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-rw-r--r--assets/shaders/immdraw.vert23
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diff --git a/assets/shaders/immdraw.vert b/assets/shaders/immdraw.vert
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+#version 410 core
+
+layout(location = 0) in vec3 inPosition;
+layout(location = 1) in vec3 inNormal;
+layout(location = 2) in vec2 inTexCoords;
+
+uniform Camera {
+ mat4 view;
+ mat4 proj;
+ vec4 viewPos;
+} cam;
+
+uniform ImmUniforms {
+ mat4 model;
+ vec4 colour;
+} imm;
+
+out vec4 aColour;
+
+void main() {
+ aColour = imm.colour;
+ gl_Position = cam.proj * cam.view * imm.model * vec4(inPosition, 1.0);
+}