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-rw-r--r--src/render/immdraw.h27
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diff --git a/src/render/immdraw.h b/src/render/immdraw.h
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+/**
+ * @brief Immediate-mode drawing APIs
+ */
+
+#pragma once
+#include "defines.h"
+#include "maths_types.h"
+#include "ral_impl.h"
+#include "render_types.h"
+
+typedef struct Immdraw_Storage {
+ Mesh plane;
+ Mesh cube;
+ Mesh sphere;
+ GPU_Pipeline* colour_pipeline;
+} Immdraw_Storage;
+
+// --- Public API
+
+PUB void Immdraw_Init(Immdraw_Storage* storage);
+PUB void Immdraw_Shutdown(Immdraw_Storage* storage);
+
+// These functions cause a pipeline switch and so aren't optimised for performance
+PUB void Immdraw_Plane(Transform tf, Vec4 colour, bool wireframe);
+PUB void Immdraw_Cuboid(Transform tf, Vec4 colour, bool wireframe);
+PUB void Immdraw_Sphere(Transform tf, f32 size, Vec4 colour, bool wireframe);
+PUB void Immdraw_TransformGizmo(Transform tf, f32 size);