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-rw-r--r--editor/src/main.rs89
1 files changed, 0 insertions, 89 deletions
diff --git a/editor/src/main.rs b/editor/src/main.rs
deleted file mode 100644
index 962a4cc..0000000
--- a/editor/src/main.rs
+++ /dev/null
@@ -1,89 +0,0 @@
-use std::{
- ffi::CString,
- fs::{self, File},
- io::Write,
- path::Path,
- ptr::{self, addr_of_mut},
-};
-
-
-use egui_backend::egui::{vec2, Pos2, Rect};
-use egui_glfw as egui_backend;
-use egui_glfw::glfw::{fail_on_errors, Context};
-
-use egui_glfw::glfw;
-
-use celeritas::*;
-use ffi::*;
-
-fn main() {
- unsafe {
- let p: *mut GLFWwindow = ptr::null_mut();
- Core_Bringup(p);
-
- // let core = get_global_core();
-
- let camera_pos = Vec3 {
- x: 18.9,
- y: 10.6,
- z: 11.6,
- };
- let camera_front = Vec3 {
- x: -0.6,
- y: -0.2,
- z: -0.7,
- };
- let mut camera = Camera_Create(
- camera_pos,
- camera_front,
- Vec3 {
- x: 0.0,
- y: 1.0,
- z: 0.0,
- },
- 45.0,
- );
- SetCamera(camera);
-
- let mut cube_geo = Geo_CreateCuboid(f32x3 {
- x: 2.0,
- y: 2.0,
- z: 2.0,
- });
-
- let scene = SerializableScene {
- sun: DirectionalLight {
- direction: Vec3 {
- x: 0.0,
- y: 1.0,
- z: 0.0,
- },
- ambient: Vec3 {
- x: 1.0,
- y: 1.0,
- z: 1.0,
- },
- diffuse: Vec3 {
- x: 1.0,
- y: 1.0,
- z: 1.0,
- },
- specular: Vec3 {
- x: 0.0,
- y: 0.0,
- z: 0.0,
- },
- },
- point_lights: [None, None, None, None],
- camera_orientation: (camera_pos, camera_front),
- models: vec![],
- };
-
- let scene_path = Path::new("default_scene.json");
- scene.store_to_file(scene_path);
-
- let rehydrated_scene = SerializableScene::load_from_file(scene_path);
- dbg!(&rehydrated_scene);
-
- }
-}