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-rw-r--r--assets/shaders/object.frag14
1 files changed, 10 insertions, 4 deletions
diff --git a/assets/shaders/object.frag b/assets/shaders/object.frag
index 11b33e1..8466c1d 100644
--- a/assets/shaders/object.frag
+++ b/assets/shaders/object.frag
@@ -1,9 +1,15 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
-layout(location = 0) in vec3 in_normal;
-layout(location = 1) in vec3 in_position;
+layout(location = 0) in vec3 in_position;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec2 in_tex_coord;
-layout(location = 0) out vec4 out_colour;
+layout(binding = 1) uniform sampler2D texSampler;
-void main() { out_colour = vec4(in_normal, 1.0); } \ No newline at end of file
+layout(location = 0) out vec4 out_color;
+
+void main() {
+ // out_color = vec4(1.0);
+ out_color = texture(texSampler, in_tex_coord);
+} \ No newline at end of file