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-rw-r--r--examples/triangle/ex_triangle.c16
1 files changed, 10 insertions, 6 deletions
diff --git a/examples/triangle/ex_triangle.c b/examples/triangle/ex_triangle.c
index 9b993c1..bdb2d70 100644
--- a/examples/triangle/ex_triangle.c
+++ b/examples/triangle/ex_triangle.c
@@ -19,8 +19,10 @@ int main() {
gpu_renderpass_desc pass_description = {};
gpu_renderpass* renderpass = gpu_renderpass_create(&pass_description);
- str8_opt vertex_shader = str8_from_file(&scratch, str8lit("assets/shaders/triangle.vert"));
- str8_opt fragment_shader = str8_from_file(&scratch, str8lit("assets/shaders/triangle.frag"));
+ str8 vert_path = str8lit("build/linux/x86_64/debug/triangle.vert.spv");
+ str8 frag_path = str8lit("build/linux/x86_64/debug/triangle.frag.spv");
+ str8_opt vertex_shader = str8_from_file(&scratch, vert_path);
+ str8_opt fragment_shader = str8_from_file(&scratch, frag_path);
if (!vertex_shader.has_value || !fragment_shader.has_value) {
ERROR_EXIT("Failed to load shaders from disk")
}
@@ -28,11 +30,13 @@ int main() {
struct graphics_pipeline_desc pipeline_description = {
.debug_name = "Basic Pipeline",
.vs = { .debug_name = "Triangle Vertex Shader",
- .filepath = str8lit("assets/shaders/triangle.vert"),
- .glsl = vertex_shader.contents },
+ .filepath = vert_path,
+ .code = vertex_shader.contents,
+ .is_spirv = true },
.fs = { .debug_name = "Triangle Fragment Shader",
- .filepath = str8lit("assets/shaders/triangle.frag"),
- .glsl = fragment_shader.contents },
+ .filepath = frag_path,
+ .code = fragment_shader.contents,
+ .is_spirv = true },
.renderpass = renderpass,
.wireframe = false,
.depth_test = false