ // } else if (attribute.type == cgltf_attribute_type_weights) {
+ // TRACE("Load joint weights from accessor");
+ // cgltf_accessor *accessor = attribute.data;
+ // assert(accessor->component_type == cgltf_component_type_r_32f);
+ // assert(accessor->type == cgltf_type_vec4);
+
+ // for (cgltf_size v = 0; v < accessor->count; ++v) {
+ // vec4 weights;
+ // cgltf_accessor_read_float(accessor, v, &weights.x, 4);
+ // printf("Weights affecting vertex %d : %f %f %f %f\n", v, weights.x, weights.y,
+ // weights.z,
+ // weights.w);
+ // vec4_darray_push(tmp_weights, weights);
+ // }
+ // } else {
+ // WARN("Unhandled cgltf_attribute_type: %s. skipping..", attribute.name);
+ // }
+ // }
+
+ // mesh mesh = { 0 };
+ // mesh.vertices = vertex_darray_new(10);
+ // // mesh.vertex_bone_data = vertex_bone_data_darray_new(1);
+
+ // if (primitive.material != NULL) {
+ // // for (int i = 0; i < material_darray_len(out_model->materials); i++) {
+ // // printf("%s vs %s \n", primitive.material->name, out_model->materials->data[i].name);
+ // // if (strcmp(primitive.material->name, out_model->materials->data[i].name) == 0) {
+ // // TRACE("Found material");
+ // // mesh.material_index = i;
+ // // break;
+ // // }
+ // // }
+ // }
+
+ // // FIXME
+ // // if (is_skinned) {
+ // // mesh.is_skinned = true;
+ // // // mesh.vertex_bone_data = vertex_bone_data_darray_new(tmp_joint_indices->len);
+ // // mesh.bones = joint_darray_new(tmp_joints->len);
+ // // for (int i = 0; i < tmp_joint_indices->len; i++) {
+ // // vertex_bone_data data;
+ // // data.joints = tmp_joint_indices->data[i];
+ // // data.weights = tmp_weights->data[i];
+ // // vertex_bone_data_darray_push(tmp_vertex_bone_data,
+ // // data); // Push the temp data that aligns with raw
+ // vertices
+ // // }
+ // // for (int i = 0; i < tmp_joints->len; i++) {
+ // // joint data = tmp_joints->data[i];
+ // // joint_darray_push(mesh.bones, data);
+ // // }
+ // // }
+
+ // cgltf_accessor *indices = primitive.indices;
+ // if (primitive.indices > 0) {
+ // WARN("indices!");
+ // mesh.has_indices = true;
+
+ // mesh.indices = malloc(indices->count * sizeof(u32));
+ // mesh.indices_len = indices->count;
+
+ // // store indices
+ // for (cgltf_size i = 0; i < indices->count; ++i) {
+ // cgltf_uint ei;
+ // cgltf_accessor_read_uint(indices, i, &ei, 1);
+ // mesh.indices[i] = ei;
+ // }
+
+ // // fetch and store vertices for each index
+ // for (cgltf_size i = 0; i < indices->count; ++i) {
+ // vertex vert;
+ // cgltf_uint index = mesh.indices[i];
+ // vert.position = tmp_positions->data[index];
+ // vert.normal = tmp_normals->data[index];
+ // vert.uv = tmp_uvs->data[index];
+ // vertex_darray_push(mesh.vertices, vert);
+
+ // if (is_skinned) {
+ // vertex_bone_data vbd = tmp_vertex_bone_data->data[index]; // create a copy
+ // vertex_bone_data_darray_push(mesh.vertex_bone_data, vbd);
+ // }
+ // // for each vertex do the bone data
+ // }
+ // } else {
+ // mesh.has_indices = false;
+ // return false; // TODO
+ // }
+
+ // mesh_darray_push(out_model->meshes, mesh);
+
+ // // clear data for each mesh
+ // vec3_darray_clear(tmp_positions);
+ // vec3_darray_clear(tmp_normals);
+ // vec2_darray_free(tmp_uvs);
+ // vec4u_darray_clear(tmp_joint_indices);
+ // vec4_darray_clear(tmp_weights);
+ // joint_darray_clear(tmp_joints);
+ // }
+
+ // for (int i = 0; i < out_model->meshes->len; i++) {
+ // u32 mat_idx = out_model->meshes->data[i].material_index;
+ // printf("Mesh %d Mat index %d Mat name %s\n", i, mat_idx,
+ // out_model->materials->data[mat_idx].name);
+ // }
+
+ // // Animations
+ // TRACE("Num animations %d", data->animations_count);
+ // size_t num_animations = data->animations_count;
+ // if (num_animations > 0) {
+ // // Create an arena for all animation related data
+ // #define ANIMATION_STORAGE_ARENA_SIZE (1024 * 1024 * 1024)
+ // char *animation_backing_storage = malloc(ANIMATION_STORAGE_ARENA_SIZE);
