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-rw-r--r--src/camera.c14
-rw-r--r--src/camera.h2
2 files changed, 11 insertions, 5 deletions
diff --git a/src/camera.c b/src/camera.c
index c2b864d..8ec1251 100644
--- a/src/camera.c
+++ b/src/camera.c
@@ -2,10 +2,16 @@
#include "maths.h"
-void camera_view_projection(camera *c, f32 screen_height, f32 screen_width, mat4 *out_view_proj) {
- mat4 proj = mat4_perspective(c->fov * 3.14 / 180.0, screen_width / screen_height, 0.1, 100.0);
+camera camera_create(vec3 pos, vec3 front, vec3 up, f32 fov) {
+ camera c = { .position = pos, .front = front, .up = up, .fov = fov };
+ return c;
+}
+
+void camera_view_projection(camera *c, f32 screen_height, f32 screen_width, mat4 *out_view,
+ mat4 *out_proj) {
+ mat4 proj = mat4_perspective(c->fov, screen_width / screen_height, 0.1, 100.0);
vec3 camera_direction = vec3_add(c->position, c->front);
mat4 view = mat4_look_at(c->position, camera_direction, c->up);
- mat4 out_mat = mat4_mult(view, proj);
- *out_view_proj = out_mat;
+ *out_view = view;
+ *out_proj = proj;
} \ No newline at end of file
diff --git a/src/camera.h b/src/camera.h
index 226f80e..df91712 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -23,4 +23,4 @@ typedef struct camera {
camera camera_create(vec3 pos, vec3 front, vec3 up, f32 fov);
/** @brief get a 4x4 transform matrix for the view and perspective projection */
-void camera_view_projection(camera *c, f32 screen_height, f32 screen_width, mat4 *out_view_proj); \ No newline at end of file
+void camera_view_projection(camera *c, f32 screen_height, f32 screen_width,mat4 *out_view, mat4 *out_proj); \ No newline at end of file