diff options
Diffstat (limited to 'src/renderer/backends')
-rw-r--r-- | src/renderer/backends/backend_vulkan.c | 63 |
1 files changed, 41 insertions, 22 deletions
diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index 7be5918..43ea658 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -1,3 +1,4 @@ +#include "camera.h" #define CDEBUG #define CEL_PLATFORM_LINUX // ^ Temporary @@ -337,6 +338,16 @@ bool vulkan_graphics_pipeline_create(vulkan_context* context, vulkan_renderpass* VkPipelineLayoutCreateInfo pipeline_layout_create_info = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; + + // Pushconstants + VkPushConstantRange push_constant; + push_constant.stageFlags = VK_SHADER_STAGE_VERTEX_BIT; + push_constant.offset = sizeof(mat4) * 0; + push_constant.size = sizeof(mat4) * 2; + + pipeline_layout_create_info.pushConstantRangeCount = 1; + pipeline_layout_create_info.pPushConstantRanges = &push_constant; + pipeline_layout_create_info.setLayoutCount = descriptor_set_layout_count; pipeline_layout_create_info.pSetLayouts = descriptor_set_layouts; @@ -600,9 +611,6 @@ void vulkan_object_shader_update_global_state(vulkan_context* context, vulkan_sh VkCommandBuffer cmd_buffer = context->gfx_command_buffers->data[image_index].handle; VkDescriptorSet global_descriptors = shader->descriptor_sets[image_index]; - vkCmdBindDescriptorSets(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, shader->pipeline.layout, 0, - 1, &global_descriptors, 0, 0); - u32 range = sizeof(global_object_uniform); u64 offset = 0; @@ -624,6 +632,28 @@ void vulkan_object_shader_update_global_state(vulkan_context* context, vulkan_sh descriptor_write.pBufferInfo = &buffer_info; vkUpdateDescriptorSets(context->device.logical_device, 1, &descriptor_write, 0, 0); + + vkCmdBindDescriptorSets(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, shader->pipeline.layout, 0, + 1, &global_descriptors, 0, 0); +} + +void vulkan_object_shader_update_object(vulkan_context* context, vulkan_shader* shader, + mat4 model) { + u32 image_index = context->image_index; + VkCommandBuffer cmd_buffer = context->gfx_command_buffers->data[image_index].handle; + // vulkan_command_buffer* cmd_buffer = &context->gfx_command_buffers->data[context.image_index]; + + vkCmdPushConstants(cmd_buffer, shader->pipeline.layout, VK_SHADER_STAGE_VERTEX_BIT, 0, + sizeof(mat4), &model); + + // vulkan_object_shader_use(context, &context->object_shader); + VkDeviceSize offsets[1] = { 0 }; + vkCmdBindVertexBuffers(cmd_buffer, 0, 1, &context->object_vertex_buffer.handle, + (VkDeviceSize*)offsets); + + vkCmdBindIndexBuffer(cmd_buffer, context->object_index_buffer.handle, 0, VK_INDEX_TYPE_UINT32); + + vkCmdDrawIndexed(cmd_buffer, 6, 1, 0, 0, 0); } bool select_physical_device(vulkan_context* ctx) { @@ -1555,13 +1585,13 @@ bool gfx_backend_init(renderer* ren) { const f32 s = 10.0; - verts[0].pos.x = 0.0 * s; + verts[0].pos.x = -0.5 * s; verts[0].pos.y = -0.5 * s; verts[1].pos.x = 0.5 * s; verts[1].pos.y = 0.5 * s; - verts[2].pos.x = 0.0 * s; + verts[2].pos.x = -0.5 * s; verts[2].pos.y = 0.5 * s; verts[3].pos.x = 0.5 * s; @@ -1688,39 +1718,28 @@ void backend_end_frame(renderer* ren, f32 delta_time) { context.queue_complete_semaphores[context.current_frame], context.image_index); } -void gfx_backend_draw_frame(renderer* ren) { +void gfx_backend_draw_frame(renderer* ren, camera* cam, mat4 model) { backend_begin_frame(ren, 16.0); - static f32 z = -1.0; - z -= 0.2; - mat4 proj = mat4_perspective(deg_to_rad(45.0), 1000 / 1000.0, 0.1, 1000.0); - mat4 view = mat4_translation(vec3(0, 0, z)); + mat4 proj; + mat4 view; + + camera_view_projection(cam, SCR_HEIGHT, SCR_WIDTH, &view, &proj); gfx_backend_update_global_state(proj, view, VEC3_ZERO, vec4(1.0, 1.0, 1.0, 1.0), 0); + vulkan_object_shader_update_object(&context, &context.object_shader, model); backend_end_frame(ren, 16.0); } void gfx_backend_update_global_state(mat4 projection, mat4 view, vec3 view_pos, vec4 ambient_colour, i32 mode) { - vulkan_command_buffer* cmd_buffer = &context.gfx_command_buffers->data[context.image_index]; vulkan_object_shader_use(&context, &context.object_shader); vulkan_object_shader_update_global_state(&context, &context.object_shader); context.object_shader.global_ubo.projection = projection; context.object_shader.global_ubo.view = view; // TODO: other UBO properties - - // vulkan_object_shader_use(&context, &context.object_shader); - - VkDeviceSize offsets[1] = { 0 }; - vkCmdBindVertexBuffers(cmd_buffer->handle, 0, 1, &context.object_vertex_buffer.handle, - (VkDeviceSize*)offsets); - - vkCmdBindIndexBuffer(cmd_buffer->handle, context.object_index_buffer.handle, 0, - VK_INDEX_TYPE_UINT32); - - vkCmdDrawIndexed(cmd_buffer->handle, 6, 1, 0, 0, 0); } void clear_screen(vec3 colour) {} |