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authorOmniscient <omniscient.oce@gmail.com>2024-04-03 21:36:19 +1100
committerOmniscient <omniscient.oce@gmail.com>2024-04-03 21:36:19 +1100
commit48888ed47f347ac189a53fba6b8d1d8abb245800 (patch)
tree656e59fb52f6fdb0f15dd5ec3a9c7d8cb537dcae /src/resources
parent77cf094a317bae2836547b6984f9a1567173c78d (diff)
copy code from previous repo
Diffstat (limited to 'src/resources')
-rw-r--r--src/resources/gltf.c293
1 files changed, 292 insertions, 1 deletions
diff --git a/src/resources/gltf.c b/src/resources/gltf.c
index b646f58..2f5ebc7 100644
--- a/src/resources/gltf.c
+++ b/src/resources/gltf.c
@@ -1 +1,292 @@
-// TODO: Port code from old repo \ No newline at end of file
+// TODO: Port code from old repo
+
+/*
+struct face {
+ cgltf_uint indices[3];
+};
+
+// TODO: Brainstorm how I can make this simpler and break it up into more testable pieces
+
+bool model_load_gltf(const char *path, model *out_model) {
+ TRACE("Load GLTF %s", path);
+
+ // Setup temp arrays
+ kitc_darray *tmp_positions = kitc_darray_new(sizeof(vec3), 1000);
+ kitc_darray *tmp_normals = kitc_darray_new(sizeof(vec3), 1000);
+ kitc_darray *tmp_uvs = kitc_darray_new(sizeof(vec2), 1000);
+
+ // may as well just init with max capacity as we're just gonna free at end of this function anyway
+ bh_material_darray *materials = bh_material_darray_new(MAX_MATERIALS);
+ CASSERT(materials->len == 0);
+
+ cgltf_options options = {0};
+ cgltf_data *data = NULL;
+ cgltf_result result = cgltf_parse_file(&options, path, &data);
+ if (result == cgltf_result_success) {
+ DEBUG("gltf loaded succesfully");
+
+ cgltf_load_buffers(&options, data, path);
+ DEBUG("loaded buffers");
+
+ // -- Load materials.
+ // Each mesh will be handed a material
+ TRACE("Num materials %d", data->materials_count);
+ out_model->num_materials = data->materials_count;
+
+ for (int m = 0; m < data->materials_count; m++) {
+ cgltf_material gltf_material = data->materials[m];
+ bh_material our_material = {0};
+
+ str8 name = str8_copy(gltf_material.name);
+ printf("Material name %s\n", name.buf);
+ our_material.name = name;
+
+ cgltf_pbr_metallic_roughness pbr = gltf_material.pbr_metallic_roughness;
+ if (gltf_material.has_pbr_metallic_roughness) {
+ // we will use base color texture like blinn phong
+ cgltf_texture_view diff_tex = pbr.base_color_texture;
+ strcpy(our_material.diffuse_tex_path, diff_tex.texture->image->uri);
+ }
+
+ bh_material_darray_push(materials, our_material);
+ }
+
+ // -- Load animations.
+ TRACE("Num animations %d", data->animations_count);
+ out_model->num_animations = data->animations_count;
+ for (int anim_idx = 0; anim_idx < data->animations_count; anim_idx++) {
+ cgltf_animation animation = data->animations[anim_idx];
+ animation_clip our_animation = {0};
+
+ // loop through each channel (track)
+ for (int c = 0; c < animation.channels_count; c++) {
+ // each channel (track) has a target and a sampler
+ // for the time being we assume the target is the model itself
+ cgltf_animation_channel channel = animation.channels[c];
+ animation_track our_track = {0};
+ our_track.interpolation = interpolation_fn_from_gltf(channel.sampler->interpolation);
+ our_track.property = anim_prop_from_gltf(channel.target_path);
+
+ // get the actual data out via the "accessor"
+ // input will be the times
+
+ // Keyframe times
+ size_t n_frames = channel.sampler->input->count;
+ our_track.num_keyframes = n_frames;
+ f32 *times = malloc(sizeof(f32) * n_frames);
+ our_track.keyframe_times = times;
+ CASSERT_MSG(channel.sampler->input->component_type == cgltf_component_type_r_32f,
+ "Expected animation sampler input component to be type f32 (keyframe times)");
+ cgltf_accessor_unpack_floats(channel.sampler->input, times, channel.sampler->input->count);
+
+ // printf("keyframe times[\n");
+ // for (int i = 0; i < n_frames; i++) {
+ // printf(" %f\n", times[i]);
+ // }
+ // printf("]\n");
+
+ // Data!
