diff options
Diffstat (limited to 'assets')
-rw-r--r-- | assets/shaders/terrain.frag | 6 | ||||
-rw-r--r-- | assets/shaders/terrain.vert | 9 |
2 files changed, 12 insertions, 3 deletions
diff --git a/assets/shaders/terrain.frag b/assets/shaders/terrain.frag index 739ff83..0cc76c8 100644 --- a/assets/shaders/terrain.frag +++ b/assets/shaders/terrain.frag @@ -3,7 +3,11 @@ out vec4 FragColor; in vec4 Color; +in vec2 TexCoord; + +uniform sampler2D TextureSlot1; void main() { - FragColor = Color; + vec4 tex_color = texture(TextureSlot1, TexCoord); + FragColor = Color * tex_color; }
\ No newline at end of file diff --git a/assets/shaders/terrain.vert b/assets/shaders/terrain.vert index d21cbe6..40f2b3e 100644 --- a/assets/shaders/terrain.vert +++ b/assets/shaders/terrain.vert @@ -1,6 +1,8 @@ #version 410 core layout(location = 0) in vec3 inPosition; +layout(location = 1) in vec3 inNormal; +layout(location = 2) in vec2 inTexCoords; uniform Camera { mat4 view; @@ -9,9 +11,12 @@ uniform Camera { } cam; out vec4 Color; +out vec2 TexCoord; void main() { - gl_Position = cam.proj * cam.view * vec4(inPosition, 1.0); + vec3 position = vec3(inPosition.x, inPosition.y / 2.0, inPosition.z); + gl_Position = cam.proj * cam.view * vec4(position, 1.0); - Color = vec4(inPosition.y / 126.0); + Color = vec4(inPosition.y / 100.0); + TexCoord = inTexCoords; }
\ No newline at end of file |