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-rw-r--r--src/ral/ral_common.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/ral/ral_common.h b/src/ral/ral_common.h
index 0f7c1b7..6a373ee 100644
--- a/src/ral/ral_common.h
+++ b/src/ral/ral_common.h
@@ -6,7 +6,13 @@
#include "buf.h"
#include "mem.h"
#include "ral_types.h"
-#include "ral_impl.h"
+// #include "ral_impl.h"
+
+// Concrete implementation
+#if defined(CEL_REND_BACKEND_OPENGL)
+#include "backend_opengl.h"
+#endif
+
TYPED_POOL(GPU_Buffer, Buffer);
TYPED_POOL(GPU_Texture, Texture);
@@ -15,8 +21,8 @@ TYPED_POOL(GPU_Pipeline, Pipeline);
TYPED_POOL(GPU_Renderpass, Renderpass);
// --- Handy macros
-#define BUFFER_GET(h) (buffer_pool_get(&context.resource_pools->buffers, h))
-#define TEXTURE_GET(h) (texture_pool_get(&context.resource_pools->textures, h))
+#define BUFFER_GET(h) (Buffer_pool_get(&context.resource_pools->buffers, h))
+#define TEXTURE_GET(h) (Texture_pool_get(&context.resource_pools->textures, h))
// --- Pools
typedef struct GPU_BackendPools {