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-rw-r--r--src/new_render/render.c37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/new_render/render.c b/src/new_render/render.c
new file mode 100644
index 0000000..455b730
--- /dev/null
+++ b/src/new_render/render.c
@@ -0,0 +1,37 @@
+/**
+ * @brief
+ */
+
+#include "render.h"
+#include "maths_types.h"
+#include "shadow.h"
+
+struct RendererConfig {
+ char window_name[256];
+ u32 scr_width, scr_height;
+ Vec3 clear_colour;
+};
+
+struct Renderer {
+ struct GLFWwindow* window;
+ RendererConfig config;
+ GPU_Device device;
+ GPU_Swapchain swapchain;
+ GPU_Renderpass* default_renderpass;
+ bool frame_aborted;
+ RenderScene scene;
+ PBR_Storage pbr;
+ Shadow_Storage shadows;
+ Terrain_Storage terrain;
+ Text_Storage text;
+ ResourcePools* resource_pools;
+};
+
+bool Renderer_Init(RendererConfig config, Renderer* renderer) {
+ // set the RAL backend up
+
+ // create our renderpasses
+ Shadow_Init(&renderer->shadows);
+
+ return true;
+}