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-rw-r--r--src/ral/backends/opengl/backend_opengl.c3
-rw-r--r--src/ral/ral_common.c12
-rw-r--r--src/ral/ral_impl.h10
3 files changed, 14 insertions, 11 deletions
diff --git a/src/ral/backends/opengl/backend_opengl.c b/src/ral/backends/opengl/backend_opengl.c
index 6c1a301..7862a81 100644
--- a/src/ral/backends/opengl/backend_opengl.c
+++ b/src/ral/backends/opengl/backend_opengl.c
@@ -57,7 +57,8 @@ bool GPU_Backend_Init(const char* window_name, struct GLFWwindow* window,
}
// All of these are no-ops in OpenGL
-void GPU_Backend_Shutdown() { /* TODO */ }
+void GPU_Backend_Shutdown() { /* TODO */
+}
bool GPU_Device_Create(GPU_Device* out_device) { return true; }
void GPU_Device_Destroy(GPU_Device* device) {}
bool GPU_Swapchain_Create(GPU_Swapchain* out_swapchain) { return true; }
diff --git a/src/ral/ral_common.c b/src/ral/ral_common.c
index 53e35f0..d921ac4 100644
--- a/src/ral/ral_common.c
+++ b/src/ral/ral_common.c
@@ -61,10 +61,10 @@ size_t VertexAttribSize(VertexAttribType attr) {
}
size_t VertexDesc_CalcStride(VertexDescription* desc) {
- size_t stride = 0;
- for (int i = 0; i < desc->attributes_count; i++) {
- size_t size =VertexAttribSize(desc->attributes[i]);
- stride += size;
- }
- return stride;
+ size_t stride = 0;
+ for (int i = 0; i < desc->attributes_count; i++) {
+ size_t size = VertexAttribSize(desc->attributes[i]);
+ stride += size;
+ }
+ return stride;
}
diff --git a/src/ral/ral_impl.h b/src/ral/ral_impl.h
index f5a16d2..8f96bc3 100644
--- a/src/ral/ral_impl.h
+++ b/src/ral/ral_impl.h
@@ -81,10 +81,12 @@ PUB void GPU_EncodeCopyBufToBuf();
// PUB void GPU_EncodeCopyBufToTex(GPU_CmdEncoder* encoder, BufferHandle src, TextureHandle dst,
// u32 x_offset, u32 y_offset, u32 width, u32 height, const void* data);
-/** @brief Convenience method for writing data directly into a texture. Staging memory is handled internally. */
-PUB void GPU_WriteTextureRegion(GPU_CmdEncoder* encoder, TextureHandle dst,
- u32 x_offset, u32 y_offset, u32 width, u32 height, const void* data);
-PUB void GPU_WriteBuffer(GPU_CmdEncoder* encoder, BufferHandle buf, u64 offset, u64 size, const void* data);
+/** @brief Convenience method for writing data directly into a texture. Staging memory is handled
+ * internally. */
+PUB void GPU_WriteTextureRegion(GPU_CmdEncoder* encoder, TextureHandle dst, u32 x_offset,
+ u32 y_offset, u32 width, u32 height, const void* data);
+PUB void GPU_WriteBuffer(GPU_CmdEncoder* encoder, BufferHandle buf, u64 offset, u64 size,
+ const void* data);
PUB void GPU_EncodeDraw(GPU_CmdEncoder* encoder, u64 count);
PUB void GPU_EncodeDrawIndexed(GPU_CmdEncoder* encoder, u64 index_count);