diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-05 12:48:05 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-05 12:48:05 +1000 |
commit | dfb6adbcbcc7d50b770b6d5ea82efdd8f8c32e25 (patch) | |
tree | a470b91a90716d7ea46fde53ed395449c24583a2 /src/resources | |
parent | 54354e32c6498cc7f8839ab4deb1208d37216cc5 (diff) |
delete documentation workflow
Diffstat (limited to 'src/resources')
-rw-r--r-- | src/resources/gltf.c | 596 | ||||
-rw-r--r-- | src/resources/loaders.h | 17 | ||||
-rw-r--r-- | src/resources/obj.c | 398 |
3 files changed, 0 insertions, 1011 deletions
diff --git a/src/resources/gltf.c b/src/resources/gltf.c deleted file mode 100644 index 66ae1b6..0000000 --- a/src/resources/gltf.c +++ /dev/null @@ -1,596 +0,0 @@ -#include <assert.h> -#include <stdlib.h> -#include <string.h> -#include "animation.h" -#include "colours.h" -#include "core.h" -#include "defines.h" -#include "file.h" -#include "loaders.h" -#include "log.h" -#include "maths.h" -#include "maths_types.h" -#include "mem.h" -#include "pbr.h" -#include "platform.h" -#include "ral_types.h" -#include "render.h" -#include "render_types.h" -#include "str.h" - -#define CGLTF_IMPLEMENTATION -#include <cgltf.h> - -extern Core g_core; - -/* GLTF Loading Pipeline - ===================== */ - -struct face { - cgltf_uint indices[3]; -}; -typedef struct face face; - -KITC_DECL_TYPED_ARRAY(Vec3) -KITC_DECL_TYPED_ARRAY(Vec2) -KITC_DECL_TYPED_ARRAY(Vec4u) -KITC_DECL_TYPED_ARRAY(Vec4i) -KITC_DECL_TYPED_ARRAY(Vec4) -KITC_DECL_TYPED_ARRAY(face) -KITC_DECL_TYPED_ARRAY(i32) - -size_t GLTF_LoadMaterials(cgltf_data* data, Str8 relative_path, Material_darray* out_materials); - -ModelHandle ModelLoad_gltf(const char* path, bool invert_texture_y) { - size_t arena_size = MB(1); - arena scratch = arena_create(malloc(arena_size), arena_size); - - TRACE("Loading model at Path %s\n", path); - path_opt relative_path = path_parent(&scratch, path); - if (!relative_path.has_value) { - WARN("Couldnt get a relative path for the path to use for loading materials & textures later"); - } - const char* file_string = string_from_file(path); - - ModelHandle handle; - Model* model = Model_pool_alloc(&g_core.models, &handle); - model->name = Str8_cstr_view(path); - - bool success = - model_load_gltf_str(file_string, path, relative_path.path, model, invert_texture_y); - - if (!success) { - FATAL("Couldnt load GLTF file at path %s", path); - ERROR_EXIT("Load fails are considered crash-worthy right now. This will change later.\n"); - } - - arena_free_all(&scratch); - arena_free_storage(&scratch); - return handle; -} - -void assert_path_type_matches_component_type(cgltf_animation_path_type target_path, - cgltf_accessor* output) { - if (target_path == cgltf_animation_path_type_rotation) { - assert(output->component_type == cgltf_component_type_r_32f); - assert(output->type == cgltf_type_vec4); - } -} - -// TODO: Brainstorm how I can make this simpler and break it up into more testable pieces - -void load_position_components(Vec3_darray* positions, cgltf_accessor* accessor) { - TRACE("Loading %d vec3 position components", accessor->count); - CASSERT_MSG(accessor->component_type == cgltf_component_type_r_32f, - "Positions components are floats"); - CASSERT_MSG(accessor->type == cgltf_type_vec3, "Vertex positions should be a vec3"); - - for (cgltf_size v = 0; v < accessor->count; ++v) { - Vec3 pos; - cgltf_accessor_read_float(accessor, v, &pos.x, 3); - Vec3_darray_push(positions, pos); - } -} - -void load_normal_components(Vec3_darray* normals, cgltf_accessor* accessor) { - TRACE("Loading %d vec3 normal components", accessor->count); - CASSERT_MSG(accessor->component_type == cgltf_component_type_r_32f, - "Normal vector components are floats"); - CASSERT_MSG(accessor->type == cgltf_type_vec3, "Vertex normals should be a vec3"); - - for (cgltf_size v = 0; v < accessor->count; ++v) { - Vec3 pos; - cgltf_accessor_read_float(accessor, v, &pos.x, 3); - Vec3_darray_push(normals, pos); - } -} - -void load_texcoord_components(Vec2_darray* texcoords, cgltf_accessor* accessor) { - TRACE("Load texture coordinates from accessor"); - CASSERT(accessor->component_type == cgltf_component_type_r_32f); - CASSERT_MSG(accessor->type == cgltf_type_vec2, "Texture coordinates should be a vec2"); - - for (cgltf_size v = 0; v < accessor->count; ++v) { - Vec2 tex; - bool success = cgltf_accessor_read_float(accessor, v, &tex.x, 2); - if (!success) { - ERROR("Error loading tex coord"); - } - Vec2_darray_push(texcoords, tex); - } -} - -void load_joint_index_components(Vec4i_darray* joint_indices, cgltf_accessor* accessor) { - TRACE("Load