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-rw-r--r--bindgen/rust/examples/scene.rs192
1 files changed, 106 insertions, 86 deletions
diff --git a/bindgen/rust/examples/scene.rs b/bindgen/rust/examples/scene.rs
index b411ffc..ba6b9ef 100644
--- a/bindgen/rust/examples/scene.rs
+++ b/bindgen/rust/examples/scene.rs
@@ -1,97 +1,117 @@
-use std::{ffi::CString, path::Path, ptr::addr_of_mut};
+use std::path::Path;
use celeritas::{ffi::*, SerializableScene};
fn main() {
unsafe {
- let camera_pos = Vec3 {
- x: 18.9,
- y: 10.6,
- z: 11.6,
- };
- let camera_front = Vec3 {
- x: -0.6,
- y: -0.2,
- z: -0.7,
- };
- let mut camera = Camera_Create(
- camera_pos,
- camera_front,
- Vec3 {
- x: 0.0,
- y: 1.0,
- z: 0.0,
- },
- 45.0,
- );
- SetCamera(camera);
+ let camera_pos = Vec3 {
+ x: 18.9,
+ y: 10.6,
+ z: 11.6,
+ };
+ let camera_front = Vec3 {
+ x: -0.6,
+ y: -0.2,
+ z: -0.7,
+ };
+ let camera = Camera_Create(
+ camera_pos,
+ camera_front,
+ Vec3 {
+ x: 0.0,
+ y: 1.0,
+ z: 0.0,
+ },
+ 45.0,
+ );
+ SetCamera(camera);
- let mut cube_geo = Geo_CreateCuboid(f32x3 {
- x: 2.0,
- y: 2.0,
- z: 2.0,
- });
+ let cube_geo = Geo_CreateCuboid(f32x3 {
+ x: 2.0,
+ y: 2.0,
+ z: 2.0,
+ });
- let scene = SerializableScene {
- sun: DirectionalLight { direction: Vec3 { x: 0.0, y: 1.0, z: 0.0 },
- ambient: Vec3 { x: 1.0, y: 1.0, z: 1.0 }, diffuse: Vec3 { x: 1.0, y: 1.0, z: 1.0 }, specular: Vec3 { x: 0.0, y: 0.0, z: 0.0 } },
- point_lights: [None, None, None, None],
- camera_orientation: (camera_pos, camera_front),
- models: vec![],
- };
+ let scene = SerializableScene {
+ sun: DirectionalLight {
+ direction: Vec3 {
+ x: 0.0,
+ y: 1.0,
+ z: 0.0,
+ },
+ ambient: Vec3 {
+ x: 1.0,
+ y: 1.0,
+ z: 1.0,
+ },
+ diffuse: Vec3 {
+ x: 1.0,
+ y: 1.0,
+ z: 1.0,
+ },
+ specular: Vec3 {
+ x: 0.0,
+ y: 0.0,
+ z: 0.0,
+ },
+ },
+ point_lights: [None, None, None, None],
+ camera_orientation: (camera_pos, camera_front),
+ models: vec![],
+ };
- let scene_path = Path::new("default_scene.json");
- scene.store_to_file(scene_path);
+ let scene_path = Path::new("default_scene.json");
+ scene.store_to_file(scene_path);
- let rehydrated_scene = SerializableScene::load_from_file(scene_path);
- dbg!(&rehydrated_scene);
+ let rehydrated_scene = SerializableScene::load_from_file(scene_path);
+ dbg!(&rehydrated_scene);
- // let mut crate_mesh = Mesh_Create(addr_of_mut!(cube_geo), false);
- // let albedo_map = TextureLoadFromFile(
- // CString::new("assets/demo/crate/Wood_Crate_001_basecolor.jpg")
- // .unwrap()
- // .as_ptr() as *const i8,
- // );
- // let roughness_map = TextureLoadFromFile(
- // CString::new("assets/demo/crate/Wood_Crate_001_roughness.jpg")
- // .unwrap()
- // .as_ptr() as *const i8,
- // );
- // let normal_map = TextureLoadFromFile(
- // CString::new("assets/demo/crate/Wood_Crate_001_normal.jpg")
- // .unwrap()
- // .as_ptr() as *const i8,
- // );
- // let ao_map = TextureLoadFromFile(
- // CString::new("assets/demo/crate/Wood_Crate_001_ambientOcclusion.jpg")
- // .unwrap()
- // .as_ptr() as *const i8,
- // );
- // let name: [i8; 64] = [0; 64];
- // let mut crate_mat = Material {
- // name: name,
- // kind: 0,
- // param_albedo: Vec3 {
- // x: 0.0,
- // y: 0.0,
- // z: 0.0,
- // },
- // param_metallic: 0.0,
- // param_roughness: 0.0,
- // param_ao: 0.0,
- // pbr_albedo_map: albedo_map,
- // pbr_normal_map: normal_map,
- // metal_roughness_combined: true,
- // pbr_metallic_map: TextureHandle { raw: 99999 },
- // pbr_roughness_map: roughness_map,
- // pbr_ao_map: ao_map,
- // };
- // let crate_renderent = RenderEnt {
- // mesh: addr_of_mut!(crate_mesh),
- // material: addr_of_mut!(crate_mat),
- // affine: mat4_ident(),
- // casts_shadows: true,
- // };
- // let mut render_ents: [RenderEnt; 1] = [crate_renderent];
-}
+ // let mut crate_mesh = Mesh_Create(addr_of_mut!(cube_geo), false);
+ // let albedo_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_basecolor.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let roughness_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_roughness.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let normal_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_normal.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let ao_map = TextureLoadFromFile(
+ // CString::new("assets/demo/crate/Wood_Crate_001_ambientOcclusion.jpg")
+ // .unwrap()
+ // .as_ptr() as *const i8,
+ // );
+ // let name: [i8; 64] = [0; 64];
+ // let mut crate_mat = Material {
+ // name: name,
+ // kind: 0,
+ // param_albedo: Vec3 {
+ // x: 0.0,
+ // y: 0.0,
+ // z: 0.0,
+ // },
+ // param_metallic: 0.0,
+ // param_roughness: 0.0,
+ // param_ao: 0.0,
+ // pbr_albedo_map: albedo_map,
+ // pbr_normal_map: normal_map,
+ // metal_roughness_combined: true,
+ // pbr_metallic_map: TextureHandle { raw: 99999 },
+ // pbr_roughness_map: roughness_map,
+ // pbr_ao_map: ao_map,
+ // };
+ // let crate_renderent = RenderEnt {
+ // mesh: addr_of_mut!(crate_mesh),
+ // material: addr_of_mut!(crate_mat),
+ // affine: mat4_ident(),
+ // casts_shadows: true,
+ // };
+ // let mut render_ents: [RenderEnt; 1] = [crate_renderent];
+ }
}