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-rw-r--r--src/new_render/pbr.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/new_render/pbr.c b/src/new_render/pbr.c
index 4a91080..0581f4a 100644
--- a/src/new_render/pbr.c
+++ b/src/new_render/pbr.c
@@ -94,7 +94,7 @@ void PBR_Execute(PBR_Storage* storage, Camera camera, TextureHandle shadowmap_te
lights_data = { .pointLights = {
// FIXME: add lights to our RenderScene structure. for now these are
// hardcoded
- (pbr_point_light){ .pos = vec3(0.0, 2.0, 2.0), .color = light_color },
+ (pbr_point_light){ .pos = vec3(0.0, 6.0, 6.0), .color = light_color },
(pbr_point_light){ .pos = vec3(-10, 10, 10), .color = light_color },
(pbr_point_light){ .pos = vec3(10, -10, 10), .color = light_color },
(pbr_point_light){ .pos = vec3(-10, -10, 10), .color = light_color },