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-rw-r--r--assets/shaders/object.vert11
1 files changed, 7 insertions, 4 deletions
diff --git a/assets/shaders/object.vert b/assets/shaders/object.vert
index a7237bb..23c0ffb 100644
--- a/assets/shaders/object.vert
+++ b/assets/shaders/object.vert
@@ -3,9 +3,11 @@
layout(location = 0) in vec3 in_position;
layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec2 in_tex_coord;
-layout(location = 0) out vec3 out_normal;
-layout(location = 1) out vec3 out_position;
+layout(location = 0) out vec3 out_position;
+layout(location = 1) out vec3 out_normal;
+layout(location = 2) out vec2 out_tex_coord;
layout(set = 0, binding = 0) uniform global_object_uniform {
mat4 projection;
@@ -19,8 +21,9 @@ layout(push_constant) uniform push_constants {
u_push_constants;
void main() {
- out_position = in_position;
gl_Position = global_ubo.projection * global_ubo.view * u_push_constants.model *
vec4(in_position.x, in_position.y, in_position.z, 1.0);
- out_normal = in_normal; // forward normal vectors
+ out_position = in_position;
+ out_normal = in_normal;
+ out_tex_coord = in_tex_coord;
} \ No newline at end of file