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-rw-r--r--examples/transforms/ex_transforms.c51
-rw-r--r--src/maths/maths.h6
-rw-r--r--src/transform_hierarchy.c27
-rw-r--r--src/transform_hierarchy.h6
-rw-r--r--xmake.lua7
5 files changed, 93 insertions, 4 deletions
diff --git a/examples/transforms/ex_transforms.c b/examples/transforms/ex_transforms.c
new file mode 100644
index 0000000..edb1c21
--- /dev/null
+++ b/examples/transforms/ex_transforms.c
@@ -0,0 +1,51 @@
+#include <glfw3.h>
+
+#include "core.h"
+#include "render.h"
+#include "render_types.h"
+#include "maths_types.h"
+#include "maths.h"
+#include "transform_hierarchy.h"
+
+int main() {
+ core* core = core_bringup();
+
+ // Set up scene
+ vec3 camera_pos = vec3(3., 4., 10.);
+ vec3 camera_front = vec3_normalise(vec3_negate(camera_pos));
+ camera cam = camera_create(camera_pos, camera_front, VEC3_Y, deg_to_rad(45.0));
+
+ model_handle cube_handle =
+ model_load_obj(core, "assets/models/obj/cube/cube.obj", true);
+ model* cube = &core->models->data[cube_handle.raw];
+ // 2. upload vertex data to gpu
+ model_upload_meshes(&core->renderer, cube);
+
+ // Create transform hierarchy
+ transform_hierarchy* transform_tree = transform_hierarchy_create();
+ transform_node* root_node = transform_hierarchy_root_node(transform_tree);
+
+ // Add nodes
+ // -- 4 cubes
+ transform cube1 = transform_create(vec3(-2.0, -2.0, -2.0), quat_ident(), 2.0);
+ transform cube2 = transform_create(vec3(2.0, 2.0, 2.0), quat_ident(), 2.0);
+ transform_hierarchy_add_node(root_node, cube_handle, cube1);
+ transform_hierarchy_add_node(root_node, cube_handle, cube2);
+
+
+ // Main loop
+ while (!glfwWindowShouldClose(core->renderer.window)) {
+ input_update(&core->input);
+ threadpool_process_results(&core->threadpool, 1);
+
+ render_frame_begin(&core->renderer);
+
+ // insert work here
+
+ render_frame_end(&core->renderer);
+ }
+
+ transform_hierarchy_free(transform_tree);
+
+ return 0;
+}
diff --git a/src/maths/maths.h b/src/maths/maths.h
index d832739..390b611 100644
--- a/src/maths/maths.h
+++ b/src/maths/maths.h
@@ -207,8 +207,10 @@ static transform transform_create(vec3 pos, quat rot, f32 scale) {
}
static inline mat4 transform_to_mat(transform *tf) {
- // TODO: rotation
- return mat4_mult(mat4_translation(tf->position), mat4_scale(tf->scale));
+ mat4 trans = mat4_translation(tf->position);
+ mat4 rot = mat4_rotation(tf->rotation);
+ mat4 scale = mat4_scale(tf->scale);
+ return mat4_mult(trans, mat4_mult(rot, scale));
}
// --- Sizing asserts
diff --git a/src/transform_hierarchy.c b/src/transform_hierarchy.c
index 25ace6c..468be56 100644
--- a/src/transform_hierarchy.c
+++ b/src/transform_hierarchy.c
@@ -117,4 +117,31 @@ void transform_hierarchy_dfs(transform_node* start_node,
// post-order
visit_node(start_node, ctx_data);
}
+}
+
+// Update matrix for the current node
+bool update_matrix(transform_node* node, void* _ctx_data) {
+ if (!node) return true; // leaf node
+
+ if (node->parent->tf.is_dirty) {
+ node->tf.is_dirty = true;
+ }
+
+ if (node->tf.is_dirty) {
+ // invalidates children
+ mat4 updated_local_transform = transform_to_mat(&node->tf);
+ node->local_matrix_tf = updated_local_transform;
+ if (node->parent) {
+ mat4 updated_world_transform =
+ mat4_mult(node->parent->world_matrix_tf, updated_local_transform);
+ node->world_matrix_tf = updated_world_transform;
+ }
+ }
+
+ return true;
+}
+
+void transform_hierarchy_propagate_transforms(transform_hierarchy* tfh) {
+ // kickoff traversal
+ transform_hierarchy_dfs(&tfh->root, update_matrix, false, NULL);
} \ No newline at end of file
diff --git a/src/transform_hierarchy.h b/src/transform_hierarchy.h
index 703baa8..9af8a97 100644
--- a/src/transform_hierarchy.h
+++ b/src/transform_hierarchy.h
@@ -58,8 +58,10 @@ void transform_hierarchy_delete_node(transform_node* node);
* @param ctx_data An optional pointer to data that is be passed on each call to `visit_node`. Can be used to carry additional information or context.
*
* @note The main use-cases are:
- 1. traversing the whole tree to update cached 4x4 affine transform matrices (pre-order)
+ 1. traversing the whole tree to update cached 4x4 affine transform matrices (post-order)
2. freeing child nodes after deleting a node in the tree (post-order)
3. debug pretty printing the whole tree (post-order)
*/
-void transform_hierarchy_dfs(transform_node* start_node, bool (*visit_node)(transform_node* node, void* ctx_data), bool is_pre_order, void* ctx_data); \ No newline at end of file
+void transform_hierarchy_dfs(transform_node* start_node, bool (*visit_node)(transform_node* node, void* ctx_data), bool is_pre_order, void* ctx_data);
+
+void transform_hierarchy_debug_print(transform_node* start_node, ) \ No newline at end of file
diff --git a/xmake.lua b/xmake.lua
index 15159ef..0f039e7 100644
--- a/xmake.lua
+++ b/xmake.lua
@@ -115,6 +115,13 @@ target("obj")
add_files("examples/obj_loading/ex_obj_loading.c")
set_rundir("$(projectdir)")
+target("transforms")
+ set_kind("binary")
+ set_group("examples")
+ add_deps("core_shared")
+ add_files("examples/transforms/ex_transforms.c")
+ set_rundir("$(projectdir)")
+
target("demo")
set_kind("binary")
set_group("examples")