+ if (channel.target_path == cgltf_animation_path_type_rotation) {
+ CASSERT(channel.sampler->output->component_type == cgltf_component_type_r_32f);
+ CASSERT(channel.sampler->output->type == cgltf_type_vec4);
+ }
+
+ our_track.keyframes = malloc(sizeof(keyframe_data) * n_frames);
+ for (cgltf_size v = 0; v < channel.sampler->output->count; ++v) {
+ quat rot;
+ cgltf_accessor_read_float(channel.sampler->output, v, &rot.x, 4);
+ // vectors[v] = rot;
+ // printf("Quat %f %f %f %f\n", rot.x, rot.y, rot.z, rot.w);
+ our_track.keyframes[v].rotation = rot;
+ }
+
+ our_track.min_time = channel.sampler->input->min[0];
+ our_track.max_time = channel.sampler->input->max[0];
+
+ // printf("min time: %f max time %f\n", our_track.min_time, our_track.max_time);
+
+ animation_track_darray_push(&our_animation.tracks, our_track);
+ }
+
+ out_model->animations[anim_idx] = our_animation;
+ }
+
+ // Load meshes
+ TRACE("Num meshes %d", data->meshes_count);
+ out_model->num_meshes = data->meshes_count;
+
+ for (int m = 0; m < data->meshes_count; m++) {
+ // at the moment we only handle one primitives per mesh
+ // CASSERT(data->meshes[m].primitives_count == 1);
+
+ // Load vertex data from FIRST primitive only
+ cgltf_primitive primitive = data->meshes[m].primitives[0];
+ DEBUG("Found %d attributes", primitive.attributes_count);
+ for (int a = 0; a < data->meshes[m].primitives[0].attributes_count; a++) {
+ cgltf_attribute attribute = data->meshes[m].primitives[0].attributes[a];
+ if (attribute.type == cgltf_attribute_type_position) {
+ TRACE("Load positions from accessor");
+
+ cgltf_accessor *accessor = attribute.data;
+ CASSERT(accessor->component_type == cgltf_component_type_r_32f);
+ CASSERT_MSG(accessor->type == cgltf_type_vec3, "Vertex positions should be a vec3");
+
+ for (cgltf_size v = 0; v < accessor->count; ++v) {
+ vec3 pos;
+ cgltf_accessor_read_float(accessor, v, &pos.x, 3);
+ kitc_darray_push(tmp_positions, &pos);
+ }
+
+ } else if (attribute.type == cgltf_attribute_type_normal) {
+ TRACE("Load normals from accessor");
+
+ cgltf_accessor *accessor = attribute.data;
+ CASSERT(accessor->component_type == cgltf_component_type_r_32f);
+ CASSERT_MSG(accessor->type == cgltf_type_vec3, "Normal vectors should be a vec3");
+
+ for (cgltf_size v = 0; v < accessor->count; ++v) {
+ vec3 pos;
+ cgltf_accessor_read_float(accessor, v, &pos.x, 3);
+ kitc_darray_push(tmp_normals, &pos);
+ }
+
+ } else if (attribute.type == cgltf_attribute_type_texcoord) {
+ TRACE("Load texture coordinates from accessor");
+ cgltf_accessor *accessor = attribute.data;
+ CASSERT(accessor->component_type == cgltf_component_type_r_32f);
+ CASSERT_MSG(accessor->type == cgltf_type_vec2, "Texture coordinates should be a vec2");
+
+ for (cgltf_size v = 0; v < accessor->count; ++v) {
+ vec2 tex;
+ bool success = cgltf_accessor_read_float(accessor, v, &tex.x, 2);
+ if (!success) {
+ ERROR("Error loading tex coord");
+ }
+ kitc_darray_push(tmp_uvs, &tex);
+ }
+ } else if (attribute.type == cgltf_attribute_type_joints) {
+ // handle joints
+
+ } else {
+ WARN("Unhandled cgltf_attribute_type: %s. skipping..", attribute.name);
+ }
+ }
+
+ // Create mesh
+ mesh mesh;
+ mesh.vertices =
+ kitc_darray_new(sizeof(mesh_vertex), data->meshes[m].primitives[0].attributes_count);
+
+ // Flatten faces from indices if present otherwise push vertices verbatim
