diff options
-rw-r--r-- | src/maths/primitives.h | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/src/maths/primitives.h b/src/maths/primitives.h new file mode 100644 index 0000000..ed52c8c --- /dev/null +++ b/src/maths/primitives.h @@ -0,0 +1,163 @@ +#pragma once + +#include <assert.h> +#include <stdlib.h> +#include "core.h" +#include "maths.h" +#include "render_types.h" + +static const vec3 BACK_BOT_LEFT = (vec3){ 0, 0, 0 }; +static const vec3 BACK_BOT_RIGHT = (vec3){ 1, 0, 0 }; +static const vec3 BACK_TOP_LEFT = (vec3){ 0, 1, 0 }; +static const vec3 BACK_TOP_RIGHT = (vec3){ 1, 1, 0 }; +static const vec3 FRONT_BOT_LEFT = (vec3){ 0, 0, 1 }; +static const vec3 FRONT_BOT_RIGHT = (vec3){ 1, 0, 1 }; +static const vec3 FRONT_TOP_LEFT = (vec3){ 0, 1, 1 }; +static const vec3 FRONT_TOP_RIGHT = (vec3){ 1, 1, 1 }; + +static mesh prim_cube_mesh_create() { + mesh cube = { 0 }; + cube.vertices = vertex_darray_new(36); + + // back faces + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_BOT_LEFT, .normal = VEC3_NEG_Z, .uv = (vec2){ 0, 1 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_TOP_LEFT, .normal = VEC3_NEG_Z, .uv = (vec2){ 0, 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_TOP_RIGHT, .normal = VEC3_NEG_Z, .uv = (vec2){ 1, 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_TOP_RIGHT, .normal = VEC3_NEG_Z, .uv = (vec2){ 1, 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_BOT_RIGHT, .normal = VEC3_NEG_Z, .uv = (vec2){ 1, 1 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_BOT_LEFT, .normal = VEC3_NEG_Z, .uv = (vec2){ 0, 1 } }); + + // front faces + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_BOT_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0, 1 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 1, 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_TOP_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0, 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_BOT_LEFT, .normal = VEC3_Z, .uv = (vec2){ 0, 1 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_BOT_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 1, 1 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Z, .uv = (vec2){ 1, 0 } }); + + // top faces + vertex_darray_push(cube.vertices, + (vertex){ .position = BACK_TOP_LEFT, .normal = VEC3_Y, .uv = (vec2){ 0, 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_TOP_LEFT, .normal = VEC3_Y, .uv = (vec2){ 0, 1 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Y, .uv = (vec2){ 1, 1 } }); + vertex_darray_push(cube.vertices, + (vertex){ .position = BACK_TOP_LEFT, .normal = VEC3_Y, .uv = (vec2){ 0, 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_Y, .uv = (vec2){ 1, 1 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_TOP_RIGHT, .normal = VEC3_Y, .uv = (vec2){ 1, 0 } }); + + // bottom faces + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_BOT_LEFT, .normal = VEC3_NEG_Y, .uv = (vec2){ 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_BOT_RIGHT, .normal = VEC3_NEG_Y, .uv = (vec2){ 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_BOT_LEFT, .normal = VEC3_NEG_Y, .uv = (vec2){ 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_BOT_LEFT, .normal = VEC3_NEG_Y, .uv = (vec2){ 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_BOT_RIGHT, .normal = VEC3_NEG_Y, .uv = (vec2){ 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_BOT_RIGHT, .normal = VEC3_NEG_Y, .uv = (vec2){ 0 } }); + + // right faces + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_X, .uv = (vec2){ 0, 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_BOT_RIGHT, .normal = VEC3_X, .uv = (vec2){ 1, 1 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_TOP_RIGHT, .normal = VEC3_X, .uv = (vec2){ 1, 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_BOT_RIGHT, .normal = VEC3_X, .uv = (vec2){ 1, 1 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_TOP_RIGHT, .normal = VEC3_X, .uv = (vec2){ 0, 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_BOT_RIGHT, .normal = VEC3_X, .uv = (vec2){ 0, 1 } }); + + // left faces + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_TOP_LEFT, .normal = VEC3_NEG_X, .uv = (vec2){ 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_TOP_LEFT, .normal = VEC3_NEG_X, .uv = (vec2){ 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_BOT_LEFT, .normal = VEC3_NEG_X, .uv = (vec2){ 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = BACK_BOT_LEFT, .normal = VEC3_NEG_X, .uv = (vec2){ 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_BOT_LEFT, .normal = VEC3_NEG_X, .uv = (vec2){ 0 } }); + vertex_darray_push( + cube.vertices, + (vertex){ .position = FRONT_TOP_LEFT, .normal = VEC3_NEG_X, .uv = (vec2){ 0 } }); + + cube.indices_len = cube.vertices->len; + cube.indices = malloc(sizeof(u32) * cube.indices_len); + + for (u32 i = 0; i < cube.indices_len; i++) { + cube.indices[i] = i; + } + + cube.has_indices = true; + + return cube; +} + +/** @brief create a new model with the shape of a cube */ +static model_handle prim_cube_new(core* core) { + model model = { 0 }; + mesh cube = prim_cube_mesh_create(); + + mesh_darray_push(model.meshes, cube); + assert(mesh_darray_len(model.meshes) == 1); + + u32 index = (u32)model_darray_len(core->models); + model_darray_push_copy(core->models, &model); + return (model_handle){ .raw = index }; +}
\ No newline at end of file |