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-rw-r--r--examples/example_scene.h31
1 files changed, 0 insertions, 31 deletions
diff --git a/examples/example_scene.h b/examples/example_scene.h
deleted file mode 100644
index eb0be18..0000000
--- a/examples/example_scene.h
+++ /dev/null
@@ -1,31 +0,0 @@
-#pragma once
-#include "render_types.h"
-
-const vec3 pointlight_positions[4] = {
- { 0.7, 0.2, 2.0 },
- { 2.3, -3.3, -4.0 },
- { -4.0, 2.0, -12.0 },
- { 0.0, 0.0, -3.0 },
-};
-static point_light point_lights[4];
-
-static scene make_default_scene() {
- directional_light dir_light = { .direction = (vec3){ -0.2, -1.0, -0.3 },
- .ambient = (vec3){ 0.2, 0.2, 0.2 },
- .diffuse = (vec3){ 0.5, 0.5, 0.5 },
- .specular = (vec3){ 1.0, 1.0, 1.0 } };
-
- for (int i = 0; i < 4; i++) {
- point_lights[i].position = pointlight_positions[i];
- point_lights[i].ambient = (vec3){ 0.05, 0.05, 0.05 };
- point_lights[i].diffuse = (vec3){ 0.8, 0.8, 0.8 };
- point_lights[i].specular = (vec3){ 1.0, 1.0, 1.0 };
- point_lights[i].constant = 1.0;
- point_lights[i].linear = 0.09;
- point_lights[i].quadratic = 0.032;
- }
-
- scene our_scene = { .dir_light = dir_light, .n_point_lights = 4 };
- memcpy(&our_scene.point_lights, &point_lights, sizeof(point_light[4]));
- return our_scene;
-} \ No newline at end of file