diff options
Diffstat (limited to 'src/core.c')
-rw-r--r-- | src/core.c | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/src/core.c b/src/core.c deleted file mode 100644 index 1d8fe91..0000000 --- a/src/core.c +++ /dev/null @@ -1,89 +0,0 @@ -#include "core.h" - -#include <stdlib.h> - -#include "glfw3.h" -#include "input.h" -#include "keys.h" -#include "log.h" -#include "mem.h" -#include "render.h" -#include "render_types.h" -#include "scene.h" -// #include "threadpool.h" - -#define SCR_WIDTH 1000 -#define SCR_HEIGHT 1000 - -core g_core; /** @brief global `core` that other files can use */ - -inline core* get_global_core() { return &g_core; } - -void core_bringup() { - INFO("Initiate Core bringup"); - renderer_config conf = { .window_name = { "Celeritas Engine Core" }, - .scr_width = SCR_WIDTH, - .scr_height = SCR_HEIGHT, - .clear_colour = (vec3){ .08, .08, .1 } }; - g_core.renderer.config = conf; - g_core.renderer.backend_context = NULL; - - // threadpool_create(&c->threadpool, 6, 256); - // threadpool_set_ctx(&c->threadpool, c); // Gives the threadpool access to the core - - // initialise all subsystems - if (!renderer_init(&g_core.renderer)) { - // FATAL("Failed to start renderer"); - ERROR_EXIT("Failed to start renderer\n"); - } - if (!input_system_init(&g_core.input, g_core.renderer.window)) { - // the input system needs the glfw window which is created by the renderer - // hence the order here is important - FATAL("Failed to start input system"); - ERROR_EXIT("Failed to start input system\n"); - } - /* - if (!text_system_init(&c->text)) { - // FATAL("Failed to start text system"); - ERROR_EXIT("Failed to start text system\n"); - } - if (!screenspace_2d_init(&c->screenspace)) { - // FATAL("Failed to start screenspace 2d plugin"); - ERROR_EXIT("Failed to start screenspace 2d plugin\n"); - } - */ - - size_t model_data_max = 1024 * 1024 * 1024; - arena model_arena = arena_create(malloc(model_data_max), model_data_max); - - model_pool model_pool = model_pool_create(&model_arena, 256, sizeof(model)); - g_core.models = model_pool; - INFO("Created model pool allocator"); - - INFO("Creating default scene"); - scene_init(&g_core.default_scene); -} - -#include <glfw3.h> - -/* bool should_window_close(core* core) { glfwWindowShouldClose(core->renderer.window); } */ -void core_input_update() { input_update(&g_core.input); } -void core_frame_begin(core* core) { render_frame_begin(&core->renderer); } -void core_frame_end(core* core) { render_frame_end(&core->renderer); } - -void core_shutdown() { - // threadpool_destroy(&core->threadpool); - input_system_shutdown(&g_core.input); - renderer_shutdown(&g_core.renderer); -} - -bool should_exit() { - return key_just_released(KEYCODE_ESCAPE) || glfwWindowShouldClose(g_core.renderer.window); -} - -void frame_begin() { - glfwPollEvents(); - render_frame_begin(&g_core.renderer); -} -void frame_draw() {} -void frame_end() { render_frame_end(&g_core.renderer); } |