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-rw-r--r--assets/shaders/pbr_params.vert3
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/shaders/pbr_params.vert b/assets/shaders/pbr_params.vert
index e3cbe96..01379d7 100644
--- a/assets/shaders/pbr_params.vert
+++ b/assets/shaders/pbr_params.vert
@@ -19,7 +19,8 @@ layout(location = 2) out vec2 fragTexCoords;
void main() {
fragWorldPos = vec3(mvp.model * vec4(inPosition, 1.0));
- // TODO: fragNormal
+ mat3 normalMatrix = transpose(inverse(mat3(mvp.model)));
+ fragNormal = normalMatrix * inNormal;
fragTexCoords = inTexCoords;
gl_Position = mvp.proj * mvp.view * mvp.model * vec4(inPosition, 1.0);