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-rw-r--r--src/renderer/builtin_materials.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/renderer/builtin_materials.h b/src/renderer/builtin_materials.h
index f0e7d2f..f2db5f4 100644
--- a/src/renderer/builtin_materials.h
+++ b/src/renderer/builtin_materials.h
@@ -127,16 +127,16 @@ static shader_data_layout pbr_textured_shader_layout(void* data) {
.stores_data = has_data,
.data = { .bytes = { .size = sizeof(pbr_params_light_uniforms) } } };
- shader_binding b3 = {.label = "Albedo",
+ shader_binding b3 = {.label = "albedoMap",
.type = SHADER_BINDING_TEXTURE,
.stores_data = has_data };
- shader_binding b4 = {.label = "Metallic Roughness",
+ shader_binding b4 = {.label = "metallicRoughnessMap",
.type = SHADER_BINDING_TEXTURE,
.stores_data = has_data };
- shader_binding b5 = {.label = "Ambient Occlusion",
+ shader_binding b5 = {.label = "aoMap",
.type = SHADER_BINDING_TEXTURE,
.stores_data = has_data };
- shader_binding b6 = {.label = "Normal Vectors",
+ shader_binding b6 = {.label = "normalMap",
.type = SHADER_BINDING_TEXTURE,
.stores_data = has_data };