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-rw-r--r--src/core.c89
1 files changed, 0 insertions, 89 deletions
diff --git a/src/core.c b/src/core.c
deleted file mode 100644
index 1d8fe91..0000000
--- a/src/core.c
+++ /dev/null
@@ -1,89 +0,0 @@
-#include "core.h"
-
-#include <stdlib.h>
-
-#include "glfw3.h"
-#include "input.h"
-#include "keys.h"
-#include "log.h"
-#include "mem.h"
-#include "render.h"
-#include "render_types.h"
-#include "scene.h"
-// #include "threadpool.h"
-
-#define SCR_WIDTH 1000
-#define SCR_HEIGHT 1000
-
-core g_core; /** @brief global `core` that other files can use */
-
-inline core* get_global_core() { return &g_core; }
-
-void core_bringup() {
- INFO("Initiate Core bringup");
- renderer_config conf = { .window_name = { "Celeritas Engine Core" },
- .scr_width = SCR_WIDTH,
- .scr_height = SCR_HEIGHT,
- .clear_colour = (vec3){ .08, .08, .1 } };
- g_core.renderer.config = conf;
- g_core.renderer.backend_context = NULL;
-
- // threadpool_create(&c->threadpool, 6, 256);
- // threadpool_set_ctx(&c->threadpool, c); // Gives the threadpool access to the core
-
- // initialise all subsystems
- if (!renderer_init(&g_core.renderer)) {
- // FATAL("Failed to start renderer");
- ERROR_EXIT("Failed to start renderer\n");
- }
- if (!input_system_init(&g_core.input, g_core.renderer.window)) {
- // the input system needs the glfw window which is created by the renderer
- // hence the order here is important
- FATAL("Failed to start input system");
- ERROR_EXIT("Failed to start input system\n");
- }
- /*
- if (!text_system_init(&c->text)) {
- // FATAL("Failed to start text system");
- ERROR_EXIT("Failed to start text system\n");
- }
- if (!screenspace_2d_init(&c->screenspace)) {
- // FATAL("Failed to start screenspace 2d plugin");
- ERROR_EXIT("Failed to start screenspace 2d plugin\n");
- }
- */
-
- size_t model_data_max = 1024 * 1024 * 1024;
- arena model_arena = arena_create(malloc(model_data_max), model_data_max);
-
- model_pool model_pool = model_pool_create(&model_arena, 256, sizeof(model));
- g_core.models = model_pool;
- INFO("Created model pool allocator");
-
- INFO("Creating default scene");
- scene_init(&g_core.default_scene);
-}
-
-#include <glfw3.h>
-
-/* bool should_window_close(core* core) { glfwWindowShouldClose(core->renderer.window); } */
-void core_input_update() { input_update(&g_core.input); }
-void core_frame_begin(core* core) { render_frame_begin(&core->renderer); }
-void core_frame_end(core* core) { render_frame_end(&core->renderer); }
-
-void core_shutdown() {
- // threadpool_destroy(&core->threadpool);
- input_system_shutdown(&g_core.input);
- renderer_shutdown(&g_core.renderer);
-}
-
-bool should_exit() {
- return key_just_released(KEYCODE_ESCAPE) || glfwWindowShouldClose(g_core.renderer.window);
-}
-
-void frame_begin() {
- glfwPollEvents();
- render_frame_begin(&g_core.renderer);
-}
-void frame_draw() {}
-void frame_end() { render_frame_end(&g_core.renderer); }