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-rw-r--r--src/renderer/ral.h12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/renderer/ral.h b/src/renderer/ral.h
index 1ca37b4..067847b 100644
--- a/src/renderer/ral.h
+++ b/src/renderer/ral.h
@@ -44,17 +44,23 @@ TYPED_POOL(gpu_pipeline_layout, pipeline_layout);
TYPED_POOL(gpu_pipeline, pipeline);
TYPED_POOL(gpu_renderpass, renderpass);
+// --- Handy macros
+#define BUFFER_GET(h) (buffer_pool_get(&context.resource_pools->buffers, h))
+#define TEXTURE_GET(h) (texture_pool_get(&context.resource_pools->textures, h))
+
// --- Pools
typedef struct gpu_backend_pools {
pipeline_pool pipelines;
pipeline_layout_pool pipeline_layouts;
renderpass_pool renderpasses;
} gpu_backend_pools;
+void backend_pools_init(arena* a, gpu_backend_pools* backend_pools);
struct resource_pools {
buffer_pool buffers;
texture_pool textures;
};
+void resource_pools_init(arena* a, struct resource_pools* res_pools);
// --- Pipeline description
typedef enum pipeline_kind {
@@ -64,9 +70,10 @@ typedef enum pipeline_kind {
typedef struct shader_desc {
const char* debug_name;
- str8 filepath; // where it came from
+ str8 filepath; // Where it came from
str8 code; // Either GLSL or SPIRV bytecode
bool is_spirv;
+ bool is_combined_vert_frag; // Contains both vertex and fragment stages
} shader_desc;
struct graphics_pipeline_desc {
@@ -146,7 +153,7 @@ void encode_set_default_settings(gpu_cmd_encoder* encoder);
void encode_set_vertex_buffer(gpu_cmd_encoder* encoder, buffer_handle buf);
void encode_set_index_buffer(gpu_cmd_encoder* encoder, buffer_handle buf);
void encode_set_bind_group(); // TODO
-void encode_draw(gpu_cmd_encoder* encoder);
+void encode_draw(gpu_cmd_encoder* encoder, u64 count);
void encode_draw_indexed(gpu_cmd_encoder* encoder, u64 index_count);
void encode_clear_buffer(gpu_cmd_encoder* encoder, buffer_handle buf);
@@ -179,3 +186,4 @@ void gpu_temp_draw(size_t n_verts);
// --- Helpers
vertex_description static_3d_vertex_description();
+size_t vertex_attrib_size(vertex_attrib_type attr);