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authorOmniscient <omniscient.oce@gmail.com>2024-07-11 18:03:34 +1000
committerOmniscient <omniscient.oce@gmail.com>2024-07-11 18:03:34 +1000
commit9f23f65ec631bcd08f200b3ef517da8acf8d6b17 (patch)
treebc0e9d9fc0c687b646ddcb5c44122bfc70b4cfed /src
parent65d74bdb26af833b5380046dec204f685f745cc1 (diff)
new
Diffstat (limited to 'src')
-rw-r--r--src/new_render/draw.h13
-rw-r--r--src/new_render/render.h0
-rw-r--r--src/new_render/render_scene.h20
-rw-r--r--src/new_render/render_types.h59
-rw-r--r--src/systems/terrain.c32
-rw-r--r--src/systems/terrain.h44
6 files changed, 133 insertions, 35 deletions
diff --git a/src/new_render/draw.h b/src/new_render/draw.h
new file mode 100644
index 0000000..58e104e
--- /dev/null
+++ b/src/new_render/draw.h
@@ -0,0 +1,13 @@
+/**
+ * @file draw.h
+ * @brief
+ */
+#pragma once
+#include "defines.h"
+#include "maths_types.h"
+#include "render_types.h"
+
+// --- Public APIs
+
+PUB void EncodeDrawModel(Handle model, Mat4 transform);
+PUB void EncodeDrawMesh(Mesh* mesh, Material* material, Mat4 affine);
diff --git a/src/new_render/render.h b/src/new_render/render.h
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/new_render/render.h
diff --git a/src/new_render/render_scene.h b/src/new_render/render_scene.h
new file mode 100644
index 0000000..7591d8f
--- /dev/null
+++ b/src/new_render/render_scene.h
@@ -0,0 +1,20 @@
+/**
+ * @file render_scene.h
+ * @brief
+ */
+#pragma once
+#include "defines.h"
+#include "render_types.h"
+#include "camera.h"
+
+/** @brief Holds globally bound data for rendering a scene. Typically held by the renderer.
+ * Whenever you call draw functions you can think of this as an implicit parameter. */
+typedef struct RenderScene {
+ Camera camera;
+ PointLight light;
+} RenderScene;
+
+// --- Public APIs
+
+PUB void SetCamera(Camera camera);
+PUB void SetPointLight(PointLight light);
diff --git a/src/new_render/render_types.h b/src/new_render/render_types.h
new file mode 100644
index 0000000..13a45a4
--- /dev/null
+++ b/src/new_render/render_types.h
@@ -0,0 +1,59 @@
+/**
+ * @file render_types.h
+ * @brief
+*/
+
+#pragma once
+#include "defines.h"
+#include "ral.h"
+#include "maths.h"
+
+typedef struct Geometry {
+ VertexFormat format;
+ Vertex_darray* vertices;
+ bool has_indices;
+ u32_darray* indices;
+} Geometry;
+
+typedef struct u32_opt {
+ u32 value;
+ bool has_value;
+} u32_opt;
+
+typedef struct Mesh {
+ BufferHandle vextex_buffer;
+ BufferHandle index_buffer;
+ Geometry* geometry; // NULL means it has been freed CPU-side
+ bool is_uploaded; // has the data been uploaded to the GPU
+} Mesh;
+
+// --- Supported materials
+typedef enum MaterialKind {
+ MAT_BLINN_PHONG,
+ MAT_PBR,
+ MAT_PBR_PARAMS, // uses float values to represent a surface uniformly
+ MAT_COUNT
+} MaterialKind;
+static const char* material_kind_names[] = { "Blinn Phong", "PBR (Textures)", "PBR (Params)",
+ "Count (This should be an error)" };
+
+typedef struct Model {
+ // meshes
+ // materials
+} Model;
+
+// --- Lights
+typedef struct PointLight {
+ Vec3 position;
+ f32 constant, linear, quadratic;
+ Vec3 ambient;
+ Vec3 diffuse;
+ Vec3 specular;
+} PointLight;
+
+typedef struct DirectionalLight {
+ Vec3 direction;
+ Vec3 ambient;
+ Vec3 diffuse;
+ Vec3 specular;
+} DirectionalLight;
diff --git a/src/systems/terrain.c b/src/systems/terrain.c
index 6342d66..a8e8b48 100644
--- a/src/systems/terrain.c
