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-rw-r--r--src/renderer/archive/render.h46
1 files changed, 0 insertions, 46 deletions
diff --git a/src/renderer/archive/render.h b/src/renderer/archive/render.h
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index 31cf3b0..0000000
--- a/src/renderer/archive/render.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/**
- * @file render.h
- * @author your name (you@domain.com)
- * @brief Renderer frontend
- * @version 0.1
- * @date 2024-03-21
- *
- * @copyright Copyright (c) 2024
- *
- */
-#pragma once
-
-#include "camera.h"
-#include "loaders.h"
-#include "render_types.h"
-#include "transform_hierarchy.h"
-
-// --- Lifecycle
-/** @brief initialise the render system frontend */
-bool renderer_init(renderer* ren);
-/** @brief shutdown the render system frontend */
-void renderer_shutdown(renderer* ren);
-
-void renderer_on_resize(renderer* ren);
-
-struct render_packet;
-
-// --- Frame
-
-void render_frame_begin(renderer* ren);
-void render_frame_end(renderer* ren);
-void render_frame_draw(renderer* ren);
-
-// --- models meshes
-void model_upload_meshes(renderer* ren, model* model);
-void draw_model(renderer* ren, camera* camera, model* model, mat4* tf, scene* scene);
-void draw_mesh(renderer* ren, mesh* mesh, mat4* tf, material* mat, mat4* view, mat4* proj);
-void draw_scene(arena* frame, model_darray* models, renderer* ren, camera* camera,
- transform_hierarchy* tfh, scene* scene);
-
-void draw_skinned_model(renderer* ren, camera* cam, model* model, transform tf, scene* scene);
-
-void model_destroy(model* model);
-
-// ---
-texture texture_data_load(const char* path, bool invert_y); // #frontend