+ // // We'll store data on this arena so we can easily free it all at once later
+ // out_model->animation_data_arena =
+ // arena_create(animation_backing_storage, ANIMATION_STORAGE_ARENA_SIZE);
+ // arena *arena = &out_model->animation_data_arena;
+
+ // if (!out_model->animations) {
+ // out_model->animations = animation_clip_darray_new(num_animations);
+ // }
+
+ // for (int anim_idx = 0; anim_idx < data->animations_count; anim_idx++) {
+ // cgltf_animation animation = data->animations[anim_idx];
+ // animation_clip clip = { 0 };
+
+ // for (size_t c = 0; c < animation.channels_count; c++) {
+ // cgltf_animation_channel channel = animation.channels[c];
+
+ // animation_sampler *sampler = arena_alloc(arena, sizeof(animation_sampler));
+
+ // animation_sampler **target_property;
+ // keyframe_kind data_type;
+
+ // switch (channel.target_path) {
+ // case cgltf_animation_path_type_rotation:
+ // target_property = &clip.rotation;
+ // data_type = KEYFRAME_ROTATION;
+ // break;
+ // case cgltf_animation_path_type_translation:
+ // target_property = &clip.translation;
+ // data_type = KEYFRAME_TRANSLATION;
+ // break;
+ // case cgltf_animation_path_type_scale:
+ // target_property = &clip.scale;
+ // data_type = KEYFRAME_SCALE;
+ // break;
+ // case cgltf_animation_path_type_weights:
+ // target_property = &clip.weights;
+ // data_type = KEYFRAME_WEIGHTS;
+ // WARN("Morph target weights arent supported yet");
+ // return false;
+ // default:
+ // WARN("unsupported animation type");
+ // return false;
+ // }
+ // *target_property = sampler;
+
+ // sampler->current_index = 0;
+ // printf("1 %d index\n", sampler->current_index);
+ // sampler->animation.interpolation = INTERPOLATION_LINEAR;
+
+ // // keyframe times
+ // size_t n_frames = channel.sampler->input->count;
+ // assert(channel.sampler->input->component_type == cgltf_component_type_r_32f);
+ // // FIXME: CASSERT_MSG function "Expected animation sampler input component to be type
+ // f32
+ // // (keyframe times)");
+ // f32 *times = arena_alloc(arena, n_frames * sizeof(f32));
+ // sampler->animation.n_timestamps = n_frames;
+ // sampler->animation.timestamps = times;
+ // cgltf_accessor_unpack_floats(channel.sampler->input, times, n_frames);
+
+ // assert_path_type_matches_component_type(channel.target_path, channel.sampler->output);
+
+ // // keyframe values
+ // size_t n_values = channel.sampler->output->count;
+ // assert(n_frames == n_values);
+
+ // keyframes keyframes = { 0 };
+ // keyframes.kind = KEYFRAME_ROTATION;
+ // keyframes.count = n_values;
+ // keyframes.values = arena_alloc(arena, n_values * sizeof(keyframe));
+ // for (cgltf_size v = 0; v < channel.sampler->output->count; ++v) {
+ // switch (data_type) {
+ // case KEYFRAME_ROTATION: {
+ // quat rot;
+ // cgltf_accessor_read_float(channel.sampler->output, v, &rot.x, 4);
+ // // printf("Quat %f %f %f %f\n", rot.x, rot.y, rot.z, rot.w);
+ // keyframes.values[v].rotation = rot;
+ // break;
+ // }
+ // case KEYFRAME_TRANSLATION: {
+ // vec3 trans;
+ // cgltf_accessor_read_float(channel.sampler->output, v, &trans.x, 3);
+ // keyframes.values[v].translation = trans;
+ // break;
+ // }
+ // case KEYFRAME_SCALE: {
+ // vec3 scale;
+ // cgltf_accessor_read_float(channel.sampler->output, v, &scale.x, 3);
+ // keyframes.values[v].scale = scale;
+ // break;
+ // }
+ // case KEYFRAME_WEIGHTS: {
+ // // TODO
+ // break;
+ // }
+ // }
+ // }
+ // sampler->animation.values = keyframes;
+
+ // sampler->min = channel.sampler->input->min[0];
+ // sampler->max = channel.sampler->input->max[0];
+
+ // // clip.rotation = sampler;
+ // // printf("%d timestamps\n", sampler->animation.n_timestamps);
+ // // printf("%d index\n", sampler->current_index);
+ // }
+
+ // WARN("stuff %ld", clip.rotation->animation.n_timestamps);
+ // animation_clip_darray_push(out_model->animations, clip);
+ // }
+ // }
+
+ // return true;
}
/*