joint indices from accessor"); - CASSERT(accessor->component_type == cgltf_component_type_r_16u); - CASSERT_MSG(accessor->type == cgltf_type_vec4, "Joint indices should be a vec4"); - Vec4i tmp_joint_index; - Vec4 joints_as_floats; - for (cgltf_size v = 0; v < accessor->count; ++v) { - cgltf_accessor_read_float(accessor, v, &joints_as_floats.x, 4); - tmp_joint_index.x = (u32)joints_as_floats.x; - tmp_joint_index.y = (u32)joints_as_floats.y; - tmp_joint_index.z = (u32)joints_as_floats.z; - tmp_joint_index.w = (u32)joints_as_floats.w; - printf("Joints affecting vertex %d : %d %d %d %d\n", v, tmp_joint_index.x, tmp_joint_index.y, - tmp_joint_index.z, tmp_joint_index.w); - Vec4i_darray_push(joint_indices, tmp_joint_index); - } -} - -bool model_load_gltf_str(const char* file_string, const char* filepath, Str8 relative_path, - Model* out_model, bool invert_textures_y) { - TRACE("Load GLTF from string"); - - // Setup temps - Vec3_darray* tmp_positions = Vec3_darray_new(1000); - Vec3_darray* tmp_normals = Vec3_darray_new(1000); - Vec2_darray* tmp_uvs = Vec2_darray_new(1000); - Vec4i_darray* tmp_joint_indices = Vec4i_darray_new(1000); - Vec4_darray* tmp_weights = Vec4_darray_new(1000); - Material_darray* tmp_materials = Material_darray_new(1); - Mesh_darray* tmp_meshes = Mesh_darray_new(1); - i32_darray* tmp_material_indexes = i32_darray_new(1); - - Joint_darray* joints = Joint_darray_new(256); - - cgltf_options options = { 0 }; - cgltf_data* data = NULL; - cgltf_result result = cgltf_parse_file(&options, filepath, &data); - if (result != cgltf_result_success) { - WARN("gltf load failed"); - // TODO: cleanup arrays(allocate all from arena ?) - return false; - } - - cgltf_load_buffers(&options, data, filepath); - DEBUG("loaded buffers"); - - // --- Skin - size_t num_skins = data->skins_count; - bool is_skinned = false; - Armature main_skeleton = { 0 }; - if (num_skins == 1) { - is_skinned = true; - } else if (num_skins > 1) { - WARN("GLTF files with more than 1 skin are not supported"); - return false; - } - - if (is_skinned) { - cgltf_skin* gltf_skin = data->skins; - DEBUG("loading skin %s", gltf_skin->name); - size_t num_joints = gltf_skin->joints_count; - DEBUG("# Joints %d", num_joints); - - // Create our data that will be placed onto the model - Armature armature = { .label = "test_skin" }; - printf("Skin %s\n", gltf_skin->name); - // armature.label = Clone_cstr(&armature.arena, gltf_skin->name); - armature.joints = joints; // ! Make sure not to free this - - cgltf_accessor* gltf_inverse_bind_matrices = gltf_skin->inverse_bind_matrices; - - // --- Joints - // for each one we'll spit out a joint - for (size_t i = 0; i < num_joints; i++) { - // Get the joint and assign its node index for later referencing - cgltf_node* joint_node = gltf_skin->joints[i]; - TRACE("Joint %d (node index %d)", i, cgltf_node_index(data, joint_node)); - Joint joint_i = { .debug_label = "test_joint", - .node_idx = cgltf_node_index(data, joint_node), - .inverse_bind_matrix = mat4_ident() }; - - if (joint_node->children_count > 0 && !joint_node->has_translation && - !joint_node->has_rotation) { - WARN("Joint node with index %d is the root node", i); - joint_i.transform_components = TRANSFORM_DEFAULT; - joint_i.parent = -1; - for (u32 c_i = 0; c_i < joint_node->children_count; c_i++) { - joint_i.children[c_i] = cgltf_node_index(data, joint_node->children[c_i]); - joint_i.children_count++; - } - } else { - TRACE("Storing joint transform"); - joint_i.transform_components = TRANSFORM_DEFAULT; - if (joint_node->has_translation) { - memcpy(&joint_i.transform_components.position, &joint_node->translation, 3 * sizeof(f32)); - } - if (joint_node->has_rotation) { - memcpy(&joint_i.transform_components.rotation, &joint_node->rotation, 4 * sizeof(f32)); - } - if (joint_node->has_scale) { - memcpy(&joint_i.transform_components.scale, &joint_node->scale, 3 * sizeof(f32)); - } - joint_i.parent = cgltf_node_index(data, joint_node->parent); - } - // Calculate and store the starting transform of the joint - joint_i.local_transform = transform_to_mat(&joint_i.transform_components); - // Read in the inverse bind matrix - cgltf_accessor_read_float(gltf_inverse_bind_matrices, i, &joint_i.inverse_bind_matrix.data[0], - 16); - Joint_darray_push(armature.joints, joint_i); - } - main_skeleton = armature; - // out_model->armature = armature; - // out_model->has_joints = true; - } - - // --- Materials - size_t num_materials = GLTF_LoadMaterials(data, relative_path, tmp_materials); - - // --- Meshes - size_t num_meshes = data->meshes_count; - TRACE("Num