+++ b/src/systems/terrain.c
@@ -11,14 +11,28 @@
#include "terrain.h"
#include "ral.h"
-bool terrain_system_init(terrain_state* state) {
- gpu_renderpass_desc rpass_desc = {
- .default_framebuffer = true,
- };
- struct graphics_pipeline_desc pipeline_desc = {
+struct Terrain_Storage {
+ arena terrain_allocator;
+ heightmap* heightmap; // NULL = no heightmap
+ GPU_Renderpass* hmap_renderpass;
+ GPU_Pipeline* hmap_pipeline;
+};
- };
+PUB bool Terrain_Init(Terrain_Storage* storage) {
- state->hmap_renderpass = gpu_renderpass_create(&rpass_desc);
- state->hmap_pipeline = gpu_graphics_pipeline_create(pipeline_desc);
-} \ No newline at end of file
+ return true;
+}
+PUB void Terrain_Shutdown(Terrain_Storage* storage);
+
+
+/* bool terrain_system_init(terrain_state* state) { */
+/* gpu_renderpass_desc rpass_desc = { */
+/* .default_framebuffer = true, */
+/* }; */
+/* struct graphics_pipeline_desc pipeline_desc = { */
+
+/* }; */
+
+/* state->hmap_renderpass = gpu_renderpass_create(&rpass_desc); */
+/* state->hmap_pipeline = gpu_graphics_pipeline_create(pipeline_desc); */
+/* } */
diff --git a/src/systems/terrain.h b/src/systems/terrain.h
index 888b6f4..a65ecec 100644
--- a/src/systems/terrain.h
+++ b/src/systems/terrain.h
@@ -1,14 +1,10 @@
/**
* @file terrain.h
- * @author your name (you@domain.com)
* @brief
- * @version 0.1
- * @date 2024-04-27
- *
- * @copyright Copyright (c) 2024
- *
*/
+#pragma once
+
/*
Future:
- Chunked terrain
@@ -22,37 +18,33 @@ Future:
#include "render.h"
#include "str.h"
-typedef struct heightmap {
+typedef struct Heightmap {
str8 filepath;
u32x2 size;
void* image_data;
bool is_uploaded;
-} heightmap;
+} Heightmap;
+
+typedef struct Terrain_Storage Terrain_Storage;
+
+// --- Public API
+PUB bool Terrain_Init(Terrain_Storage* storage);
+PUB void Terrain_Shutdown(Terrain_Storage* storage);
+PUB void Terrain_Run(Terrain_Storage* storage); // NOTE: For now it renders directly to main framebuffer
-typedef struct terrain_state {
- arena terrain_allocator;
- heightmap* heightmap; // NULL = no heightmap
- gpu_renderpass* hmap_renderpass;
- gpu_pipeline* hmap_pipeline;
-} terrain_state;
+PUB Heightmap Heightmap_FromImage(str8 filepath);
+PUB Heightmap Heightmap_FromPerlin(/* TODO: perlin noise generation parameters */);
-bool terrain_system_init(terrain_state* state);
-void terrain_system_shutdown(terrain_state* state);
-void terrain_system_render_hmap(renderer* rend, terrain_state* state);
+// --- Internal
-heightmap heightmap_from_image(str8 filepath);
-heightmap heightmap_from_perlin(/* TODO: perlin noise generation parameters */);
+// TODO: void terrain_system_render_hmap(renderer* rend, terrain_state* state);
/** @brief Get the height (the Y component) for a vertex at a particular coordinate in the heightmap
*/
-f32 heightmap_height_at_xz(heightmap* hmap, f32 x, f32 z);
+f32 Heightmap_HeightXZ(Heightmap* hmap, f32 x, f32 z);
/** @brief Calculate the normal vector of a vertex at a particular coordinate in the heightmap */
-vec3 heightmap_normal_at_xz(heightmap* hmap, f32 x, f32 z);
+Vec3 Heightmap_NormalXZ(Heightmap* hmap, f32 x, f32 z);
/** @brief Generate the `geometry_data` for a heightmap ready to be uploaded to the GPU */
-geometry_data geo_heightmap(arena* a, heightmap heightmap);
-
-// somewhere there will be an easy way to add a heightmap
-
-// TODO: scene_add_heightmap
+Geometry geo_heightmap(arena* a, Heightmap heightmap);