+ cgltf_accessor *indices = primitive.indices;
+ if (primitive.indices > 0) {
+ mesh.has_indices = true;
+
+ kitc_darray *element_indexes = kitc_darray_new(sizeof(cgltf_uint), indices->count);
+ TRACE("Indices count %ld\n", indices->count);
+ for (cgltf_size i = 0; i < indices->count; ++i) {
+ cgltf_uint ei;
+ cgltf_accessor_read_uint(indices, i, &ei, 1);
+ kitc_darray_push(element_indexes, &ei);
+ }
+
+ kitc_darray_iter indices_iter = kitc_darray_iter_new(element_indexes);
+ cgltf_uint *cur;
+ while ((cur = kitc_darray_iter_next(&indices_iter))) {
+ mesh_vertex vert;
+ memcpy(&vert.position, &((vec3 *)tmp_positions->data)[*cur], sizeof(vec3));
+ memcpy(&vert.normal, &((vec3 *)tmp_normals->data)[*cur], sizeof(vec3));
+ memcpy(&vert.tex_coord, &((vec2 *)tmp_uvs->data)[*cur], sizeof(vec2));
+ kitc_darray_push(mesh.vertices, &vert);
+ // mesh_vertex_debug_print(vert);
+ }
+ // printf("indices: %ld, positions: %ld\n", kitc_darray_len(element_indexes),
+ kitc_darray_free(element_indexes);
+ } else {
+ mesh.has_indices = false;
+
+ bool calc_normals = false;
+ if (kitc_darray_len(tmp_normals) == 0) {
+ TRACE("No normals data is present. Normals will be calculated for you.");
+ calc_normals = true;
+ }
+ for (int v = 0; v < kitc_darray_len(tmp_positions); v++) {
+ mesh_vertex vert;
+ memcpy(&vert.position, &((vec3 *)tmp_positions->data)[v], sizeof(vec3));
+ if (!calc_normals) {
+ memcpy(&vert.normal, &((vec3 *)tmp_normals->data)[v], sizeof(vec3));
+ }
+ memcpy(&vert.tex_coord, &((vec2 *)tmp_uvs->data)[v], sizeof(vec2));
+ kitc_darray_push(mesh.vertices, &vert);
+ }
+
+ if (calc_normals) {
+ if (mesh.has_indices) {
+ // generate_normals_nonindexed(mesh.vertices);
+ } else {
+ generate_normals_nonindexed(mesh.vertices);
+ }
+ }
+ }
+
+ // Material
+ if (primitive.material != NULL) {
+ for (int i = 0; i < bh_material_darray_len(materials); i++) {
+ if (strcmp(primitive.material->name, cstr(materials->data->name))) {
+ TRACE("Found material");
+ mesh.material_index = i;
+ break;
+ }
+ }
+ }
+
+ // mesh.material_index = 0; // TODO: make sure DEFAULT_MATERIAL is added at material index 0
+ // TODO: material handling
+ mesh.material_index = bh_material_darray_len(materials) - 1;
+
+ calc_mesh_bounding_box(&mesh);
+ // out_model->meshes.data[m] = mesh;
+ mesh_darray_push(&out_model->meshes, mesh);
+
+ kitc_darray_clear(tmp_positions);
+ kitc_darray_clear(tmp_normals);
+ kitc_darray_clear(tmp_uvs);
+ }
+ // End Load meshes
+
+ // Load animations
+ DEBUG("Num animations %d", data->animations_count);
+ out_model->num_animations = data->animations_count;
+
+ // End Load animations
+
+ cgltf_free(data);
+ } else {
+ ERROR("Load failed");
+ kitc_darray_free(tmp_positions);
+ kitc_darray_free(tmp_normals);
+ kitc_darray_free(tmp_uvs);
+ return false;
+ }
+
+ for (int i = 0; i < materials->len; i++) {
+ out_model->materials[i] = materials->data[i];
+ }
+
+ calc_model_bounding_box(out_model);
+
+ DEBUG("Num meshes %d", out_model->num_meshes);
+ DEBUG("Num materials %d", out_model->num_materials);
+ DEBUG("Num animations %d", out_model->num_animations);
+
+ CASSERT(out_model->num_materials == 1);
+
+ kitc_darray_free(tmp_positions);
+ kitc_darray_free(tmp_normals);
+ kitc_darray_free(tmp_uvs);
+ bh_material_darray_free(materials);
+
+ TRACE("Finished loading GLTF");
+ return true;
+}
+*/ \ No newline at end of file