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authorJoshua Rowe <17525998+omnisci3nce@users.noreply.github.com>2024-05-20 10:50:11 +1000
committerGitHub <noreply@github.com>2024-05-20 10:50:11 +1000
commite904c22003c3a134201b222e6619e782fbe63947 (patch)
tree5295c8ce5f855ca4a0f1bebe50beee80bae66682 /src/systems/terrain.h
parent02e84ee4d18e705e3362be1e327fdb6f1397a032 (diff)
parent73d4145f46d2305f45761b8e456df692d1962dfb (diff)
Merge pull request #14 from omnisci3nce/realign
Realign
Diffstat (limited to 'src/systems/terrain.h')
-rw-r--r--src/systems/terrain.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/systems/terrain.h b/src/systems/terrain.h
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+/**
+ * @file terrain.h
+ * @author your name (you@domain.com)
+ * @brief
+ * @version 0.1
+ * @date 2024-04-27
+ *
+ * @copyright Copyright (c) 2024
+ *
+ */
+
+/*
+Future:
+ - Chunked terrain
+ - Dynamic LOD
+*/
+
+#include "defines.h"
+#include "maths_types.h"
+#include "mem.h"
+#include "render_types.h"
+#include "str.h"
+
+typedef struct heightmap {
+ str8 filepath;
+ u32x2 size;
+ void* image_data;
+ bool is_uploaded;
+} heightmap;
+
+typedef struct terrain_state {
+ arena terrain_allocator;
+ heightmap* heightmap; // NULL = no heightmap
+} terrain_state;
+
+bool terrain_system_init(terrain_state* state);
+void terrain_system_shutdown(terrain_state* state);
+void terrain_system_render_hmap(renderer* rend, terrain_state* state);
+
+heightmap heightmap_from_image(str8 filepath);
+heightmap heightmap_from_perlin(/* TODO: perlin noise generation parameters */);
+
+/** @brief Get the height (the Y component) for a vertex at a particular coordinate in the heightmap
+ */
+f32 heightmap_height_at_xz(heightmap* hmap, f32 x, f32 z);
+
+/** @brief Calculate the normal vector of a vertex at a particular coordinate in the heightmap */
+vec3 heightmap_normal_at_xz(heightmap* hmap, f32 x, f32 z);
+
+/** @brief Generate the `geometry_data` for a heightmap ready to be uploaded to the GPU */
+geometry_data geo_heightmap(arena* a, heightmap heightmap);
+
+// somewhere there will be an easy way to add a heightmap
+
+// scene_add_heightmap \ No newline at end of file