diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-14 21:55:25 +1100 |
---|---|---|
committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-14 21:55:25 +1100 |
commit | b240374c23365e33727d78ca74e901bcb383e077 (patch) | |
tree | 09836fab6ddc9012a5f4437f2139ab0a704b3a78 /src/resources/obj.c | |
parent | 6c581ff56dfcc22c25538e305e58efd967dd640a (diff) |
chore: format
Diffstat (limited to 'src/resources/obj.c')
-rw-r--r-- | src/resources/obj.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/resources/obj.c b/src/resources/obj.c index 221e3aa..710d5f0 100644 --- a/src/resources/obj.c +++ b/src/resources/obj.c @@ -279,7 +279,7 @@ void create_submesh(mesh_darray *meshes, vec3_darray *tmp_positions, vec3_darray mesh_darray_push(meshes, m); } -bool load_material_lib(const char *path,str8 relative_path, material_darray *materials) { +bool load_material_lib(const char *path, str8 relative_path, material_darray *materials) { TRACE("BEGIN load material lib at %s", path); const char *file_string = string_from_file(path); @@ -340,7 +340,8 @@ bool load_material_lib(const char *path,str8 relative_path, material_darray *mat char diffuse_map_filename[1024]; sscanf(pch + offset, "%s", diffuse_map_filename); char diffuse_map_path[1024]; - snprintf(diffuse_map_path, sizeof(diffuse_map_path), "%s/%s", relative_path.buf, diffuse_map_filename); + snprintf(diffuse_map_path, sizeof(diffuse_map_path), "%s/%s", relative_path.buf, + diffuse_map_filename); printf("load from %s\n", diffuse_map_path); // -------------- @@ -355,7 +356,8 @@ bool load_material_lib(const char *path,str8 relative_path, material_darray *mat char specular_map_filename[1024]; sscanf(pch + offset, "%s", specular_map_filename); char specular_map_path[1024]; - snprintf(specular_map_path, sizeof(specular_map_path), "%s/%s", relative_path.buf, specular_map_filename); + snprintf(specular_map_path, sizeof(specular_map_path), "%s/%s", relative_path.buf, + specular_map_filename); printf("load from %s\n", specular_map_path); // -------------- texture specular_texture = texture_data_load(specular_map_path, true); |