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Diffstat (limited to 'src/renderer/cleanroom/ral.h')
-rw-r--r-- | src/renderer/cleanroom/ral.h | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/src/renderer/cleanroom/ral.h b/src/renderer/cleanroom/ral.h deleted file mode 100644 index 15eb027..0000000 --- a/src/renderer/cleanroom/ral.h +++ /dev/null @@ -1,86 +0,0 @@ -/** - * @file ral.h - * @author your name (you@domain.com) - * @brief Render Abstraction Layer - * @details API that a graphics backend *must* implement - * @version 0.1 - * @date 2024-03-31 - * - * @copyright Copyright (c) 2024 - * - */ -#pragma once - -#include "cleanroom/types.h" -#include "defines.h" - -// Forward declare structs -typedef struct gpu_swapchain gpu_swapchain; -typedef struct gpu_device gpu_device; -typedef struct gpu_pipeline gpu_pipeline; -typedef struct gpu_renderpass gpu_renderpass; -typedef struct gpu_cmd_encoder gpu_cmd_encoder; // Recording -typedef struct gpu_cmd_buffer gpu_cmd_buffer; // Ready for submission - -enum pipeline_kind { - GRAPHICS, - COMPUTE, -} pipeline_kind; - -typedef struct shader_desc { - const char* debug_name; - str8 filepath; // where it came from - str8 glsl; // contents -} shader_desc; - -struct pipeline_desc { - shader_desc vs; /** @brief Vertex shader stage */ - shader_desc fs; /** @brief Fragment shader stage */ -}; - -// lifecycle functions -gpu_device* gpu_device_create(); -void gpu_device_destroy(); - -gpu_renderpass* gpu_renderpass_create(); -void gpu_renderpass_destroy(gpu_renderpass* pass); - -gpu_pipeline* gpu_pipeline_create(enum pipeline_kind kind, struct pipeline_desc description); -void gpu_pipeline_destroy(gpu_pipeline* pipeline); - -void gpu_cmd_encoder_begin(); -void gpu_cmd_encoder_begin_render(); -void gpu_cmd_encoder_begin_compute(); - -/* Actual commands that we can encode */ -void encode_buffer_copy(gpu_cmd_encoder* encoder, buffer_handle src, u64 src_offset, - buffer_handle dst, u64 dst_offset, u64 copy_size); -void encode_clear_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); -void encode_set_pipeline(gpu_cmd_encoder* encoder, gpu_pipeline* pipeline); -// render pass -void encode_set_vertex_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); -void encode_set_index_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); -void encode_set_bind_group(); -void encode_draw(gpu_cmd_encoder* encoder); -void encode_draw_indexed(gpu_cmd_encoder* encoder, u64 index_count); - -// FUTURE: compute passes - -/** @brief Finish recording and return a command buffer that can be submitted to a queue */ -gpu_cmd_buffer gpu_cmd_encoder_finish(gpu_cmd_encoder* encoder); - -void gpu_queue_submit(gpu_cmd_buffer* buffer); - -// Buffers -void gpu_buffer_create(u64 size); -void gpu_buffer_destroy(buffer_handle buffer); -void gpu_buffer_upload(); -void gpu_buffer_bind(buffer_handle buffer); - -// Textures -void gpu_texture_create(); -void gpu_texture_destroy(); -void gpu_texture_upload(); - -// Samplers -void gpu_sampler_create();
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