meshes %d", num_meshes); - for (size_t m = 0; m < num_meshes; m++) { - printf("Primitive count %d\n", data->meshes[m].primitives_count); - for (size_t prim_i = 0; prim_i < data->meshes[m].primitives_count; prim_i++) { - DEBUG("Primitive %d\n", prim_i); - - cgltf_primitive primitive = data->meshes[m].primitives[prim_i]; - DEBUG("Found %d attributes", primitive.attributes_count); - - for (cgltf_size a = 0; a < primitive.attributes_count; a++) { - cgltf_attribute attribute = primitive.attributes[a]; - if (attribute.type == cgltf_attribute_type_position) { - cgltf_accessor* accessor = attribute.data; - load_position_components(tmp_positions, accessor); - } else if (attribute.type == cgltf_attribute_type_normal) { - cgltf_accessor* accessor = attribute.data; - load_normal_components(tmp_normals, accessor); - } else if (attribute.type == cgltf_attribute_type_texcoord) { - cgltf_accessor* accessor = attribute.data; - load_texcoord_components(tmp_uvs, accessor); - } else if (attribute.type == cgltf_attribute_type_joints) { - TRACE("Load joint indices from accessor"); - cgltf_accessor* accessor = attribute.data; - load_joint_index_components(tmp_joint_indices, accessor); - } else if (attribute.type == cgltf_attribute_type_weights) { - TRACE("Load joint weights from accessor"); - cgltf_accessor* accessor = attribute.data; - CASSERT(accessor->component_type == cgltf_component_type_r_32f); - CASSERT(accessor->type == cgltf_type_vec4); - - for (cgltf_size v = 0; v < accessor->count; ++v) { - Vec4 weights; - cgltf_accessor_read_float(accessor, v, &weights.x, 4); - printf("Weights affecting vertex %d : %f %f %f %f\n", v, weights.x, weights.y, - weights.z, weights.w); - Vec4_darray_push(tmp_weights, weights); - } - } else { - WARN("Unhandled cgltf_attribute_type: %s. skipping..", attribute.name); - } - } - // mesh.vertex_bone_data = vertex_bone_data_darray_new(1); - i32 mat_idx = -1; - if (primitive.material != NULL) { - DEBUG("Primitive Material %s", primitive.material->name); - // FIXME! - for (u32 i = 0; i < Material_darray_len(tmp_materials); i++) { - printf("%s vs %s \n", primitive.material->name, tmp_materials->data[i].name); - if (strcmp(primitive.material->name, tmp_materials->data[i].name) == 0) { - INFO("Found material"); - mat_idx = i; - i32_darray_push(tmp_material_indexes, mat_idx); - break; - } - } - } else { - i32_darray_push(tmp_material_indexes, -1); - } - - TRACE("Vertex data has been loaded"); - - Vertex_darray* geo_vertices = Vertex_darray_new(3); - u32_darray* geo_indices = u32_darray_new(0); - - // Store vertices - printf("Positions %d Normals %d UVs %d\n", tmp_positions->len, tmp_normals->len, - tmp_uvs->len); - // assert(tmp_positions->len == tmp_normals->len); - // assert(tmp_normals->len == tmp_uvs->len); - bool has_normals = tmp_normals->len > 0; - bool has_uvs = tmp_uvs->len > 0; - for (u32 v_i = 0; v_i < tmp_positions->len; v_i++) { - Vertex v = { 0 }; - if (is_skinned) { - v.skinned_3d.position = tmp_positions->data[v_i]; - v.skinned_3d.normal = has_normals ? tmp_normals->data[v_i] : VEC3_ZERO, - v.skinned_3d.tex_coords = has_uvs ? tmp_uvs->data[v_i] : vec2_create(0., 0.); - v.skinned_3d.bone_ids = tmp_joint_indices->data[v_i]; - v.skinned_3d.bone_weights = tmp_weights->data[v_i]; - } else { - v.static_3d.position = tmp_positions->data[v_i]; - v.static_3d.normal = has_normals ? tmp_normals->data[v_i] : VEC3_ZERO, - v.static_3d.tex_coords = has_uvs ? tmp_uvs->data[v_i] : vec2_create(0., 0.); - } - Vertex_darray_push(geo_vertices, v); - }; - - // Store indices - cgltf_accessor* indices = primitive.indices; - if (primitive.indices > 0) { - WARN("indices! %d", indices->count); - - // store indices - for (cgltf_size i = 0; i < indices->count; ++i) { - cgltf_uint ei; - cgltf_accessor_read_uint(indices, i, &ei, 1); - u32_darray_push(geo_indices, ei); - } - - Geometry* geometry = malloc(sizeof(Geometry)); - geometry->format = is_skinned ? VERTEX_SKINNED : VERTEX_STATIC_3D; - geometry->has_indices = true; - geometry->vertices = geo_vertices; - geometry->indices = geo_indices; - geometry->index_count = geo_indices->len; - - Mesh m = Mesh_Create(geometry, false); - if (is_skinned) { - m.is_skinned = true; - m.armature = main_skeleton; - } - Mesh_darray_push(tmp_meshes, m); - - Vec3_darray_clear(tmp_positions); - Vec3_darray_clear(tmp_normals); - Vec2_darray_clear(tmp_uvs); - Vec4i_darray_clear(tmp_joint_indices); - Vec4_darray_clear(tmp_weights); - } else { - WARN("No indices found. Ignoring mesh..."); - } - } - - // --- Animations - size_t num_animations = data->animations_count; - TRACE("Num