diff options
author | Omniscient <omniscient.oce@gmail.com> | 2024-03-05 20:50:37 +1100 |
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committer | Omniscient <omniscient.oce@gmail.com> | 2024-03-05 20:50:37 +1100 |
commit | b459aa07581a948ee252d7e543c10675b602f146 (patch) | |
tree | 003f14efa8bc2c980a376ed4b5a7689b7397286e /src/resources | |
parent | cd1f6de2fda8b29a55d9ca9abb7b31e774d8d165 (diff) |
wip: port obj loader
Diffstat (limited to 'src/resources')
-rw-r--r-- | src/resources/obj.c | 359 |
1 files changed, 358 insertions, 1 deletions
diff --git a/src/resources/obj.c b/src/resources/obj.c index b646f58..9e12f79 100644 --- a/src/resources/obj.c +++ b/src/resources/obj.c @@ -1 +1,358 @@ -// TODO: Port code from old repo
\ No newline at end of file +/** + * @file obj.c + * @brief Wavefront OBJ loader. + * @copyright Copyright (c) 2024 + */ +#include <ctype.h> +#include <stdbool.h> +#include <stddef.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "core.h" +#include "darray.h" +#include "log.h" +#include "maths.h" +#include "render.h" +#include "render_types.h" + +struct face { + u32 vertex_indices[3]; + u32 normal_indices[3]; + u32 uv_indices[3]; +}; +typedef struct face face; + +KITC_DECL_TYPED_ARRAY(vec3) +KITC_DECL_TYPED_ARRAY(vec2) +KITC_DECL_TYPED_ARRAY(face) + +// Forward declarations +void create_submesh(mesh_darray *meshes, vec3_darray *tmp_positions, vec3_darray *tmp_normals, + vec2_darray *tmp_uvs, face_darray *tmp_faces, material_darray *materials, + bool material_loaded, char current_material_name[256]); +bool load_material_lib(const char *path, material_darray *materials); +bool model_load_obj_str(const char *file_string, model *out_model, bool invert_textures_y); + +model_handle model_load_obj(core *core, const char *path, bool invert_textures_y) { + const char *file_string = string_from_file(path); + model model; + + bool success = model_load_obj_str(file_string, &model, invert_textures_y); + + if (!success) { + exit(-1); // FIXME: Return some sort of result type? + } + + u32 index = model_darray_len(core->models); + model_darray_push(core->models, model); + return (model_handle){ .raw = index }; +} + +bool model_load_obj_str(const char *file_string, model *out_model, bool invert_textures_y) { + TRACE("Load OBJ from string"); + + // Setup temps + vec3_darray *tmp_positions = vec3_darray_new(1000); + vec3_darray *tmp_normals = vec3_darray_new(1000); + vec2_darray *tmp_uvs = vec2_darray_new(1000); + face_darray *tmp_faces = face_darray_new(1000); + + mesh_darray *meshes = mesh_darray_new(1); + material_darray *materials = material_darray_new(1); + + // Other state + bool object_set = false; + bool material_loaded = false; + char current_material_name[64]; + + char *pch; + char *rest = file_string; + pch = strtok_r((char *)file_string, "\n", &rest); + + int line_num = 0; + char last_char_type = 'a'; + + while (pch != NULL) { + line_num++; + char line_header[128]; + int offset = 0; + + // skip whitespace + char *p = pch; + + skip_space(pch); + + if (*p == '\0') { + /* the string is empty */ + } else { + // read the first word of the line + int res = sscanf(pch, "%s %n", line_header, &offset); + // printf("header: %s, offset : %d res: %d\n",line_header, offset, res); + if (res != 1) { + break; + } + + if (strcmp(line_header, "o") == 0 || strcmp(line_header, "g") == 0) { + // if we're currently parsing one + if (!object_set) { + object_set = true; + } else { + create_submesh(meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces, materials, + material_loaded, current_material_name); + object_set = false; + } + } else if (strcmp(line_header, "v") == 0) { + // special logic: if we went from faces back to vertices trigger a mesh output. + // PS: I hate OBJ + if (last_char_type == 'f') { + create_submesh(meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces, materials, + material_loaded, current_material_name); + object_set = false; + } + + last_char_type = 'v'; + vec3 vertex; + sscanf(pch + offset, "%f %f %f", &vertex.x, &vertex.y, &vertex.z); + + vec3_darray_push(tmp_positions, vertex); + } else if (strcmp(line_header, "vt") == 0) { + last_char_type = 't'; + vec2 uv; + char copy[1024]; + memcpy(copy, pch + offset, strlen(pch + offset) + 1); + char *p = pch + offset; + while (isspace((unsigned char)*p)) ++p; + + // I can't remember what is going on here + memset(copy, 0, 1024); + memcpy(copy, pch + offset, strlen(pch + offset) + 1); + int res = sscanf(copy, "%f %f", &uv.x, &uv.y); + memset(copy, 0, 1024); + memcpy(copy, pch + offset, strlen(pch + offset) + 1); + if (res != 1) { + // da frick? some .obj files have 3 uvs instead of 2 + f32 dummy; + int res2 = sscanf(copy, "%f %f %f", &uv.x, &uv.y, &dummy); + } + + if (invert_textures_y) { + uv.y = -uv.y; // flip Y axis to be consistent with how other PNGs are being handled + // `texture_load` will flip it again + } + vec2_darray_push(tmp_uvs, uv); + } else if (strcmp(line_header, "vn") == 0) { + last_char_type = 'n'; + vec3 normal; + sscanf(pch + offset, "%f %f %f", &normal.x, &normal.y, &normal.z); + vec3_darray_push(tmp_normals, normal); + } else if (strcmp(line_header, "f") == 0) { + last_char_type = 'f'; + struct face f; + sscanf(pch + offset, "%d/%d/%d %d/%d/%d %d/%d/%d", &f.vertex_indices[0], &f.uv_indices[0], + &f.normal_indices[0], &f.vertex_indices[1], &f.uv_indices[1], &f.normal_indices[1], + &f.vertex_indices[2], &f.uv_indices[2], &f.normal_indices[2]); + // printf("f %d/%d/%d %d/%d/%d %d/%d/%d\n", f.vertex_indices[0], f.uv_indices[0], + // f.normal_indices[0], + // f.vertex_indices[1], f.uv_indices[1], f.normal_indices[1], + // f.vertex_indices[2], f.uv_indices[2], f.normal_indices[2]); + face_darray_push(tmp_faces, f); + } else if (strcmp(line_header, "mtllib") == 0) { + char path[1024] = "assets/"; + sscanf(pch + offset, "%s", path + 7); + if (!load_material_lib(path, materials)) { + ERROR("couldnt load material lib"); + } + } else if (strcmp(line_header, "usemtl") == 0) { + material_loaded = true; + sscanf(pch + offset, "%s", current_material_name); + } + } + + pch = strtok_r(NULL, "\n", &rest); + } + + // last mesh or if one wasnt created with 'o' directive + if (face_darray_len(tmp_faces) > 0) { + TRACE("Last leftover mesh"); + create_submesh(meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces, materials, + material_loaded, current_material_name); + } + + // Free data + free((char *)file_string); + vec3_darray_free(tmp_positions); + vec3_darray_free(tmp_normals); + vec2_darray_free(tmp_uvs); + face_darray_free(tmp_faces); + TRACE("Freed temporary OBJ loading data"); + + memset(out_model, 0, sizeof(model)); + if (mesh_darray_len(meshes) > 256) { + printf("num meshes: %ld\n", mesh_darray_len(meshes)); + } + for (int i = 0; i < mesh_darray_len(meshes); i++) { + mesh_darray_push(&out_model->meshes, ((mesh *)meshes->data)[i]); + // TODO: bounding box calculation for each mesh + } + // TODO: bounding box calculation for model + + for (int i = 0; i < material_darray_len(materials); i++) { + material_darray_push(&out_model->materials, ((material *)materials->data)[i]); + } + + return true; +} + +/** + * @brief Takes the current positions, normals, uvs arrays and constructs the vertex array + * from those indices. + */ +void create_submesh(mesh_darray *meshes, vec3_darray *tmp_positions, vec3_darray *tmp_normals, + vec2_darray *tmp_uvs, face_darray *tmp_faces, material_darray *materials, + bool material_loaded, char current_material_name[256]) { + size_t num_verts = face_darray_len(tmp_faces) * 3; + vertex_darray *out_vertices = vertex_darray_new(num_verts); + + face_darray_iter face_iter = face_darray_iter_new(tmp_faces); + struct face *f; + + while ((f = face_darray_iter_next(&face_iter))) { + for (int j = 0; j < 3; j++) { + vertex vert = { 0 }; + vert.position = tmp_positions->data[f->vertex_indices[j] - 1]; + if (vec3_darray_len(tmp_normals) == 0) { + vert.normal = vec3_create(0.0, 0.0, 0.0); + } else { + vert.normal = tmp_normals->data[f->normal_indices[j] - 1]; + } + vert.uv = tmp_uvs->data[f->uv_indices[j] - 1]; + vertex_darray_push(out_vertices, vert); + } + } + + DEBUG("Loaded submesh\n vertices: %zu\n uvs: %zu\n normals: %zu\n faces: %zu", + vec3_darray_len(tmp_positions), vec2_darray_len(tmp_uvs), vec3_darray_len(tmp_normals), + face_darray_len(tmp_faces)); + + // Clear current object faces + face_darray_clear(tmp_faces); + + mesh m = { .vertices = out_vertices }; + if (material_loaded) { + // linear scan to find material + bool found = false; + DEBUG("Num of materials : %ld", material_darray_len(materials)); + material_darray_iter mat_iter = material_darray_iter_new(materials); + blinn_phong_material *cur_material; + while ((cur_material = material_darray_iter_next(&mat_iter))) { + printf("Material name %s vs %s \n", cur_material->name, current_material_name); + if (strcmp(cur_material->name, current_material_name) == 0) { + DEBUG("Found match"); + m.material_index = mat_iter.current_idx - 1; + found = true; + break; + } + } + + if (!found) { + // TODO: default material + m.material_index = 0; + DEBUG("Set default material"); + } + } + mesh_darray_push(meshes, m); +} + +bool load_material_lib(const char *path, material_darray *materials) { + TRACE("BEGIN load material lib at %s", path); + + const char *file_string = string_from_file(path); + if (file_string == NULL) { + ERROR("couldnt load %s", path); + return false; + } + + char *pch; + char *saveptr; + pch = strtok_r((char *)file_string, "\n", &saveptr); + + material current_material = DEFAULT_MATERIAL; + + bool material_set = false; + + while (pch != NULL) { + char line_header[128]; + int offset = 0; + // read the first word of the line + int res = sscanf(pch, "%s %n", line_header, &offset); + if (res != 1) { + break; + } + + // When we see "newmtl", start a new material, or flush the previous one + if (strcmp(line_header, "newmtl") == 0) { + if (material_set) { + // a material was being parsed, so flush that one and start a new one + material_darray_push(materials, current_material); + DEBUG("pushed material with name %s", current_material.name); + WARN("Reset current material"); + current_material = DEFAULT_MATERIAL; + } else { + material_set = true; + } + // scan the new material name + char material_name[64]; + sscanf(pch + offset, "%s", current_material.name); + DEBUG("material name %s\n", current_material.name); + // current_material.name = material_name; + } else if (strcmp(line_header, "Ka") == 0) { + // ambient + sscanf(pch + offset, "%f %f %f", ¤t_material.ambient_colour.x, + ¤t_material.ambient_colour.y, ¤t_material.ambient_colour.z); + } else if (strcmp(line_header, "Kd") == 0) { + // diffuse + sscanf(pch + offset, "%f %f %f", ¤t_material.diffuse.x, ¤t_material.diffuse.y, + ¤t_material.diffuse.z); + } else if (strcmp(line_header, "Ks") == 0) { + // specular + sscanf(pch + offset, "%f %f %f", ¤t_material.specular.x, ¤t_material.specular.y, + ¤t_material.specular.z); + } else if (strcmp(line_header, "Ns") == 0) { + // specular exponent + sscanf(pch + offset, "%f", ¤t_material.spec_exponent); + } else if (strcmp(line_header, "map_Kd") == 0) { + char diffuse_map_path[1024] = "assets/"; + sscanf(pch + offset, "%s", diffuse_map_path + 7); + printf("load from %s\n", diffuse_map_path); + // -------------- + texture diffuse_texture = texture_data_load(diffuse_map_path, true); + current_material.diffuse_texture = diffuse_texture; + strcpy(current_material.diffuse_tex_path, diffuse_map_path); + texture_data_upload(¤t_material.diffuse_texture); + // -------------- + } else if (strcmp(line_header, "map_Ks") == 0) { + char specular_map_path[1024] = "assets/"; + sscanf(pch + offset, "%s", specular_map_path + 7); + // -------------- + texture specular_texture = texture_data_load(specular_map_path, true); + current_material.specular_texture = specular_texture; + strcpy(current_material.specular_tex_path, specular_map_path); + texture_data_upload(¤t_material.specular_texture); + // -------------- + } else if (strcmp(line_header, "map_Bump") == 0) { + // TODO + } + + pch = strtok_r(NULL, "\n", &saveptr); + } + + // last mesh or if one wasnt created with 'o' directive + // TRACE("Last leftover material"); + material_darray_push(materials, current_material); + + INFO("Loaded %ld materials", material_darray_len(materials)); + TRACE("END load material lib"); + return true; +} |