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author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-14 21:55:25 +1100 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-14 21:55:25 +1100 |
commit | b240374c23365e33727d78ca74e901bcb383e077 (patch) | |
tree | 09836fab6ddc9012a5f4437f2139ab0a704b3a78 /src | |
parent | 6c581ff56dfcc22c25538e305e58efd967dd640a (diff) |
chore: format
Diffstat (limited to 'src')
-rw-r--r-- | src/renderer/render.c | 6 | ||||
-rw-r--r-- | src/resources/obj.c | 8 |
2 files changed, 8 insertions, 6 deletions
diff --git a/src/renderer/render.c b/src/renderer/render.c index 1c979e5..7884db6 100644 --- a/src/renderer/render.c +++ b/src/renderer/render.c @@ -92,7 +92,7 @@ void draw_model(renderer* ren, camera* camera, model* model, transform tf, scene uniform_vec3f(ren->blinn_phong.program_id, "viewPos", &camera->position); // set light uniforms dir_light_upload_uniforms(ren->blinn_phong, &scene->dir_light); - for (int i = 0; i < scene->n_point_lights; i ++) { + for (int i = 0; i < scene->n_point_lights; i++) { point_light_upload_uniforms(ren->blinn_phong, &scene->point_lights[i], '0' + i); } @@ -264,14 +264,14 @@ void texture_data_upload(texture* tex) { // stbi_image_free(tex->image_data); // data is on gpu now so we dont need it around } -void dir_light_upload_uniforms(shader shader, directional_light *light) { +void dir_light_upload_uniforms(shader shader, directional_light* light) { uniform_vec3f(shader.program_id, "dirLight.direction", &light->direction); uniform_vec3f(shader.program_id, "dirLight.ambient", &light->ambient); uniform_vec3f(shader.program_id, "dirLight.diffuse", &light->diffuse); uniform_vec3f(shader.program_id, "dirLight.specular", &light->specular); } -void point_light_upload_uniforms(shader shader, point_light *light, char index) { +void point_light_upload_uniforms(shader shader, point_light* light, char index) { char position_str[] = "pointLights[x].position"; position_str[12] = (char)index; char ambient_str[] = "pointLights[x].ambient"; diff --git a/src/resources/obj.c b/src/resources/obj.c index 221e3aa..710d5f0 100644 --- a/src/resources/obj.c +++ b/src/resources/obj.c @@ -279,7 +279,7 @@ void create_submesh(mesh_darray *meshes, vec3_darray *tmp_positions, vec3_darray mesh_darray_push(meshes, m); } -bool load_material_lib(const char *path,str8 relative_path, material_darray *materials) { +bool load_material_lib(const char *path, str8 relative_path, material_darray *materials) { TRACE("BEGIN load material lib at %s", path); const char *file_string = string_from_file(path); @@ -340,7 +340,8 @@ bool load_material_lib(const char *path,str8 relative_path, material_darray *mat char diffuse_map_filename[1024]; sscanf(pch + offset, "%s", diffuse_map_filename); char diffuse_map_path[1024]; - snprintf(diffuse_map_path, sizeof(diffuse_map_path), "%s/%s", relative_path.buf, diffuse_map_filename); + snprintf(diffuse_map_path, sizeof(diffuse_map_path), "%s/%s", relative_path.buf, + diffuse_map_filename); printf("load from %s\n", diffuse_map_path); // -------------- @@ -355,7 +356,8 @@ bool load_material_lib(const char *path,str8 relative_path, material_darray *mat char specular_map_filename[1024]; sscanf(pch + offset, "%s", specular_map_filename); char specular_map_path[1024]; - snprintf(specular_map_path, sizeof(specular_map_path), "%s/%s", relative_path.buf, specular_map_filename); + snprintf(specular_map_path, sizeof(specular_map_path), "%s/%s", relative_path.buf, + specular_map_filename); printf("load from %s\n", specular_map_path); // -------------- texture specular_texture = texture_data_load(specular_map_path, true); |