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-rw-r--r--src/renderer/cleanroom/ral.h86
1 files changed, 0 insertions, 86 deletions
diff --git a/src/renderer/cleanroom/ral.h b/src/renderer/cleanroom/ral.h
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index 15eb027..0000000
--- a/src/renderer/cleanroom/ral.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/**
- * @file ral.h
- * @author your name (you@domain.com)
- * @brief Render Abstraction Layer
- * @details API that a graphics backend *must* implement
- * @version 0.1
- * @date 2024-03-31
- *
- * @copyright Copyright (c) 2024
- *
- */
-#pragma once
-
-#include "cleanroom/types.h"
-#include "defines.h"
-
-// Forward declare structs
-typedef struct gpu_swapchain gpu_swapchain;
-typedef struct gpu_device gpu_device;
-typedef struct gpu_pipeline gpu_pipeline;
-typedef struct gpu_renderpass gpu_renderpass;
-typedef struct gpu_cmd_encoder gpu_cmd_encoder; // Recording
-typedef struct gpu_cmd_buffer gpu_cmd_buffer; // Ready for submission
-
-enum pipeline_kind {
- GRAPHICS,
- COMPUTE,
-} pipeline_kind;
-
-typedef struct shader_desc {
- const char* debug_name;
- str8 filepath; // where it came from
- str8 glsl; // contents
-} shader_desc;
-
-struct pipeline_desc {
- shader_desc vs; /** @brief Vertex shader stage */
- shader_desc fs; /** @brief Fragment shader stage */
-};
-
-// lifecycle functions
-gpu_device* gpu_device_create();
-void gpu_device_destroy();
-
-gpu_renderpass* gpu_renderpass_create();
-void gpu_renderpass_destroy(gpu_renderpass* pass);
-
-gpu_pipeline* gpu_pipeline_create(enum pipeline_kind kind, struct pipeline_desc description);
-void gpu_pipeline_destroy(gpu_pipeline* pipeline);
-
-void gpu_cmd_encoder_begin();
-void gpu_cmd_encoder_begin_render();
-void gpu_cmd_encoder_begin_compute();
-
-/* Actual commands that we can encode */
-void encode_buffer_copy(gpu_cmd_encoder* encoder, buffer_handle src, u64 src_offset,
- buffer_handle dst, u64 dst_offset, u64 copy_size);
-void encode_clear_buffer(gpu_cmd_encoder* encoder, buffer_handle buf);
-void encode_set_pipeline(gpu_cmd_encoder* encoder, gpu_pipeline* pipeline);
-// render pass
-void encode_set_vertex_buffer(gpu_cmd_encoder* encoder, buffer_handle buf);
-void encode_set_index_buffer(gpu_cmd_encoder* encoder, buffer_handle buf);
-void encode_set_bind_group();
-void encode_draw(gpu_cmd_encoder* encoder);
-void encode_draw_indexed(gpu_cmd_encoder* encoder, u64 index_count);
-
-// FUTURE: compute passes
-
-/** @brief Finish recording and return a command buffer that can be submitted to a queue */
-gpu_cmd_buffer gpu_cmd_encoder_finish(gpu_cmd_encoder* encoder);
-
-void gpu_queue_submit(gpu_cmd_buffer* buffer);
-
-// Buffers
-void gpu_buffer_create(u64 size);
-void gpu_buffer_destroy(buffer_handle buffer);
-void gpu_buffer_upload();
-void gpu_buffer_bind(buffer_handle buffer);
-
-// Textures
-void gpu_texture_create();
-void gpu_texture_destroy();
-void gpu_texture_upload();
-
-// Samplers
-void gpu_sampler_create(); \ No newline at end of file