animations %d", num_animations); - - if (num_animations > 0) { - if (!out_model->animations) { - out_model->animations = AnimationClip_darray_new(num_animations); - } - out_model->anim_arena = arena_create(malloc(MB(1)), MB(1)); - arena* arena = &out_model->anim_arena; - - // Iterate over each animation in the GLTF - for (int anim_idx = 0; anim_idx < data->animations_count; anim_idx++) { - cgltf_animation animation = data->animations[anim_idx]; - AnimationClip clip = { 0 }; - clip.clip_name = "test anim clip"; - clip.channels = AnimationSampler_darray_new(1); - - // for each animation, loop through all the channels - for (size_t c = 0; c < animation.channels_count; c++) { - cgltf_animation_channel channel = animation.channels[c]; - - AnimationSampler sampler = { 0 }; - - KeyframeKind data_type; - - switch (channel.target_path) { - case cgltf_animation_path_type_rotation: - data_type = KEYFRAME_ROTATION; - break; - case cgltf_animation_path_type_translation: - data_type = KEYFRAME_TRANSLATION; - break; - case cgltf_animation_path_type_scale: - data_type = KEYFRAME_SCALE; - break; - case cgltf_animation_path_type_weights: - data_type = KEYFRAME_WEIGHTS; - WARN("Morph target weights arent supported yet"); - return false; - default: - WARN("unsupported animation type"); - return false; - } - - sampler.current_index = 0; - sampler.animation.interpolation = INTERPOLATION_LINEAR; // NOTE: hardcoded for now - - // Keyframe times - size_t n_frames = channel.sampler->input->count; - CASSERT_MSG(channel.sampler->input->component_type == cgltf_component_type_r_32f, - "Expected animation sampler input component to be type f32"); - f32* times = arena_alloc(arena, n_frames * sizeof(f32)); - sampler.animation.n_timestamps = n_frames; - sampler.animation.timestamps = times; - cgltf_accessor_unpack_floats(channel.sampler->input, times, n_frames); - - // Keyframe values - size_t n_values = channel.sampler->output->count; - CASSERT_MSG(n_frames == n_values, "keyframe times = keyframe values"); - - Keyframes keyframes = { 0 }; - keyframes.kind = data_type; - keyframes.count = n_values; - keyframes.values = arena_alloc(arena, n_values * sizeof(Keyframe)); - for (cgltf_size v = 0; v < channel.sampler->output->count; ++v) { - switch (data_type) { - case KEYFRAME_ROTATION: { - Quat rot; - cgltf_accessor_read_float(channel.sampler->output, v, &rot.x, 4); - // printf("Quat %f %f %f %f\n", rot.x, rot.y, rot.z, rot.w); - keyframes.values[v].rotation = rot; - break; - } - case KEYFRAME_TRANSLATION: { - Vec3 trans; - cgltf_accessor_read_float(channel.sampler->output, v, &trans.x, 3); - keyframes.values[v].translation = trans; - break; - } - case KEYFRAME_SCALE: { - Vec3 scale; - cgltf_accessor_read_float(channel.sampler->output, v, &scale.x, 3); - keyframes.values[v].scale = scale; - break; - } - case KEYFRAME_WEIGHTS: { - // TODO: morph weights - break; - } - } - } - sampler.animation.values = keyframes; - sampler.min = channel.sampler->input->min[0]; - sampler.max = channel.sampler->input->max[0]; - - // *target_property = sampler; - printf("%d timestamps between %f and %f\n", sampler.animation.n_timestamps, sampler.min, - sampler.max); - - // TODO: get target - size_t target_index = cgltf_node_index(data, channel.target_node); - size_t joint_index = 0; - bool found = false; - for (u32 ji = 0; ji < main_skeleton.joints->len; ji++) { - if (main_skeleton.joints->data[ji].node_idx == target_index) { - joint_index = ji; - found = true; - break; - } - } - if (!found) { - WARN("Coulndnt find joint index"); - } - sampler.target_joint_idx = - joint_index; // NOTE: this assuming the target is a joint at the moment - AnimationSampler_darray_push(clip.channels, sampler); - } - - AnimationClip_darray_push(out_model->animations, clip); - } - } - - // exit(0); - } - - num_meshes = tmp_meshes->len; - - // we now have an array of meshes, materials, and the material which each mesh should get - out_model->meshes = malloc(num_meshes * sizeof(MeshHandle)); - out_model->mesh_count = num_meshes; - out_model->materials = malloc(num_materials * sizeof(MaterialHandle)); - out_model->material_count = num_materials; - - MaterialHandle* mat_handles = calloc(num_materials, sizeof(MaterialHandle)); - for (u32 mat_i = 0; mat_i < num_materials; mat_i++) { - mat_handles[mat_i] = - Material_pool_insert(Render_GetMaterialPool(), &tmp_materials->data[mat_i]); - } - memcpy(out_model->materials, mat_handles, num_materials * sizeof(MaterialHandle)); - - for (u32 mesh_i = 0; mesh_i < num_meshes; mesh_i++) { - i32 mat_idx = tmp_material_indexes->data[mesh_i]; - if (mat_idx > 0) { - tmp_meshes->data[mesh_i].material = mat_handles[mat_idx]; - - } else { - Material default_mat = PBRMaterialDefault(); - tmp_meshes->data[mesh_i].material = - Material_pool_insert(Render_GetMaterialPool(), &default_mat); - } - MeshHandle mesh = Mesh_pool_insert(Render_GetMeshPool(), &tmp_meshes->data[mesh_i]); - out_model->meshes[mesh_i] = mesh; - } - - free(mat_handles); - - return true; -} - -const char* bool_yes_no(bool pred) { return pred ? "Yes" : "No"; } - -// Loads all materials -size_t GLTF_LoadMaterials(cgltf_data* data, Str8 relative_path, Material_darray* out_materials) { - size_t num_materials = data->materials_count; - TRACE("Num materials %d", num_materials); - for (size_t m = 0; m < num_materials; m++) { - cgltf_material gltf_material = data->materials[m]; - TRACE("Loading material '%s'", gltf_material.name); - cgltf_pbr_metallic_roughness pbr = gltf_material.pbr_metallic_roughness; - - Material our_material = PBRMaterialDefault(); // focusing on PBR materials for now - - our_material.base_colour = - vec3(pbr.base_color_factor[0], pbr.base_color_factor[1], pbr.base_color_factor[2]); - our_material.metallic = pbr.metallic_factor; - our_material.roughness = pbr.roughness_factor; - - // -- albedo / base colour - cgltf_texture_view albedo_tex_view = pbr.base_color_texture; - bool has_albedo_texture = albedo_tex_view.texture != NULL; - TRACE("Has PBR base colour texture? %s", bool_yes_no(has_albedo_texture)); - printf("Base colour factor: %f %f %f\n", pbr.base_color_factor[0], pbr.base_color_factor[1], - pbr.base_color_factor[2]); - if (has_albedo_texture) { - char albedo_map_path[1024]; - snprintf(albedo_map_path, sizeof(albedo_map_path), "%s/%s", relative_path.buf, - albedo_tex_view.texture->image->uri); - our_material.albedo_map = TextureLoadFromFile(albedo_map_path); - } else { - our_material.albedo_map = Render_GetWhiteTexture(); - WARN("GLTF model has no albedo map"); - our_material.base_colour = - vec3_create(pbr.base_color_factor[0], pbr.base_color_factor[1], pbr.base_color_factor[2]); - } - - // -- metallic - cgltf_texture_view metal_rough_tex_view = pbr.metallic_roughness_texture; - printf("Metal factor: %f\n", pbr.metallic_factor); - printf("Roughness factor: %f\n", pbr.roughness_factor); - if (metal_rough_tex_view.texture != NULL) { - char metal_rough_map_path[1024]; - snprintf(metal_rough_map_path, sizeof(metal_rough_map_path), "%s/%s", relative_path.buf, - metal_rough_tex_view.texture->image->uri); - our_material.metallic_roughness_map = TextureLoadFromFile(metal_rough_map_path); - } else { - WARN("GLTF model has no metal/roughness map"); - our_material.metallic = pbr.metallic_factor; - our_material.roughness = pbr.roughness_factor; - } - - cgltf_texture_view normal_tex_view = gltf_material.normal_texture; - if (normal_tex_view.texture != NULL) { - char normal_map_path[1024]; - snprintf(normal_map_path, sizeof(normal_map_path), "%s/%s", relative_path.buf, - normal_tex_view.texture->image->uri); - our_material.normal_map = TextureLoadFromFile(normal_map_path); - } else { - WARN("GLTF model has no normal map"); - } - - u32 string_length = strlen(gltf_material.name) + 1; - assert(string_length < 64); - strcpy(our_material.name, gltf_material.name); - - Material_darray_push(out_materials, our_material); - } - - return out_materials->len; -} diff --git a/src/resources/loaders.h b/src/resources/loaders.h deleted file mode 100644 index ea1f9a2..0000000 --- a/src/resources/loaders.h +++ /dev/null @@ -1,17 +0,0 @@ -#pragma once - -#include "defines.h" -#include "render_types.h" -#include "str.h" - -// --- Public API -PUB ModelHandle ModelLoad_obj(const char* path, bool invert_texture_y); -PUB ModelHandle ModelLoad_gltf(const char* path, bool invert_texture_y); - -typedef struct GLTF_LoadStats { - u32 mesh_count, material_count, vertex_count, index_count, animation_count, joint_count; -} GLTF_LoadStats; - -// --- Internal -bool model_load_gltf_str(const char* file_string, const char* filepath, Str8 relative_path, - Model* out_model, bool invert_textures_y); diff --git a/src/resources/obj.c b/src/resources/obj.c deleted file mode 100644 index a5e9b18..0000000 --- a/src/resources/obj.c +++ /dev/null @@ -1,398 +0,0 @@ -/** - * @file obj.c - * @brief Wavefront OBJ loader. - * @copyright Copyright (c) 2024 - */ -#include <ctype.h> -#include <stdbool.h> -#include <stddef.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "core.h" -#include "darray.h" -#include "file.h" -#include "log.h" -#include "maths.h" -#include "mem.h" -#include "platform.h" -#include "render.h" -#include "render_types.h" -#include "str.h" - -extern Core g_core; - -struct face { - u32 vertex_indices[3]; - u32 normal_indices[3]; - u32 uv_indices[3]; -}; -typedef struct face face; - -KITC_DECL_TYPED_ARRAY(Vec3) -KITC_DECL_TYPED_ARRAY(Vec2) -KITC_DECL_TYPED_ARRAY(face) - -// Forward declarations -// void create_submesh(mesh_darray *meshes, Vec3_darray *tmp_positions, Vec3_darray *tmp_normals, -// Vec2_darray *tmp_uvs, face_darray *tmp_faces, material_darray *materials, -// bool material_loaded, char current_material_name[256]); -// bool load_material_lib(const char *path, str8 relative_path, material_darray *materials); -// bool model_load_obj_str(const char *file_string, str8 relative_path, Model *out_model, -// bool invert_textures_y); - -ModelHandle model_load_obj(Core* core, const char* path, bool invert_textures_y) { - size_t arena_size = 1024; - arena scratch = arena_create(malloc(arena_size), arena_size); - - TRACE("Loading model at Path %s\n", path); - path_opt relative_path = path_parent(&scratch, path); - if (!relative_path.has_value) { - WARN("Couldnt get a relative path for the path to use for loading materials & textures later"); - } - const char* file_string = string_from_file(path); - - ModelHandle handle; - // model *model = model_pool_alloc(&g_core.models, &handle); - // model->name = str8_cstr_view(path); - // model->meshes = mesh_darray_new(1); - - // bool success = model_load_obj_str(file_string, relative_path.path, &model, invert_textures_y); - - // if (!success) { - // FATAL("Couldnt load OBJ file at path %s", path); - // ERROR_EXIT("Load fails are considered crash-worthy right now. This will change later.\n"); - // } - - // arena_free_all(&scratch); - // arena_free_storage(&scratch); - return handle; -} - -bool model_load_obj_str(const char* file_string, Str8 relative_path, Model* out_model, - bool invert_textures_y) { - TRACE("Load OBJ from string"); - - // // Setup temps - // vec3_darray *tmp_positions = vec3_darray_new(1000); - // vec3_darray *tmp_normals = vec3_darray_new(1000); - // vec2_darray *tmp_uvs = vec2_darray_new(1000); - // face_darray *tmp_faces = face_darray_new(1000); - // // TODO: In the future I'd like these temporary arrays to be allocated from an arena provided - // // by the function one level up, model_load_obj. That way we can just `return false;` anywhere - // in - // // this code to indicate an error, and be sure that all that memory will be cleaned up without - // // having to call vec3_darray_free in every single error case before returning. - - // // Other state - // bool object_set = false; - // bool material_loaded = false; - // char current_material_name[64]; - - // char *pch; - // char *rest = file_string; - // pch = strtok_r((char *)file_string, "\n", &rest); - - // int line_num = 0; - // char last_char_type = 'a'; - - // while (pch != NULL) { - // line_num++; - // char line_header[128]; - // int offset = 0; - - // // skip whitespace - // char *p = pch; - - // skip_space(pch); - - // if (*p == '\0') { - // /* the string is empty */ - // } else { - // // read the first word of the line - // int res = sscanf(pch, "%s %n", line_header, &offset); - // /* printf("header: %s, offset : %d res: %d\n",line_header, offset, res); */ - // if (res != 1) { - // break; - // } - - // if (strcmp(line_header, "o") == 0 || strcmp(line_header, "g") == 0) { - // // if we're currently parsing one - // if (!object_set) { - // object_set = true; - // } else { - // create_submesh(out_model->meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces, - // NULL, // out_model->materials, - // material_loaded, current_material_name); - // object_set = false; - // } - // } else if (strcmp(line_header, "v") == 0) { - // // special logic: if we went from faces back to vertices trigger a mesh output. - // // PS: I hate OBJ - // if (last_char_type == 'f') { - // create_submesh(out_model->meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces, - // NULL, // FIXME: out_model->materials, - // material_loaded, current_material_name); - // object_set = false; - // } - - // last_char_type = 'v'; - // vec3 vertex; - // sscanf(pch + offset, "%f %f %f", &vertex.x, &vertex.y, &vertex.z); - - // vec3_darray_push(tmp_positions, vertex); - // } else if (strcmp(line_header, "vt") == 0) { - // last_char_type = 't'; - // vec2 uv; - // char copy[1024]; - // memcpy(copy, pch + offset, strlen(pch + offset) + 1); - // char *p = pch + offset; - // while (isspace((unsigned char)*p)) ++p; - - // // I can't remember what is going on here - // memset(copy, 0, 1024); - // memcpy(copy, pch + offset, strlen(pch + offset) + 1); - // int res = sscanf(copy, "%f %f", &uv.x, &uv.y); - // memset(copy, 0, 1024); - // memcpy(copy, pch + offset, strlen(pch + offset) + 1); - // if (res != 1) { - // // da frick? some .obj files have 3 uvs instead of 2 - // f32 dummy; - // int res2 = sscanf(copy, "%f %f %f", &uv.x, &uv.y, &dummy); - // } - - // if (invert_textures_y) { - // uv.y = -uv.y; // flip Y axis to be consistent with how other PNGs are being handled - // // `texture_load` will flip it again - // } - // vec2_darray_push(tmp_uvs, uv); - // } else if (strcmp(line_header, "vn") == 0) { - // last_char_type = 'n'; - // vec3 normal; - // sscanf(pch + offset, "%f %f %f", &normal.x, &normal.y, &normal.z); - // vec3_darray_push(tmp_normals, normal); - // } else if (strcmp(line_header, "f") == 0) { - // last_char_type = 'f'; - // struct face f; - // sscanf(pch + offset, "%d/%d/%d %d/%d/%d %d/%d/%d", &f.vertex_indices[0], - // &f.uv_indices[0], - // &f.normal_indices[0], &f.vertex_indices[1], &f.uv_indices[1], - // &f.normal_indices[1], &f.vertex_indices[2], &f.uv_indices[2], - // &f.normal_indices[2]); - // // printf("f %d/%d/%d %d/%d/%d %d/%d/%d\n", f.vertex_indices[0], f.uv_indices[0], - // // f.normal_indices[0], - // // f.vertex_indices[1], f.uv_indices[1], f.normal_indices[1], - // // f.vertex_indices[2], f.uv_indices[2], f.normal_indices[2]); - // face_darray_push(tmp_faces, f); - // } else if (strcmp(line_header, "mtllib") == 0) { - // char filename[1024]; - // sscanf(pch + offset, "%s", filename); - // char mtllib_path[1024]; - // snprintf(mtllib_path, sizeof(mtllib_path), "%s/%s", relative_path.buf, filename); - // if (!load_material_lib(mtllib_path, relative_path, out_model->materials)) { - // ERROR("couldnt load material lib"); - // return false; - // } - // } else if (strcmp(line_header, "usemtl") == 0) { - // material_loaded = true; - // sscanf(pch + offset, "%s", current_material_name); - // } - // } - - // pch = strtok_r(NULL, "\n", &rest); - // } - - // // last mesh or if one wasnt created with 'o' directive - // if (face_darray_len(tmp_faces) > 0) { - // TRACE("Last leftover mesh"); - // create_submesh(out_model->meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces, - // NULL, // TODO: out_model->materials, - // material_loaded, current_material_name); - // } - - // // Free data - // free((char *)file_string); - // vec3_darray_free(tmp_positions); - // vec3_darray_free(tmp_normals); - // vec2_darray_free(tmp_uvs); - // face_darray_free(tmp_faces); - // TRACE("Freed temporary OBJ loading data"); - - // if (mesh_darray_len(out_model->meshes) > 256) { - // printf("num meshes: %ld\n", mesh_darray_len(out_model->meshes)); - // } - - // // TODO: bounding box calculation for each mesh - // // TODO: bounding box calculation for model - - // TODO: copy from mesh_darray to malloc'd mesh* array - - return true; -} - -// /** -// * @brief Takes the current positions, normals, uvs arrays and constructs the vertex array -// * from those indices. -// */ -// void create_submesh(mesh_darray *meshes, vec3_darray *tmp_positions, vec3_darray *tmp_normals, -// vec2_darray *tmp_uvs, face_darray *tmp_faces, material_darray *materials, -// bool material_loaded, char current_material_name[256]) { -// // size_t num_verts = face_darray_len(tmp_faces) * 3; -// // vertex_darray *out_vertices = vertex_darray_new(num_verts); - -// // face_darray_iter face_iter = face_darray_iter_new(tmp_faces); -// // struct face *f; - -// // while ((f = face_darray_iter_next(&face_iter))) { -// // for (int j = 0; j < 3; j++) { -// // vertex vert = { 0 }; -// // vert.position = tmp_positions->data[f->vertex_indices[j] - 1]; -// // if (vec3_darray_len(tmp_normals) == 0) { -// // vert.normal = vec3_create(0.0, 0.0, 0.0); -// // } else { -// // vert.normal = tmp_normals->data[f->normal_indices[j] - 1]; -// // } -// // vert.uv = tmp_uvs->data[f->uv_indices[j] - 1]; -// // vertex_darray_push(out_vertices, vert); -// // } -// // } - -// // DEBUG("Loaded submesh\n vertices: %zu\n uvs: %zu\n normals: %zu\n faces: %zu", -// // vec3_darray_len(tmp_positions), vec2_darray_len(tmp_uvs), -// vec3_darray_len(tmp_normals), -// // face_darray_len(tmp_faces)); - -// // // Clear current object faces -// // face_darray_clear(tmp_faces); - -// // mesh m = { .vertices = out_vertices }; -// // if (material_loaded) { -// // // linear scan to find material -// // bool found = false; -// // DEBUG("Num of materials : %ld", material_darray_len(materials)); -// // material_darray_iter mat_iter = material_darray_iter_new(materials); -// // blinn_phong_material *cur_material; -// // while ((cur_material = material_darray_iter_next(&mat_iter))) { -// // if (strcmp(cur_material->name, current_material_name) == 0) { -// // DEBUG("Found match"); -// // m.material_index = mat_iter.current_idx - 1; -// // found = true; -// // break; -// // } -// // } - -// // if (!found) { -// // // TODO: default material -// // m.material_index = 0; -// // DEBUG("Set default material"); -// // } -// // } -// // mesh_darray_push(meshes, m); -// } - -// bool load_material_lib(const char *path, str8 relative_path, material_darray *materials) { -// TRACE("BEGIN load material lib at %s", path); - -// // const char *file_string = string_from_file(path); -// // if (file_string == NULL) { -// // ERROR("couldnt load %s", path); -// // return false; -// // } - -// // char *pch; -// // char *saveptr; -// // pch = strtok_r((char *)file_string, "\n", &saveptr); - -// // material current_material = DEFAULT_MATERIAL; - -// // bool material_set = false; - -// // while (pch != NULL) { -// // char line_header[128]; -// // int offset = 0; -// // // read the first word of the line -// // int res = sscanf(pch, "%s %n", line_header, &offset); -// // if (res != 1) { -// // break; -// // } - -// // // When we see "newmtl", start a new material, or flush the previous one -// // if (strcmp(line_header, "newmtl") == 0) { -// // if (material_set) { -// // // a material was being parsed, so flush that one and start a new one -// // material_darray_push(materials, current_material); -// // DEBUG("pushed material with name %s", current_material.name); -// // WARN("Reset current material"); -// // current_material = DEFAULT_MATERIAL; -// // } else { -// // material_set = true; -// // } -// // // scan the new material name -// // char material_name[64]; -// // sscanf(pch + offset, "%s", current_material.name); -// // DEBUG("material name %s\n", current_material.name); -// // // current_material.name = material_name; -// // } else if (strcmp(line_header, "Ka") == 0) { -// // // ambient -// // sscanf(pch + offset, "%f %f %f", ¤t_material.ambient_colour.x, -// // ¤t_material.ambient_colour.y, ¤t_material.ambient_colour.z); -// // } else if (strcmp(line_header, "Kd") == 0) { -// // // diffuse -// // sscanf(pch + offset, "%f %f %f", ¤t_material.diffuse.x, -// ¤t_material.diffuse.y, -// // ¤t_material.diffuse.z); -// // } else if (strcmp(line_header, "Ks") == 0) { -// // // specular -// // sscanf(pch + offset, "%f %f %f", ¤t_material.specular.x, -// // ¤t_material.specular.y, -// // ¤t_material.specular.z); -// // } else if (strcmp(line_header, "Ns") == 0) { -// // // specular exponent -// // sscanf(pch + offset, "%f", ¤t_material.spec_exponent); -// // } else if (strcmp(line_header, "map_Kd") == 0) { -// // char diffuse_map_filename[1024]; -// // sscanf(pch + offset, "%s", diffuse_map_filename); -// // char diffuse_map_path[1024]; -// // snprintf(diffuse_map_path, sizeof(diffuse_map_path), "%s/%s", relative_path.buf, -// // diffuse_map_filename); -// // printf("load from %s\n", diffuse_map_path); - -// // // -------------- -// // texture diffuse_texture = texture_data_load(diffuse_map_path, true); -// // current_material.diffuse_texture = diffuse_texture; -// // strcpy(current_material.diffuse_tex_path, diffuse_map_path); -// // texture_data_upload(¤t_material.diffuse_texture); -// // // -------------- -// // } else if (strcmp(line_header, "map_Ks") == 0) { -// // // char specular_map_path[1024] = "assets/"; -// // // sscanf(pch + offset, "%s", specular_map_path + 7); -// // char specular_map_filename[1024]; -// // sscanf(pch + offset, "%s", specular_map_filename); -// // char specular_map_path[1024]; -// // snprintf(specular_map_path, sizeof(specular_map_path), "%s/%s", relative_path.buf, -// // specular_map_filename); -// // printf("load from %s\n", specular_map_path); -// // // -------------- -// // texture specular_texture = texture_data_load(specular_map_path, true); -// // current_material.specular_texture = specular_texture; -// // strcpy(current_material.specular_tex_path, specular_map_path); -// // texture_data_upload(¤t_material.specular_texture); -// // // -------------- -// // } else if (strcmp(line_header, "map_Bump") == 0) { -// // // TODO -// // } - -// // pch = strtok_r(NULL, "\n", &saveptr); -// // } - -// // TRACE("end load material lib"); - -// // // last mesh or if one wasnt created with 'o' directive -// // // TRACE("Last leftover material"); -// // material_darray_push(materials, current_material); - -// // INFO("Loaded %ld materials", material_darray_len(materials)); -// TRACE("END load material lib"); -// return true; -// } |